--- a/src/npf.cpp Wed Apr 16 22:34:14 2008 +0000
+++ b/src/npf.cpp Fri Apr 18 19:55:13 2008 +0000
@@ -14,7 +14,8 @@
#include "pathfind.h"
#include "station_base.h"
#include "station_map.h"
-#include "depot.h"
+#include "depot_base.h"
+#include "depot_map.h"
#include "tunnel_map.h"
#include "network/network.h"
#include "water_map.h"
@@ -231,14 +232,14 @@
switch (GetTileType(tile)) {
case MP_RAILWAY:
/* DEBUG: mark visited tiles by mowing the grass under them ;-) */
- if (!IsTileDepotType(tile, TRANSPORT_RAIL)) {
+ if (!IsRailDepot(tile)) {
SetRailGroundType(tile, RAIL_GROUND_BARREN);
MarkTileDirtyByTile(tile);
}
break;
case MP_ROAD:
- if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
+ if (!IsRoadDepot(tile)) {
SetRoadside(tile, ROADSIDE_BARREN);
MarkTileDirtyByTile(tile);
}
@@ -397,7 +398,7 @@
* curves should be taken into account, as this affects the speed limit. */
/* Check for reverse in depot */
- if (IsTileDepotType(tile, TRANSPORT_RAIL) && as->EndNodeCheck(as, &new_node) != AYSTAR_FOUND_END_NODE) {
+ if (IsRailDepotTile(tile) && as->EndNodeCheck(as, &new_node) != AYSTAR_FOUND_END_NODE) {
/* Penalise any depot tile that is not the last tile in the path. This
* _should_ penalise every occurence of reversing in a depot (and only
* that) */
@@ -417,7 +418,7 @@
{
/* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below,
* since checking the cache not that much faster than the actual check */
- return IsTileDepotType(current->path.node.tile, (TransportType)as->user_data[NPF_TYPE]) ?
+ return IsDepotTypeTile(current->path.node.tile, (TransportType)as->user_data[NPF_TYPE]) ?
AYSTAR_FOUND_END_NODE : AYSTAR_DONE;
}
@@ -464,9 +465,9 @@
*/
static bool CanEnterTileOwnerCheck(Owner owner, TileIndex tile, DiagDirection enterdir)
{
- if (IsTileType(tile, MP_RAILWAY) || /* Rail tile (also rail depot) */
- IsRailwayStationTile(tile) || /* Rail station tile */
- IsTileDepotType(tile, TRANSPORT_ROAD) || /* Road depot tile */
+ if (IsTileType(tile, MP_RAILWAY) || /* Rail tile (also rail depot) */
+ IsRailwayStationTile(tile) || /* Rail station tile */
+ IsRoadDepotTile(tile) || /* Road depot tile */
IsStandardRoadStopTile(tile)) { /* Road station tile (but not drive-through stops) */
return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */
}
@@ -499,7 +500,7 @@
*/
static DiagDirection GetDepotDirection(TileIndex tile, TransportType type)
{
- assert(IsTileDepotType(tile, type));
+ assert(IsDepotTypeTile(tile, type));
switch (type) {
case TRANSPORT_RAIL: return GetRailDepotDirection(tile);
@@ -537,7 +538,7 @@
*/
static DiagDirection GetTileSingleEntry(TileIndex tile, TransportType type, uint subtype)
{
- if (type != TRANSPORT_WATER && IsTileDepotType(tile, type)) return GetDepotDirection(tile, type);
+ if (type != TRANSPORT_WATER && IsDepotTypeTile(tile, type)) return GetDepotDirection(tile, type);
if (type == TRANSPORT_ROAD) {
if (IsStandardRoadStopTile(tile)) return GetRoadStopDir(tile);
@@ -879,7 +880,7 @@
FOR_ALL_DEPOTS(depot) {
/* Check if this is really a valid depot, it is of the needed type and
* owner */
- if (IsTileDepotType(depot->xy, type) && IsTileOwner(depot->xy, owner))
+ if (IsDepotTypeTile(depot->xy, type) && IsTileOwner(depot->xy, owner))
/* If so, let's add it to the queue, sorted by distance */
depots.push(&depots, depot, DistanceManhattan(tile, depot->xy));
}