src/players.c
branchcustombridgeheads
changeset 5649 55c8267c933f
parent 5648 1608018c5ff2
child 5650 aefc131bf5ce
--- a/src/players.c	Thu Jan 11 13:16:26 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,1339 +0,0 @@
-/* $Id$ */
-
-/** @file players.c
- * @todo Cleanup the messy DrawPlayerFace function asap
- */
-#include "stdafx.h"
-#include "openttd.h"
-#include "engine.h"
-#include "functions.h"
-#include "string.h"
-#include "strings.h"
-#include "table/strings.h"
-#include "table/sprites.h"
-#include "map.h"
-#include "player.h"
-#include "town.h"
-#include "vehicle.h"
-#include "station.h"
-#include "gfx.h"
-#include "news.h"
-#include "saveload.h"
-#include "command.h"
-#include "sound.h"
-#include "network/network.h"
-#include "variables.h"
-#include "engine.h"
-#include "ai/ai.h"
-#include "date.h"
-#include "window.h"
-
-/**
- * Sets the local player and updates the patch settings that are set on a
- * per-company (player) basis to reflect the core's state in the GUI.
- * @param new_player the new player
- * @pre IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE
- */
-void SetLocalPlayer(PlayerID new_player)
-{
-	/* Player could also be PLAYER_SPECTATOR or OWNER_NONE */
-	assert(IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE);
-
-	_local_player = new_player;
-
-	/* Do not update the patches if we are in the intro GUI */
-	if (IsValidPlayer(new_player) && _game_mode != GM_MENU) {
-		const Player *p = GetPlayer(new_player);
-		_patches.autorenew        = p->engine_renew;
-		_patches.autorenew_months = p->engine_renew_months;
-		_patches.autorenew_money  = p->engine_renew_money;
-		InvalidateWindow(WC_GAME_OPTIONS, 0);
-	}
-}
-
-
-uint16 GetDrawStringPlayerColor(PlayerID player)
-{
-	/* Get the color for DrawString-subroutines which matches the color
-	 * of the player */
-	if (!IsValidPlayer(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR;
-	return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR;
-}
-
-
-static const SpriteID cheeks_table[4] = {
-	0x325, 0x326,
-	0x390, 0x3B0,
-};
-
-static const SpriteID mouth_table[3] = {
-	0x34C, 0x34D, 0x34F
-};
-
-void DrawPlayerFace(uint32 face, int color, int x, int y)
-{
-	byte flag = 0;
-
-	if ( (int32)face < 0)
-		flag |= 1;
-	if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
-		flag |= 2;
-
-	/* draw the gradient */
-	DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y);
-
-	/* draw the cheeks */
-	DrawSprite(cheeks_table[flag&3], x, y);
-
-	/* draw the chin */
-	/* FIXME: real code uses -2 in zoomlevel 1 */
-	{
-		uint val = GB(face, 4, 2);
-		if (!(flag & 2)) {
-			DrawSprite(0x327 + (flag&1?0:val), x, y);
-		} else {
-			DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
-		}
-	}
-	/* draw the eyes */
-	{
-		uint val1 = GB(face,  6, 4);
-		uint val2 = GB(face, 20, 3);
-		uint32 high = 0x314 << PALETTE_SPRITE_START;
-
-		if (val2 >= 6) {
-			high = 0x30F << PALETTE_SPRITE_START;
-			if (val2 != 6)
-				high = 0x30D << PALETTE_SPRITE_START;
-		}
-
-		if (!(flag & 2)) {
-			if (!(flag & 1)) {
-				DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y);
-			} else {
-				DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y);
-			}
-		} else {
-			if (!(flag & 1)) {
-				DrawSprite(high+((val1 * 11 >> 4) + SPRITE_PALETTE(0x39A)), x, y);
-			} else {
-				DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y);
-			}
-		}
-	}
-
-	/* draw the mouth */
-	{
-		uint val = GB(face, 10, 6);
-		uint val2;
-
-		if (!(flag&1)) {
-			val2 = ((val&0xF) * 15 >> 4);
-
-			if (val2 < 3) {
-				DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
-				/* skip the rest */
-				goto skip_mouth;
-			}
-
-			val2 -= 3;
-			if (flag & 2) {
-				if (val2 > 8) val2 = 0;
-				val2 += 0x3A5 - 0x35B;
-			}
-			DrawSprite(val2 + 0x35B, x, y);
-		} else if (!(flag&2)) {
-			DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
-		} else {
-			DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
-		}
-
-		val >>= 3;
-
-		if (!(flag&2)) {
-			if (!(flag&1)) {
-				DrawSprite(0x349 + val, x, y);
-			} else {
-				DrawSprite( mouth_table[(val*3>>3)], x, y);
-			}
-		} else {
-			if (!(flag&1)) {
-				DrawSprite(0x393 + (val&3), x, y);
-			} else {
-				DrawSprite(0x3B3 + (val*5>>3), x, y);
-			}
-		}
-
-		skip_mouth:;
-	}
-
-
-	/* draw the hair */
-	{
-		uint val = GB(face, 16, 4);
-		if (flag & 2) {
-			if (flag & 1) {
-				DrawSprite(0x3D9 + (val * 5 >> 4), x, y);
-			} else {
-				DrawSprite(0x3D4 + (val * 5 >> 4), x, y);
-			}
-		} else {
-			if (flag & 1) {
-				DrawSprite(0x38B + (val * 5 >> 4), x, y);
-			} else {
-				DrawSprite(0x382 + (val * 9 >> 4), x, y);
-			}
-		}
-	}
-
-	/* draw the tie */
-	{
-		uint val = GB(face, 20, 8);
-
-		if (!(flag&1)) {
-			DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y);
-			DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y);
-			DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y);
-		} else {
-			DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y);
-			DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y);
-
-			val >>= 4;
-			if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y);
-		}
-	}
-
-	/* draw the glasses */
-	{
-		uint val = GB(face, 28, 3);
-
-		if (flag & 2) {
-			if (val <= 1) DrawSprite(0x3AE + val, x, y);
-		} else {
-			if (val <= 1) DrawSprite(0x347 + val, x, y);
-		}
-	}
-}
-
-void InvalidatePlayerWindows(const Player *p)
-{
-	PlayerID pid = p->index;
-
-	if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
-	InvalidateWindow(WC_FINANCES, pid);
-}
-
-bool CheckPlayerHasMoney(int32 cost)
-{
-	if (cost > 0) {
-		PlayerID pid = _current_player;
-		if (IsValidPlayer(pid) && cost > GetPlayer(pid)->player_money) {
-			SetDParam(0, cost);
-			_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
-			return false;
-		}
-	}
-	return true;
-}
-
-static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
-{
-	p->money64 -= cost;
-	UpdatePlayerMoney32(p);
-
-	p->yearly_expenses[0][_yearly_expenses_type] += cost;
-
-	if (HASBIT(1<<7|1<<8|1<<9|1<<10, _yearly_expenses_type)) {
-		p->cur_economy.income -= cost;
-	} else if (HASBIT(1<<2|1<<3|1<<4|1<<5|1<<6|1<<11, _yearly_expenses_type)) {
-		p->cur_economy.expenses -= cost;
-	}
-
-	InvalidatePlayerWindows(p);
-}
-
-void SubtractMoneyFromPlayer(int32 cost)
-{
-	PlayerID pid = _current_player;
-
-	if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
-}
-
-void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
-{
-	Player *p = GetPlayer(player);
-	byte m = p->player_money_fraction;
-
-	p->player_money_fraction = m - (byte)cost;
-	cost >>= 8;
-	if (p->player_money_fraction > m) cost++;
-	if (cost != 0) SubtractMoneyFromAnyPlayer(p, cost);
-}
-
-// the player_money field is kept as it is, but money64 contains the actual amount of money.
-void UpdatePlayerMoney32(Player *p)
-{
-	if (p->money64 < -2000000000) {
-		p->player_money = -2000000000;
-	} else if (p->money64 > 2000000000) {
-		p->player_money = 2000000000;
-	} else {
-		p->player_money = (int32)p->money64;
-	}
-}
-
-void GetNameOfOwner(Owner owner, TileIndex tile)
-{
-	SetDParam(2, owner);
-
-	if (owner != OWNER_TOWN) {
-		if (!IsValidPlayer(owner)) {
-			SetDParam(0, STR_0150_SOMEONE);
-		} else {
-			const Player* p = GetPlayer(owner);
-
-			SetDParam(0, p->name_1);
-			SetDParam(1, p->name_2);
-		}
-	} else {
-		const Town* t = ClosestTownFromTile(tile, (uint)-1);
-
-		SetDParam(0, STR_TOWN);
-		SetDParam(1, t->index);
-	}
-}
-
-
-bool CheckOwnership(PlayerID owner)
-{
-	assert(owner < OWNER_END);
-
-	if (owner == _current_player) return true;
-	_error_message = STR_013B_OWNED_BY;
-	GetNameOfOwner(owner, 0);
-	return false;
-}
-
-bool CheckTileOwnership(TileIndex tile)
-{
-	Owner owner = GetTileOwner(tile);
-
-	assert(owner < OWNER_END);
-
-	if (owner == _current_player) return true;
-	_error_message = STR_013B_OWNED_BY;
-
-	// no need to get the name of the owner unless we're the local player (saves some time)
-	if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
-	return false;
-}
-
-static void GenerateCompanyName(Player *p)
-{
-	TileIndex tile;
-	Town *t;
-	StringID str;
-	Player *pp;
-	uint32 strp;
-	char buffer[100];
-
-	if (p->name_1 != STR_SV_UNNAMED) return;
-
-	tile = p->last_build_coordinate;
-	if (tile == 0) return;
-
-	t = ClosestTownFromTile(tile, (uint)-1);
-
-	if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
-		str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
-		strp = t->townnameparts;
-
-verify_name:;
-		// No player must have this name already
-		FOR_ALL_PLAYERS(pp) {
-			if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name;
-		}
-
-		GetString(buffer, str, lastof(buffer));
-		if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 150)
-			goto bad_town_name;
-
-set_name:;
-		p->name_1 = str;
-		p->name_2 = strp;
-
-		MarkWholeScreenDirty();
-
-		if (!IsHumanPlayer(p->index)) {
-			SetDParam(0, t->index);
-			AddNewsItem((StringID)(p->index | NB_BNEWCOMPANY), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
-		}
-		return;
-	}
-bad_town_name:;
-
-	if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
-		str = SPECSTR_ANDCO_NAME;
-		strp = p->president_name_2;
-		goto set_name;
-	} else {
-		str = SPECSTR_ANDCO_NAME;
-		strp = Random();
-		goto verify_name;
-	}
-}
-
-#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
-
-static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
-static const byte _color_similar_1[16] = {8, 6, 255, 12,  255, 0, 1, 1, 0, 13,  11,  10, 3,   9,  15, 14};
-static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
-
-static byte GeneratePlayerColor(void)
-{
-	byte colors[16], pcolor, t2;
-	int i,j,n;
-	uint32 r;
-	Player *p;
-
-	// Initialize array
-	for (i = 0; i != 16; i++) colors[i] = i;
-
-	// And randomize it
-	n = 100;
-	do {
-		r = Random();
-		COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
-	} while (--n);
-
-	// Bubble sort it according to the values in table 1
-	i = 16;
-	do {
-		for (j = 0; j != 15; j++) {
-			if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) {
-				COLOR_SWAP(j, j + 1);
-			}
-		}
-	} while (--i);
-
-	// Move the colors that look similar to each player's color to the side
-	FOR_ALL_PLAYERS(p) if (p->is_active) {
-		pcolor = p->player_color;
-		for (i=0; i!=16; i++) if (colors[i] == pcolor) {
-			colors[i] = 0xFF;
-
-			t2 = _color_similar_1[pcolor];
-			if (t2 == 0xFF) break;
-			for (i=0; i!=15; i++) {
-				if (colors[i] == t2) {
-					do COLOR_SWAP(i,i+1); while (++i != 15);
-					break;
-				}
-			}
-
-			t2 = _color_similar_2[pcolor];
-			if (t2 == 0xFF) break;
-			for (i = 0; i != 15; i++) {
-				if (colors[i] == t2) {
-					do COLOR_SWAP(i, i + 1); while (++i != 15);
-					break;
-				}
-			}
-			break;
-		}
-	}
-
-	// Return the first available color
-	for (i = 0;; i++) {
-		if (colors[i] != 0xFF) return colors[i];
-	}
-}
-
-static void GeneratePresidentName(Player *p)
-{
-	Player *pp;
-	char buffer[100], buffer2[40];
-
-	for (;;) {
-restart:;
-
-		p->president_name_2 = Random();
-		p->president_name_1 = SPECSTR_PRESIDENT_NAME;
-
-		SetDParam(0, p->president_name_2);
-		GetString(buffer, p->president_name_1, lastof(buffer));
-		if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94)
-			continue;
-
-		FOR_ALL_PLAYERS(pp) {
-			if (pp->is_active && p != pp) {
-				SetDParam(0, pp->president_name_2);
-				GetString(buffer2, pp->president_name_1, lastof(buffer2));
-				if (strcmp(buffer2, buffer) == 0)
-					goto restart;
-			}
-		}
-		return;
-	}
-}
-
-static Player *AllocatePlayer(void)
-{
-	Player *p;
-	// Find a free slot
-	FOR_ALL_PLAYERS(p) {
-		if (!p->is_active) {
-			int i = p->index;
-			memset(p, 0, sizeof(Player));
-			p->index = i;
-			return p;
-		}
-	}
-	return NULL;
-}
-
-void ResetPlayerLivery(Player *p)
-{
-	LiveryScheme scheme;
-
-	for (scheme = 0; scheme < LS_END; scheme++) {
-		p->livery[scheme].in_use  = false;
-		p->livery[scheme].colour1 = p->player_color;
-		p->livery[scheme].colour2 = p->player_color;
-	}
-}
-
-Player *DoStartupNewPlayer(bool is_ai)
-{
-	Player *p;
-
-	p = AllocatePlayer();
-	if (p == NULL) return NULL;
-
-	// Make a color
-	p->player_color = GeneratePlayerColor();
-	ResetPlayerLivery(p);
-	_player_colors[p->index] = p->player_color;
-	p->name_1 = STR_SV_UNNAMED;
-	p->is_active = true;
-
-	p->money64 = p->player_money = p->current_loan = 100000;
-
-	p->is_ai = is_ai;
-	p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
-	p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR;
-
-	p->avail_railtypes = GetPlayerRailtypes(p->index);
-	p->inaugurated_year = _cur_year;
-	p->face = Random();
-
-	/* Engine renewal settings */
-	p->engine_renew_list = NULL;
-	p->renew_keep_length = false;
-	p->engine_renew = false;
-	p->engine_renew_months = -6;
-	p->engine_renew_money = 100000;
-
-	GeneratePresidentName(p);
-
-	InvalidateWindow(WC_GRAPH_LEGEND, 0);
-	InvalidateWindow(WC_TOOLBAR_MENU, 0);
-	InvalidateWindow(WC_CLIENT_LIST, 0);
-
-	if (is_ai && (!_networking || _network_server) && _ai.enabled)
-		AI_StartNewAI(p->index);
-
-	memset(p->num_engines, 0, sizeof(p->num_engines));
-
-	return p;
-}
-
-void StartupPlayers(void)
-{
-	// The AI starts like in the setting with +2 month max
-	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
-}
-
-static void MaybeStartNewPlayer(void)
-{
-	uint n;
-	Player *p;
-
-	// count number of competitors
-	n = 0;
-	FOR_ALL_PLAYERS(p) {
-		if (p->is_active && p->is_ai) n++;
-	}
-
-	// when there's a lot of computers in game, the probability that a new one starts is lower
-	if (n < (uint)_opt.diff.max_no_competitors &&
-			n < (_network_server ?
-				InteractiveRandomRange(_opt.diff.max_no_competitors + 2) :
-				RandomRange(_opt.diff.max_no_competitors + 2)
-			)) {
-		/* Send a command to all clients to start up a new AI.
-		 * Works fine for Multiplayer and Singleplayer */
-		DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
-	}
-
-	// The next AI starts like the difficulty setting said, with +2 month max
-	_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
-	_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
-}
-
-void InitializePlayers(void)
-{
-	uint i;
-
-	memset(_players, 0, sizeof(_players));
-	for (i = 0; i != MAX_PLAYERS; i++) _players[i].index = i;
-	_cur_player_tick_index = 0;
-}
-
-void OnTick_Players(void)
-{
-	Player *p;
-
-	if (_game_mode == GM_EDITOR) return;
-
-	p = GetPlayer(_cur_player_tick_index);
-	_cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
-	if (p->name_1 != 0) GenerateCompanyName(p);
-
-	if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start)
-		MaybeStartNewPlayer();
-}
-
-// index is the next parameter in _decode_parameters to set up
-StringID GetPlayerNameString(PlayerID player, uint index)
-{
-	if (IsHumanPlayer(player) && IsValidPlayer(player)) {
-		SetDParam(index, player+1);
-		return STR_7002_PLAYER;
-	}
-	return STR_EMPTY;
-}
-
-extern void ShowPlayerFinances(int player);
-
-void PlayersYearlyLoop(void)
-{
-	Player *p;
-
-	// Copy statistics
-	FOR_ALL_PLAYERS(p) {
-		if (p->is_active) {
-			memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
-			memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
-			InvalidateWindow(WC_FINANCES, p->index);
-		}
-	}
-
-	if (_patches.show_finances && _local_player != PLAYER_SPECTATOR) {
-		ShowPlayerFinances(_local_player);
-		p = GetPlayer(_local_player);
-		if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
-			SndPlayFx(SND_01_BAD_YEAR);
-		} else {
-			SndPlayFx(SND_00_GOOD_YEAR);
-		}
-	}
-}
-
-byte GetPlayerRailtypes(PlayerID p)
-{
-	byte rt = 0;
-	EngineID i;
-
-	for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
-		const Engine* e = GetEngine(i);
-		const EngineInfo *ei = EngInfo(i);
-
-		if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
-				(HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) &&
-				!(RailVehInfo(i)->flags & RVI_WAGON)) {
-			assert(e->railtype < RAILTYPE_END);
-			SETBIT(rt, e->railtype);
-		}
-	}
-
-	return rt;
-}
-
-static void DeletePlayerStuff(PlayerID pi)
-{
-	Player *p;
-
-	DeletePlayerWindows(pi);
-	p = GetPlayer(pi);
-	DeleteName(p->name_1);
-	DeleteName(p->president_name_1);
-	p->name_1 = 0;
-	p->president_name_1 = 0;
-}
-
-/** Change engine renewal parameters
- * @param tile unused
- * @param p1 bits 0-3 command
- * - p1 = 0 - change auto renew bool
- * - p1 = 1 - change auto renew months
- * - p1 = 2 - change auto renew money
- * - p1 = 3 - change auto renew array
- * - p1 = 4 - change bool, months & money all together
- * - p1 = 5 - change renew_keep_length
- * @param p2 value to set
- * if p1 = 0, then:
- * - p2 = enable engine renewal
- * if p1 = 1, then:
- * - p2 = months left before engine expires to replace it
- * if p1 = 2, then
- * - p2 = minimum amount of money available
- * if p1 = 3, then:
- * - p2 bits  0-15 = old engine type
- * - p2 bits 16-31 = new engine type
- * if p1 = 4, then:
- * - p1 bit     15 = enable engine renewal
- * - p1 bits 16-31 = months left before engine expires to replace it
- * - p2 bits  0-31 = minimum amount of money available
- * if p1 = 5, then
- * - p2 = enable renew_keep_length
- */
-int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
-	Player *p;
-	if (!IsValidPlayer(_current_player)) return CMD_ERROR;
-
-	p = GetPlayer(_current_player);
-	switch (GB(p1, 0, 3)) {
-		case 0:
-			if (p->engine_renew == (bool)GB(p2, 0, 1))
-				return CMD_ERROR;
-
-			if (flags & DC_EXEC) {
-				p->engine_renew = (bool)GB(p2, 0, 1);
-				if (IsLocalPlayer()) {
-					_patches.autorenew = p->engine_renew;
-					InvalidateWindow(WC_GAME_OPTIONS, 0);
-				}
-			}
-			break;
-		case 1:
-			if (p->engine_renew_months == (int16)p2)
-				return CMD_ERROR;
-
-			if (flags & DC_EXEC) {
-				p->engine_renew_months = (int16)p2;
-				if (IsLocalPlayer()) {
-					_patches.autorenew_months = p->engine_renew_months;
-					InvalidateWindow(WC_GAME_OPTIONS, 0);
-				}
-			}
-			break;
-		case 2:
-			if (p->engine_renew_money == (uint32)p2)
-				return CMD_ERROR;
-
-			if (flags & DC_EXEC) {
-				p->engine_renew_money = (uint32)p2;
-				if (IsLocalPlayer()) {
-					_patches.autorenew_money = p->engine_renew_money;
-					InvalidateWindow(WC_GAME_OPTIONS, 0);
-				}
-			}
-			break;
-		case 3: {
-			EngineID old_engine_type = GB(p2, 0, 16);
-			EngineID new_engine_type = GB(p2, 16, 16);
-			int32 cost;
-
-			if (new_engine_type != INVALID_ENGINE) {
-				/* First we make sure that it's a valid type the user requested
-				 * check that it's an engine that is in the engine array */
-				if (!IsEngineIndex(new_engine_type))
-					return CMD_ERROR;
-
-				// check that the new vehicle type is the same as the original one
-				if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
-					return CMD_ERROR;
-
-				// make sure that we do not replace a plane with a helicopter or vise versa
-				if (GetEngine(new_engine_type)->type == VEH_Aircraft &&
-						(AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL))
-					return CMD_ERROR;
-
-				// make sure that the player can actually buy the new engine
-				if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
-					return CMD_ERROR;
-
-				cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags);
-			} else {
-				cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags);
-			}
-
-			if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type);
-
-			return cost;
-		}
-
-		case 4:
-			if (flags & DC_EXEC) {
-				p->engine_renew = (bool)GB(p1, 15, 1);
-				p->engine_renew_months = (int16)GB(p1, 16, 16);
-				p->engine_renew_money = (uint32)p2;
-
-				if (IsLocalPlayer()) {
-					_patches.autorenew = p->engine_renew;
-					_patches.autorenew_months = p->engine_renew_months;
-					_patches.autorenew_money = p->engine_renew_money;
-					InvalidateWindow(WC_GAME_OPTIONS, 0);
-				}
-			}
-			break;
-		case 5:
-			if (p->renew_keep_length == (bool)GB(p2, 0, 1))
-				return CMD_ERROR;
-
-			if (flags & DC_EXEC) {
-				p->renew_keep_length = (bool)GB(p2, 0, 1);
-				if (IsLocalPlayer()) {
-					InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
-				}
-			}
-		break;
-
-	}
-	return 0;
-}
-
-/** Control the players: add, delete, etc.
- * @param tile unused
- * @param p1 various functionality
- * - p1 = 0 - create a new player, Which player (network) it will be is in p2
- * - p1 = 1 - create a new AI player
- * - p1 = 2 - delete a player. Player is identified by p2
- * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2
- * @param p2 various functionality, dictated by p1
- * - p1 = 0 - ClientID of the newly created player
- * - p1 = 2 - PlayerID of the that is getting deleted
- * - p1 = 3 - #1 p2 = (bit  0-15) - player to merge (p2 & 0xFFFF)
- *          - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF)
- * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter
- * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
- * on the server itself. First of all this is unbelievably ugly; second of all, well,
- * it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
- * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
- * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
- */
-int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
-	if (flags & DC_EXEC) _current_player = OWNER_NONE;
-
-	switch (p1) {
-	case 0: { /* Create a new player */
-		/* Joining Client:
-		 * _local_player: PLAYER_SPECTATOR
-		 * _network_playas/cid = requested company/player
-		 *
-		 * Other client(s)/server:
-		 * _local_player/_network_playas: what they play as
-		 * cid = requested company/player of joining client */
-		Player *p;
-		uint16 cid = p2; // ClientID
-
-		/* This command is only executed in a multiplayer game */
-		if (!_networking) return CMD_ERROR;
-
-		/* Has the network client a correct ClientID? */
-		if (!(flags & DC_EXEC)) return 0;
-#ifdef ENABLE_NETWORK
-		if (cid >= MAX_CLIENT_INFO) return 0;
-#endif /* ENABLE_NETWORK */
-
-		/* Delete multiplayer progress bar */
-		DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-
-		p = DoStartupNewPlayer(false);
-
-		/* A new player could not be created, revert to being a spectator */
-		if (p == NULL) {
-#ifdef ENABLE_NETWORK
-			if (_network_server) {
-				NetworkClientInfo *ci = &_network_client_info[cid];
-				ci->client_playas = PLAYER_SPECTATOR;
-				NetworkUpdateClientInfo(ci->client_index);
-			} else
-#endif /* ENABLE_NETWORK */
-			{
-				_network_playas = PLAYER_SPECTATOR;
-				SetLocalPlayer(PLAYER_SPECTATOR);
-			}
-			break;
-		}
-
-		/* This is the joining client who wants a new company */
-		if (_local_player != _network_playas) {
-			assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index);
-			SetLocalPlayer(p->index);
-			MarkWholeScreenDirty();
-		}
-
-		/* Now that we have a new player, broadcast its autorenew settings to
-		 * all clients so everything is in sync */
-		DoCommand(0,
-			(_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4,
-			_patches.autorenew_money,
-			DC_EXEC,
-			CMD_SET_AUTOREPLACE
-		);
-
-#ifdef ENABLE_NETWORK
-		if (_network_server) {
-			/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
-			 * server-side in network_server.c:838, function
-			 * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
-			NetworkClientInfo *ci = &_network_client_info[cid];
-			ci->client_playas = p->index;
-			NetworkUpdateClientInfo(ci->client_index);
-
-			if (IsValidPlayer(ci->client_playas)) {
-				PlayerID player_backup = _local_player;
-				_network_player_info[p->index].months_empty = 0;
-
-				/* XXX - When a client joins, we automatically set its name to the
-				 * player's name (for some reason). As it stands now only the server
-				 * knows the client's name, so it needs to send out a "broadcast" to
-				 * do this. To achieve this we send a network command. However, it
-				 * uses _local_player to execute the command as.  To prevent abuse
-				 * (eg. only yourself can change your name/company), we 'cheat' by
-				 * impersonation _local_player as the server. Not the best solution;
-				 * but it works.
-				 * TODO: Perhaps this could be improved by when the client is ready
-				 * with joining to let it send itself the command, and not the server?
-				 * For example in network_client.c:534? */
-				_cmd_text = ci->client_name;
-				_local_player = ci->client_playas;
-				NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
-				_local_player = player_backup;
-			}
-		}
-#endif /* ENABLE_NETWORK */
-	} break;
-
-	case 1: /* Make a new AI player */
-		if (!(flags & DC_EXEC)) return 0;
-
-		DoStartupNewPlayer(true);
-		break;
-
-	case 2: { /* Delete a player */
-		Player *p;
-
-		if (!IsValidPlayer(p2)) return CMD_ERROR;
-
-		if (!(flags & DC_EXEC)) return 0;
-
-		p = GetPlayer(p2);
-
-		/* Only allow removal of HUMAN companies */
-		if (IsHumanPlayer(p->index)) {
-			/* Delete any open window of the company */
-			DeletePlayerWindows(p->index);
-
-			/* Show the bankrupt news */
-			SetDParam(0, p->name_1);
-			SetDParam(1, p->name_2);
-			AddNewsItem( (StringID)(p->index | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
-
-			/* Remove the company */
-			ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
-			p->is_active = false;
-		}
-		RemoveAllEngineReplacementForPlayer(p);
-
-	} break;
-
-	case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
-		PlayerID pid_old = GB(p2,  0, 16);
-		PlayerID pid_new = GB(p2, 16, 16);
-
-		if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR;
-
-		if (!(flags & DC_EXEC)) return CMD_ERROR;
-
-		ChangeOwnershipOfPlayerItems(pid_old, pid_new);
-		DeletePlayerStuff(pid_old);
-	} break;
-
-	default: return CMD_ERROR;
-	}
-
-	return 0;
-}
-
-static const StringID _endgame_perf_titles[] = {
-	STR_0213_BUSINESSMAN,
-	STR_0213_BUSINESSMAN,
-	STR_0213_BUSINESSMAN,
-	STR_0213_BUSINESSMAN,
-	STR_0213_BUSINESSMAN,
-	STR_0214_ENTREPRENEUR,
-	STR_0214_ENTREPRENEUR,
-	STR_0215_INDUSTRIALIST,
-	STR_0215_INDUSTRIALIST,
-	STR_0216_CAPITALIST,
-	STR_0216_CAPITALIST,
-	STR_0217_MAGNATE,
-	STR_0217_MAGNATE,
-	STR_0218_MOGUL,
-	STR_0218_MOGUL,
-	STR_0219_TYCOON_OF_THE_CENTURY
-};
-
-StringID EndGameGetPerformanceTitleFromValue(uint value)
-{
-	value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
-
-	return _endgame_perf_titles[value];
-}
-
-/* Return true if any cheat has been used, false otherwise */
-static bool CheatHasBeenUsed(void)
-{
-	const Cheat* cht = (Cheat*)&_cheats;
-	const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
-
-	for (; cht != cht_last; cht++) {
-		if (cht->been_used) return true;
-	}
-
-	return false;
-}
-
-/* Save the highscore for the player */
-int8 SaveHighScoreValue(const Player *p)
-{
-	HighScore *hs = _highscore_table[_opt.diff_level];
-	uint i;
-	uint16 score = p->old_economy[0].performance_history;
-
-	/* Exclude cheaters from the honour of being in the highscore table */
-	if (CheatHasBeenUsed()) return -1;
-
-	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
-		/* You are in the TOP5. Move all values one down and save us there */
-		if (hs[i].score <= score) {
-			// move all elements one down starting from the replaced one
-			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
-			SetDParam(0, p->president_name_1);
-			SetDParam(1, p->president_name_2);
-			SetDParam(2, p->name_1);
-			SetDParam(3, p->name_2);
-			GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
-			hs[i].score = score;
-			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
-			return i;
-		}
-	}
-
-	return -1; // too bad; we did not make it into the top5
-}
-
-/* Sort all players given their performance */
-static int CDECL HighScoreSorter(const void *a, const void *b)
-{
-	const Player *pa = *(const Player* const*)a;
-	const Player *pb = *(const Player* const*)b;
-
-	return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
-}
-
-/* Save the highscores in a network game when it has ended */
-#define LAST_HS_ITEM lengthof(_highscore_table) - 1
-int8 SaveHighScoreValueNetwork(void)
-{
-	const Player* p;
-	const Player* pl[MAX_PLAYERS];
-	size_t count = 0;
-	int8 player = -1;
-
-	/* Sort all active players with the highest score first */
-	FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p;
-	qsort((Player*)pl, count, sizeof(pl[0]), HighScoreSorter);
-
-	{
-		uint i;
-
-		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
-
-		/* Copy over Top5 companies */
-		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
-			HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
-
-			SetDParam(0, pl[i]->president_name_1);
-			SetDParam(1, pl[i]->president_name_2);
-			SetDParam(2, pl[i]->name_1);
-			SetDParam(3, pl[i]->name_2);
-			GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
-			hs->score = pl[i]->old_economy[0].performance_history;
-			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
-
-			// get the ranking of the local player
-			if (pl[i]->index == _local_player) player = i;
-		}
-	}
-
-	/* Add top5 players to highscore table */
-	return player;
-}
-
-/* Save HighScore table to file */
-void SaveToHighScore(void)
-{
-	FILE *fp = fopen(_highscore_file, "wb");
-
-	if (fp != NULL) {
-		uint i;
-		HighScore *hs;
-
-		for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
-			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
-				/* First character is a command character, so strlen will fail on that */
-				byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : (int)strlen(&hs->company[1]) + 1);
-
-				fwrite(&length, sizeof(length), 1, fp); // write away string length
-				fwrite(hs->company, length, 1, fp);
-				fwrite(&hs->score, sizeof(hs->score), 1, fp);
-				fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
-			}
-		}
-		fclose(fp);
-	}
-}
-
-/* Initialize the highscore table to 0 and if any file exists, load in values */
-void LoadFromHighScore(void)
-{
-	FILE *fp = fopen(_highscore_file, "rb");
-
-	memset(_highscore_table, 0, sizeof(_highscore_table));
-
-	if (fp != NULL) {
-		uint i;
-		HighScore *hs;
-
-		for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
-			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
-				byte length;
-				fread(&length, sizeof(length), 1, fp);
-
-				fread(hs->company, 1, length, fp);
-				fread(&hs->score, sizeof(hs->score), 1, fp);
-				fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
-				hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
-			}
-		}
-		fclose(fp);
-	}
-
-	/* Initialize end of game variable (when to show highscore chart) */
-	_patches.ending_year = 2051;
-}
-
-// Save/load of players
-static const SaveLoad _player_desc[] = {
-	    SLE_VAR(Player, name_2,          SLE_UINT32),
-	    SLE_VAR(Player, name_1,          SLE_STRINGID),
-
-	    SLE_VAR(Player, president_name_1,SLE_UINT16),
-	    SLE_VAR(Player, president_name_2,SLE_UINT32),
-
-	    SLE_VAR(Player, face,            SLE_UINT32),
-
-	// money was changed to a 64 bit field in savegame version 1.
-	SLE_CONDVAR(Player, money64,               SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
-	SLE_CONDVAR(Player, money64,               SLE_INT64, 1, SL_MAX_VERSION),
-
-	    SLE_VAR(Player, current_loan,          SLE_INT32),
-
-	    SLE_VAR(Player, player_color,          SLE_UINT8),
-	    SLE_VAR(Player, player_money_fraction, SLE_UINT8),
-	    SLE_VAR(Player, avail_railtypes,       SLE_UINT8),
-	    SLE_VAR(Player, block_preview,         SLE_UINT8),
-
-	    SLE_VAR(Player, cargo_types,           SLE_UINT16),
-	SLE_CONDVAR(Player, location_of_house,     SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
-	SLE_CONDVAR(Player, location_of_house,     SLE_UINT32,                  6, SL_MAX_VERSION),
-	SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
-	SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32,                  6, SL_MAX_VERSION),
-	SLE_CONDVAR(Player, inaugurated_year,      SLE_FILE_U8  | SLE_VAR_I32,  0, 30),
-	SLE_CONDVAR(Player, inaugurated_year,      SLE_INT32,                  31, SL_MAX_VERSION),
-
-	    SLE_ARR(Player, share_owners,          SLE_UINT8, 4),
-
-	    SLE_VAR(Player, num_valid_stat_ent,    SLE_UINT8),
-
-	    SLE_VAR(Player, quarters_of_bankrupcy, SLE_UINT8),
-	    SLE_VAR(Player, bankrupt_asked,        SLE_UINT8),
-	    SLE_VAR(Player, bankrupt_timeout,      SLE_INT16),
-	    SLE_VAR(Player, bankrupt_value,        SLE_INT32),
-
-	// yearly expenses was changed to 64-bit in savegame version 2.
-	SLE_CONDARR(Player, yearly_expenses,       SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
-	SLE_CONDARR(Player, yearly_expenses,       SLE_INT64, 3 * 13,                  2, SL_MAX_VERSION),
-
-	SLE_CONDVAR(Player, is_ai,                 SLE_BOOL, 2, SL_MAX_VERSION),
-	SLE_CONDVAR(Player, is_active,             SLE_BOOL, 4, SL_MAX_VERSION),
-
-	// Engine renewal settings
-	SLE_CONDNULL(512, 16, 18),
-	SLE_CONDREF(Player, engine_renew_list,     REF_ENGINE_RENEWS,          19, SL_MAX_VERSION),
-	SLE_CONDVAR(Player, engine_renew,          SLE_BOOL,                   16, SL_MAX_VERSION),
-	SLE_CONDVAR(Player, engine_renew_months,   SLE_INT16,                  16, SL_MAX_VERSION),
-	SLE_CONDVAR(Player, engine_renew_money,    SLE_UINT32,                 16, SL_MAX_VERSION),
-	SLE_CONDVAR(Player, renew_keep_length,     SLE_BOOL,                    2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
-
-	// reserve extra space in savegame here. (currently 63 bytes)
-	SLE_CONDNULL(63, 2, SL_MAX_VERSION),
-
-	SLE_END()
-};
-
-static const SaveLoad _player_economy_desc[] = {
-	// these were changed to 64-bit in savegame format 2
-	SLE_CONDVAR(PlayerEconomyEntry, income,              SLE_INT32,                  0, 1),
-	SLE_CONDVAR(PlayerEconomyEntry, expenses,            SLE_INT32,                  0, 1),
-	SLE_CONDVAR(PlayerEconomyEntry, company_value,       SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
-	SLE_CONDVAR(PlayerEconomyEntry, income,              SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION),
-	SLE_CONDVAR(PlayerEconomyEntry, expenses,            SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION),
-	SLE_CONDVAR(PlayerEconomyEntry, company_value,       SLE_INT64,                  2, SL_MAX_VERSION),
-
-	    SLE_VAR(PlayerEconomyEntry, delivered_cargo,     SLE_INT32),
-	    SLE_VAR(PlayerEconomyEntry, performance_history, SLE_INT32),
-
-	SLE_END()
-};
-
-static const SaveLoad _player_ai_desc[] = {
-	    SLE_VAR(PlayerAI, state,             SLE_UINT8),
-	    SLE_VAR(PlayerAI, tick,              SLE_UINT8),
-	SLE_CONDVAR(PlayerAI, state_counter,     SLE_FILE_U16 | SLE_VAR_U32,  0, 12),
-	SLE_CONDVAR(PlayerAI, state_counter,     SLE_UINT32,                 13, SL_MAX_VERSION),
-	    SLE_VAR(PlayerAI, timeout_counter,   SLE_UINT16),
-
-	    SLE_VAR(PlayerAI, state_mode,        SLE_UINT8),
-	    SLE_VAR(PlayerAI, banned_tile_count, SLE_UINT8),
-	    SLE_VAR(PlayerAI, railtype_to_use,   SLE_UINT8),
-
-	    SLE_VAR(PlayerAI, cargo_type,        SLE_UINT8),
-	    SLE_VAR(PlayerAI, num_wagons,        SLE_UINT8),
-	    SLE_VAR(PlayerAI, build_kind,        SLE_UINT8),
-	    SLE_VAR(PlayerAI, num_build_rec,     SLE_UINT8),
-	    SLE_VAR(PlayerAI, num_loco_to_build, SLE_UINT8),
-	    SLE_VAR(PlayerAI, num_want_fullload, SLE_UINT8),
-
-	    SLE_VAR(PlayerAI, route_type_mask,   SLE_UINT8),
-
-	SLE_CONDVAR(PlayerAI, start_tile_a,      SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
-	SLE_CONDVAR(PlayerAI, start_tile_a,      SLE_UINT32,                  6, SL_MAX_VERSION),
-	SLE_CONDVAR(PlayerAI, cur_tile_a,        SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
-	SLE_CONDVAR(PlayerAI, cur_tile_a,        SLE_UINT32,                  6, SL_MAX_VERSION),
-	    SLE_VAR(PlayerAI, start_dir_a,       SLE_UINT8),
-	    SLE_VAR(PlayerAI, cur_dir_a,         SLE_UINT8),
-
-	SLE_CONDVAR(PlayerAI, start_tile_b,      SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
-	SLE_CONDVAR(PlayerAI, start_tile_b,      SLE_UINT32,                  6, SL_MAX_VERSION),
-	SLE_CONDVAR(PlayerAI, cur_tile_b,        SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
-	SLE_CONDVAR(PlayerAI, cur_tile_b,        SLE_UINT32,                  6, SL_MAX_VERSION),
-	    SLE_VAR(PlayerAI, start_dir_b,       SLE_UINT8),
-	    SLE_VAR(PlayerAI, cur_dir_b,         SLE_UINT8),
-
-	    SLE_REF(PlayerAI, cur_veh,           REF_VEHICLE),
-
-	    SLE_ARR(PlayerAI, wagon_list,        SLE_UINT16, 9),
-	    SLE_ARR(PlayerAI, order_list_blocks, SLE_UINT8, 20),
-	    SLE_ARR(PlayerAI, banned_tiles,      SLE_UINT16, 16),
-
-	SLE_CONDNULL(64, 2, SL_MAX_VERSION),
-	SLE_END()
-};
-
-static const SaveLoad _player_ai_build_rec_desc[] = {
-	SLE_CONDVAR(AiBuildRec, spec_tile,         SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
-	SLE_CONDVAR(AiBuildRec, spec_tile,         SLE_UINT32,                 6, SL_MAX_VERSION),
-	SLE_CONDVAR(AiBuildRec, use_tile,          SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
-	SLE_CONDVAR(AiBuildRec, use_tile,          SLE_UINT32,                 6, SL_MAX_VERSION),
-	    SLE_VAR(AiBuildRec, rand_rng,          SLE_UINT8),
-	    SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8),
-	    SLE_VAR(AiBuildRec, unk6,              SLE_UINT8),
-	    SLE_VAR(AiBuildRec, unk7,              SLE_UINT8),
-	    SLE_VAR(AiBuildRec, buildcmd_a,        SLE_UINT8),
-	    SLE_VAR(AiBuildRec, buildcmd_b,        SLE_UINT8),
-	    SLE_VAR(AiBuildRec, direction,         SLE_UINT8),
-	    SLE_VAR(AiBuildRec, cargo,             SLE_UINT8),
-	SLE_END()
-};
-
-static const SaveLoad _player_livery_desc[] = {
-	SLE_CONDVAR(Livery, in_use,  SLE_BOOL,  34, SL_MAX_VERSION),
-	SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
-	SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
-	SLE_END()
-};
-
-static void SaveLoad_PLYR(Player* p)
-{
-	int i;
-
-	SlObject(p, _player_desc);
-
-	// Write AI?
-	if (!IsHumanPlayer(p->index)) {
-		SlObject(&p->ai, _player_ai_desc);
-		for (i = 0; i != p->ai.num_build_rec; i++) {
-			SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
-		}
-	}
-
-	// Write economy
-	SlObject(&p->cur_economy, _player_economy_desc);
-
-	// Write old economy entries.
-	for (i = 0; i < p->num_valid_stat_ent; i++) {
-		SlObject(&p->old_economy[i], _player_economy_desc);
-	}
-
-	// Write each livery entry.
-	for (i = 0; i < LS_END; i++) {
-		SlObject(&p->livery[i], _player_livery_desc);
-	}
-}
-
-static void Save_PLYR(void)
-{
-	Player *p;
-	FOR_ALL_PLAYERS(p) {
-		if (p->is_active) {
-			SlSetArrayIndex(p->index);
-			SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
-		}
-	}
-}
-
-static void Load_PLYR(void)
-{
-	int index;
-	while ((index = SlIterateArray()) != -1) {
-		Player *p = GetPlayer(index);
-		SaveLoad_PLYR(p);
-		_player_colors[index] = p->player_color;
-		UpdatePlayerMoney32(p);
-
-		/* This is needed so an AI is attached to a loaded AI */
-		if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
-			AI_StartNewAI(p->index);
-	}
-}
-
-const ChunkHandler _player_chunk_handlers[] = {
-	{ 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
-};