src/roadveh_cmd.cpp
branchcustombridgeheads
changeset 5649 55c8267c933f
parent 5643 3778051e8095
child 5650 aefc131bf5ce
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/roadveh_cmd.cpp	Thu Jan 11 13:41:16 2007 +0000
@@ -0,0 +1,1826 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include <limits.h>
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "road_map.h"
+#include "roadveh.h"
+#include "station_map.h"
+#include "table/strings.h"
+#include "map.h"
+#include "tile.h"
+#include "vehicle.h"
+#include "engine.h"
+#include "command.h"
+#include "station.h"
+#include "news.h"
+#include "pathfind.h"
+#include "npf.h"
+#include "player.h"
+#include "sound.h"
+#include "depot.h"
+#include "bridge.h"
+#include "tunnel_map.h"
+#include "bridge_map.h"
+#include "vehicle_gui.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_engine.h"
+#include "newgrf_text.h"
+#include "newgrf_sound.h"
+#include "yapf/yapf.h"
+#include "date.h"
+
+static const uint16 _roadveh_images[63] = {
+	0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
+	0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
+	0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
+	0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
+	0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
+	0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
+	0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
+	0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
+};
+
+static const uint16 _roadveh_full_adder[63] = {
+	 0,  88,   0,   0,   0,   0,  48,  48,
+	48,  48,   0,   0,  64,  64,   0,  16,
+	16,   0,  88,   0,   0,   0,   0,  48,
+	48,  48,  48,   0,   0,  64,  64,   0,
+	16,  16,   0,  88,   0,   0,   0,   0,
+	48,  48,  48,  48,   0,   0,  64,  64,
+	 0,  16,  16,   0,   8,   8,   8,   8,
+	 0,   0,   0,   8,   8,   8,   8
+};
+
+
+static const uint16 _road_veh_fp_ax_and[4] = {
+	0x1009, 0x16, 0x520, 0x2A00
+};
+
+static const byte _road_reverse_table[4] = {
+	6, 7, 14, 15
+};
+
+static const uint16 _road_pf_table_3[4] = {
+	0x910, 0x1600, 0x2005, 0x2A
+};
+
+int GetRoadVehImage(const Vehicle* v, Direction direction)
+{
+	int img = v->spritenum;
+	int image;
+
+	if (is_custom_sprite(img)) {
+		image = GetCustomVehicleSprite(v, direction);
+		if (image != 0) return image;
+		img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index;
+	}
+
+	image = direction + _roadveh_images[img];
+	if (v->cargo_count >= v->cargo_cap / 2) image += _roadveh_full_adder[img];
+	return image;
+}
+
+void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod)
+{
+	int spritenum = RoadVehInfo(engine)->image_index;
+
+	if (is_custom_sprite(spritenum)) {
+		int sprite = GetCustomVehicleIcon(engine, DIR_W);
+
+		if (sprite != 0) {
+			DrawSprite(sprite | image_ormod, x, y);
+			return;
+		}
+		spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index;
+	}
+	DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
+}
+
+static int32 EstimateRoadVehCost(EngineID engine_type)
+{
+	return ((_price.roadveh_base >> 3) * RoadVehInfo(engine_type)->base_cost) >> 5;
+}
+
+/** Build a road vehicle.
+ * @param tile tile of depot where road vehicle is built
+ * @param p1 bus/truck type being built (engine)
+ * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
+ */
+int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	int32 cost;
+	Vehicle *v;
+	UnitID unit_num;
+	Engine *e;
+
+	if (!IsEngineBuildable(p1, VEH_Road, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
+
+	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+
+	cost = EstimateRoadVehCost(p1);
+	if (flags & DC_QUERY_COST) return cost;
+
+	/* The ai_new queries the vehicle cost before building the route,
+	 * so we must check against cheaters no sooner than now. --pasky */
+	if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
+	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
+
+	v = AllocateVehicle();
+	if (v == NULL || IsOrderPoolFull())
+		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+
+	/* find the first free roadveh id */
+	unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Road);
+	if (unit_num > _patches.max_roadveh)
+		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+
+	if (flags & DC_EXEC) {
+		int x;
+		int y;
+
+		const RoadVehicleInfo *rvi = RoadVehInfo(p1);
+
+		v->unitnumber = unit_num;
+		v->direction = 0;
+		v->owner = _current_player;
+
+		v->tile = tile;
+		x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
+		y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
+		v->x_pos = x;
+		v->y_pos = y;
+		v->z_pos = GetSlopeZ(x,y);
+		v->z_height = 6;
+
+		v->u.road.state = 254;
+		v->vehstatus = VS_HIDDEN|VS_STOPPED|VS_DEFPAL;
+
+		v->spritenum = rvi->image_index;
+		v->cargo_type = rvi->cargo_type;
+		v->cargo_subtype = 0;
+		v->cargo_cap = rvi->capacity;
+//		v->cargo_count = 0;
+		v->value = cost;
+//		v->day_counter = 0;
+//		v->next_order_param = v->next_order = 0;
+//		v->load_unload_time_rem = 0;
+//		v->progress = 0;
+
+//	v->u.road.unk2 = 0;
+//	v->u.road.overtaking = 0;
+
+		v->last_station_visited = INVALID_STATION;
+		v->max_speed = rvi->max_speed;
+		v->engine_type = (byte)p1;
+
+		e = GetEngine(p1);
+		v->reliability = e->reliability;
+		v->reliability_spd_dec = e->reliability_spd_dec;
+		v->max_age = e->lifelength * 366;
+		_new_vehicle_id = v->index;
+
+		v->string_id = STR_SV_ROADVEH_NAME;
+
+		v->service_interval = _patches.servint_roadveh;
+
+		v->date_of_last_service = _date;
+		v->build_year = _cur_year;
+
+		v->type = VEH_Road;
+		v->cur_image = 0xC15;
+		v->random_bits = VehicleRandomBits();
+
+		VehiclePositionChanged(v);
+		GetPlayer(_current_player)->num_engines[p1]++;
+
+		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
+		RebuildVehicleLists();
+		InvalidateWindow(WC_COMPANY, v->owner);
+		if (IsLocalPlayer())
+			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
+	}
+
+	return cost;
+}
+
+/** Start/Stop a road vehicle.
+ * @param tile unused
+ * @param p1 road vehicle ID to start/stop
+ * @param p2 unused
+ */
+int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	Vehicle *v;
+	uint16 callback;
+
+	if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+	v = GetVehicle(p1);
+
+	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+
+	/* Check if this road veh can be started/stopped. The callback will fail or
+	 * return 0xFF if it can. */
+	callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
+	if (callback != CALLBACK_FAILED && callback != 0xFF) {
+		StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
+		return_cmd_error(error);
+	}
+
+	if (flags & DC_EXEC) {
+		if (IsRoadVehInDepotStopped(v)) {
+			DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING);
+		}
+
+		v->vehstatus ^= VS_STOPPED;
+		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+	}
+
+	return 0;
+}
+
+void ClearSlot(Vehicle *v)
+{
+	RoadStop *rs = v->u.road.slot;
+	if (v->u.road.slot == NULL) return;
+
+	v->u.road.slot = NULL;
+	v->u.road.slot_age = 0;
+
+	assert(rs->num_vehicles != 0);
+	rs->num_vehicles--;
+
+	DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy);
+}
+
+/** Sell a road vehicle.
+ * @param tile unused
+ * @param p1 vehicle ID to be sold
+ * @param p2 unused
+ */
+int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	Vehicle *v;
+
+	if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+	v = GetVehicle(p1);
+
+	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+
+	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+
+	if (!IsRoadVehInDepotStopped(v)) {
+		return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
+	}
+
+	if (flags & DC_EXEC) {
+		// Invalidate depot
+		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+		RebuildVehicleLists();
+		InvalidateWindow(WC_COMPANY, v->owner);
+		DeleteWindowById(WC_VEHICLE_VIEW, v->index);
+		ClearSlot(v);
+		DeleteDepotHighlightOfVehicle(v);
+		DeleteVehicle(v);
+		if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road);
+	}
+
+	return -(int32)v->value;
+}
+
+typedef struct RoadFindDepotData {
+	uint best_length;
+	TileIndex tile;
+	byte owner;
+} RoadFindDepotData;
+
+static const DiagDirection _road_pf_directions[] = {
+	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 255, 255,
+	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, 255, 255
+};
+
+static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint length, byte* state)
+{
+	RoadFindDepotData* rfdd = data;
+
+	tile += TileOffsByDiagDir(_road_pf_directions[track]);
+
+	if (IsTileType(tile, MP_STREET) &&
+			GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
+			IsTileOwner(tile, rfdd->owner) &&
+			length < rfdd->best_length) {
+		rfdd->best_length = length;
+		rfdd->tile = tile;
+	}
+	return false;
+}
+
+static const Depot* FindClosestRoadDepot(const Vehicle* v)
+{
+	TileIndex tile = v->tile;
+
+	if (_patches.yapf.road_use_yapf) {
+		Depot* ret = YapfFindNearestRoadDepot(v);
+		return ret;
+	} else if (_patches.new_pathfinding_all) {
+		NPFFoundTargetData ftd;
+		/* See where we are now */
+		Trackdir trackdir = GetVehicleTrackdir(v);
+
+		ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
+		if (ftd.best_bird_dist == 0) {
+			return GetDepotByTile(ftd.node.tile); /* Target found */
+		} else {
+			return NULL; /* Target not found */
+		}
+		/* We do not search in two directions here, why should we? We can't reverse right now can we? */
+	} else {
+		RoadFindDepotData rfdd;
+		DiagDirection i;
+
+		rfdd.owner = v->owner;
+		rfdd.best_length = (uint)-1;
+
+		/* search in all directions */
+		for (i = 0; i != 4; i++) {
+			FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, EnumRoadSignalFindDepot, NULL, &rfdd);
+		}
+
+		if (rfdd.best_length == (uint)-1) return NULL;
+
+		return GetDepotByTile(rfdd.tile);
+	}
+}
+
+/** Send a road vehicle to the depot.
+ * @param tile unused
+ * @param p1 vehicle ID to send to the depot
+ * @param p2 various bitmasked elements
+ * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
+ * - p2 bit 8-10 - VLW flag (for mass goto depot)
+ */
+int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	Vehicle *v;
+	const Depot *dep;
+
+	if (p2 & DEPOT_MASS_SEND) {
+		/* Mass goto depot requested */
+		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
+		return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
+	}
+
+	if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+	v = GetVehicle(p1);
+
+	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+
+	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
+
+	if (IsRoadVehInDepot(v)) return CMD_ERROR;
+
+	/* If the current orders are already goto-depot */
+	if (v->current_order.type == OT_GOTO_DEPOT) {
+		if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
+			/* We called with a different DEPOT_SERVICE setting.
+			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
+			 * Note: the if is (true for requesting service == true for ordered to stop in depot) */
+			if (flags & DC_EXEC) {
+				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
+				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+			}
+			return 0;
+		}
+
+		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
+		if (flags & DC_EXEC) {
+			/* If the orders to 'goto depot' are in the orders list (forced servicing),
+			 * then skip to the next order; effectively cancelling this forced service */
+			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
+				v->cur_order_index++;
+
+			v->current_order.type = OT_DUMMY;
+			v->current_order.flags = 0;
+			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+		}
+		return 0;
+	}
+
+	dep = FindClosestRoadDepot(v);
+	if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT);
+
+	if (flags & DC_EXEC) {
+		ClearSlot(v);
+		v->current_order.type = OT_GOTO_DEPOT;
+		v->current_order.flags = OF_NON_STOP;
+		if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
+		v->current_order.refit_cargo = CT_INVALID;
+		v->current_order.dest = dep->index;
+		v->dest_tile = dep->xy;
+		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+	}
+
+	return 0;
+}
+
+/** Turn a roadvehicle around.
+ * @param tile unused
+ * @param p1 vehicle ID to turn
+ * @param p2 unused
+ */
+int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	Vehicle *v;
+
+	if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+	v = GetVehicle(p1);
+
+	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+
+	if (v->vehstatus & VS_STOPPED ||
+			v->u.road.crashed_ctr != 0 ||
+			v->breakdown_ctr != 0 ||
+			v->u.road.overtaking != 0 ||
+			v->u.road.state == 255 ||
+			IsRoadVehInDepot(v) ||
+			v->cur_speed < 5) {
+		return CMD_ERROR;
+	}
+
+	if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR;
+	if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR;
+
+	if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
+
+	return 0;
+}
+
+
+static void MarkRoadVehDirty(Vehicle *v)
+{
+	v->cur_image = GetRoadVehImage(v, v->direction);
+	MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
+}
+
+static void UpdateRoadVehDeltaXY(Vehicle *v)
+{
+#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
+	static const uint32 _delta_xy_table[8] = {
+		MKIT(3, 3, -1, -1),
+		MKIT(3, 7, -1, -3),
+		MKIT(3, 3, -1, -1),
+		MKIT(7, 3, -3, -1),
+		MKIT(3, 3, -1, -1),
+		MKIT(3, 7, -1, -3),
+		MKIT(3, 3, -1, -1),
+		MKIT(7, 3, -3, -1),
+	};
+#undef MKIT
+	uint32 x = _delta_xy_table[v->direction];
+	v->x_offs        = GB(x,  0, 8);
+	v->y_offs        = GB(x,  8, 8);
+	v->sprite_width  = GB(x, 16, 8);
+	v->sprite_height = GB(x, 24, 8);
+}
+
+static void ClearCrashedStation(Vehicle *v)
+{
+	RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
+
+	// mark station as not busy
+	CLRBIT(rs->status, 7);
+
+	// free parking bay
+	SETBIT(rs->status, HASBIT(v->u.road.state, 1) ? 1 : 0);
+}
+
+static void RoadVehDelete(Vehicle *v)
+{
+	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
+	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+
+	RebuildVehicleLists();
+	InvalidateWindow(WC_COMPANY, v->owner);
+
+	if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v);
+
+	BeginVehicleMove(v);
+	EndVehicleMove(v);
+
+	ClearSlot(v);
+	DeleteVehicle(v);
+}
+
+static byte SetRoadVehPosition(Vehicle *v, int x, int y)
+{
+	byte new_z, old_z;
+
+	// need this hint so it returns the right z coordinate on bridges.
+	v->x_pos = x;
+	v->y_pos = y;
+	new_z = GetSlopeZ(x, y);
+
+	old_z = v->z_pos;
+	v->z_pos = new_z;
+
+	VehiclePositionChanged(v);
+	EndVehicleMove(v);
+	return old_z;
+}
+
+static void RoadVehSetRandomDirection(Vehicle *v)
+{
+	static const DirDiff delta[] = {
+		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
+	};
+
+	uint32 r = Random();
+
+	v->direction = ChangeDir(v->direction, delta[r & 3]);
+	BeginVehicleMove(v);
+	UpdateRoadVehDeltaXY(v);
+	v->cur_image = GetRoadVehImage(v, v->direction);
+	SetRoadVehPosition(v, v->x_pos, v->y_pos);
+}
+
+static void RoadVehIsCrashed(Vehicle *v)
+{
+	v->u.road.crashed_ctr++;
+	if (v->u.road.crashed_ctr == 2) {
+		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
+	} else if (v->u.road.crashed_ctr <= 45) {
+		if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
+	} else if (v->u.road.crashed_ctr >= 2220) {
+		RoadVehDelete(v);
+	}
+}
+
+static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data)
+{
+	const Vehicle* u = data;
+
+	return
+		v->type == VEH_Train &&
+		myabs(v->z_pos - u->z_pos) <= 6 &&
+		myabs(v->x_pos - u->x_pos) <= 4 &&
+		myabs(v->y_pos - u->y_pos) <= 4 ?
+			v : NULL;
+}
+
+static void RoadVehCrash(Vehicle *v)
+{
+	uint16 pass;
+
+	v->u.road.crashed_ctr++;
+	v->vehstatus |= VS_CRASHED;
+	ClearSlot(v);
+
+	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+
+	pass = 1;
+	if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
+	v->cargo_count = 0;
+
+	SetDParam(0, pass);
+	AddNewsItem(
+		(pass == 1) ?
+			STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
+		NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
+		v->index,
+		0
+	);
+
+	ModifyStationRatingAround(v->tile, v->owner, -160, 22);
+	SndPlayVehicleFx(SND_12_EXPLOSION, v);
+}
+
+static void RoadVehCheckTrainCrash(Vehicle *v)
+{
+	TileIndex tile;
+
+	if (v->u.road.state == 255) return;
+
+	tile = v->tile;
+
+	if (!IsLevelCrossingTile(tile)) return;
+
+	if (VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL)
+		RoadVehCrash(v);
+}
+
+static void HandleBrokenRoadVeh(Vehicle *v)
+{
+	if (v->breakdown_ctr != 1) {
+		v->breakdown_ctr = 1;
+		v->cur_speed = 0;
+
+		if (v->breakdowns_since_last_service != 255)
+			v->breakdowns_since_last_service++;
+
+		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
+		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+
+		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
+			SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
+				SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
+		}
+
+		if (!(v->vehstatus & VS_HIDDEN)) {
+			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
+			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
+		}
+	}
+
+	if ((v->tick_counter & 1) == 0) {
+		if (--v->breakdown_delay == 0) {
+			v->breakdown_ctr = 0;
+			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
+		}
+	}
+}
+
+static void ProcessRoadVehOrder(Vehicle *v)
+{
+	const Order *order;
+
+	switch (v->current_order.type) {
+		case OT_GOTO_DEPOT:
+			// Let a depot order in the orderlist interrupt.
+			if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
+			if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
+					!VehicleNeedsService(v)) {
+				v->cur_order_index++;
+			}
+			break;
+
+		case OT_LOADING:
+		case OT_LEAVESTATION:
+			return;
+
+		default: break;
+	}
+
+	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
+
+	order = GetVehicleOrder(v, v->cur_order_index);
+
+	if (order == NULL) {
+		v->current_order.type = OT_NOTHING;
+		v->current_order.flags = 0;
+		v->dest_tile = 0;
+		ClearSlot(v);
+		return;
+	}
+
+	if (order->type  == v->current_order.type &&
+			order->flags == v->current_order.flags &&
+			order->dest  == v->current_order.dest) {
+		return;
+	}
+
+	v->current_order = *order;
+
+	switch (order->type) {
+		case OT_GOTO_STATION: {
+			const RoadStop* rs;
+
+			if (order->dest == v->last_station_visited) {
+				v->last_station_visited = INVALID_STATION;
+			}
+
+			rs = GetPrimaryRoadStop(
+				GetStation(order->dest),
+				v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK
+			);
+
+			if (rs != NULL) {
+				TileIndex dest = rs->xy;
+				uint mindist = DistanceManhattan(v->tile, rs->xy);
+
+				for (rs = rs->next; rs != NULL; rs = rs->next) {
+					uint dist = DistanceManhattan(v->tile, rs->xy);
+
+					if (dist < mindist) {
+						mindist = dist;
+						dest = rs->xy;
+					}
+				}
+				v->dest_tile = dest;
+			} else {
+				// There is no stop left at the station, so don't even TRY to go there
+				v->cur_order_index++;
+				v->dest_tile = 0;
+			}
+			break;
+		}
+
+		case OT_GOTO_DEPOT:
+			v->dest_tile = GetDepot(order->dest)->xy;
+			break;
+
+		default:
+			v->dest_tile = 0;
+			break;
+	}
+
+	InvalidateVehicleOrder(v);
+}
+
+static void HandleRoadVehLoading(Vehicle *v)
+{
+	switch (v->current_order.type) {
+		case OT_LOADING: {
+			Order b;
+
+			if (--v->load_unload_time_rem != 0) return;
+
+			if (CanFillVehicle(v) && (v->current_order.flags & OF_FULL_LOAD ||
+					(_patches.gradual_loading && !HASBIT(v->load_status, LS_LOADING_FINISHED)))) {
+				SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
+				if (LoadUnloadVehicle(v, false)) {
+					InvalidateWindow(WC_ROADVEH_LIST, v->owner);
+					MarkRoadVehDirty(v);
+				}
+				return;
+			}
+
+			b = v->current_order;
+			v->current_order.type = OT_LEAVESTATION;
+			v->current_order.flags = 0;
+			if (!(b.flags & OF_NON_STOP)) return;
+			break;
+		}
+
+		case OT_DUMMY: break;
+
+		default: return;
+	}
+
+	v->cur_order_index++;
+	InvalidateVehicleOrder(v);
+}
+
+static void StartRoadVehSound(const Vehicle* v)
+{
+	if (!PlayVehicleSound(v, VSE_START)) {
+		SoundFx s = RoadVehInfo(v->engine_type)->sfx;
+		if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
+			s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
+		SndPlayVehicleFx(s, v);
+	}
+}
+
+typedef struct RoadVehFindData {
+	int x;
+	int y;
+	const Vehicle* veh;
+	Direction dir;
+} RoadVehFindData;
+
+static void* EnumCheckRoadVehClose(Vehicle *v, void* data)
+{
+	static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
+	static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
+
+	const RoadVehFindData* rvf = data;
+
+	short x_diff = v->x_pos - rvf->x;
+	short y_diff = v->y_pos - rvf->y;
+
+	return
+		rvf->veh != v &&
+		v->type == VEH_Road &&
+		!IsRoadVehInDepot(v) &&
+		myabs(v->z_pos - rvf->veh->z_pos) < 6 &&
+		v->direction == rvf->dir &&
+		(dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
+		(dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
+		(dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
+		(dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0)) ?
+			v : NULL;
+}
+
+static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
+{
+	RoadVehFindData rvf;
+	Vehicle *u;
+
+	if (v->u.road.reverse_ctr != 0) return NULL;
+
+	rvf.x = x;
+	rvf.y = y;
+	rvf.dir = dir;
+	rvf.veh = v;
+	u = VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose);
+
+	// This code protects a roadvehicle from being blocked for ever
+	//  If more than 1480 / 74 days a road vehicle is blocked, it will
+	//  drive just through it. The ultimate backup-code of TTD.
+	// It can be disabled.
+	if (u == NULL) {
+		v->u.road.blocked_ctr = 0;
+		return NULL;
+	}
+
+	if (++v->u.road.blocked_ctr > 1480) return NULL;
+
+	return u;
+}
+
+static void RoadVehArrivesAt(const Vehicle* v, Station* st)
+{
+	if (v->cargo_type == CT_PASSENGERS) {
+		/* Check if station was ever visited before */
+		if (!(st->had_vehicle_of_type & HVOT_BUS)) {
+			uint32 flags;
+
+			st->had_vehicle_of_type |= HVOT_BUS;
+			SetDParam(0, st->index);
+			flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
+			AddNewsItem(
+				STR_902F_CITIZENS_CELEBRATE_FIRST,
+				flags,
+				v->index,
+				0);
+		}
+	} else {
+		/* Check if station was ever visited before */
+		if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
+			uint32 flags;
+
+			st->had_vehicle_of_type |= HVOT_TRUCK;
+			SetDParam(0, st->index);
+			flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
+			AddNewsItem(
+				STR_9030_CITIZENS_CELEBRATE_FIRST,
+				flags,
+				v->index,
+				0
+			);
+		}
+	}
+}
+
+static bool RoadVehAccelerate(Vehicle *v)
+{
+	uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
+	byte t;
+
+	// Clamp
+	spd = min(spd, v->max_speed);
+	if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v));
+
+	//updates statusbar only if speed have changed to save CPU time
+	if (spd != v->cur_speed) {
+		v->cur_speed = spd;
+		if (_patches.vehicle_speed) {
+			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+		}
+	}
+
+	// Decrease somewhat when turning
+	if (!(v->direction & 1)) spd = spd * 3 >> 2;
+
+	if (spd == 0) return false;
+
+	if ((byte)++spd == 0) return true;
+
+	v->progress = (t = v->progress) - (byte)spd;
+
+	return (t < v->progress);
+}
+
+static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
+{
+	static const Direction _roadveh_new_dir[] = {
+		DIR_N , DIR_NW, DIR_W , 0,
+		DIR_NE, DIR_N , DIR_SW, 0,
+		DIR_E , DIR_SE, DIR_S
+	};
+
+	x = x - v->x_pos + 1;
+	y = y - v->y_pos + 1;
+
+	if ((uint)x > 2 || (uint)y > 2) return v->direction;
+	return _roadveh_new_dir[y * 4 + x];
+}
+
+static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
+{
+	Direction new = RoadVehGetNewDirection(v, x, y);
+	Direction old = v->direction;
+	DirDiff delta;
+
+	if (new == old) return old;
+	delta = (DirDifference(new, old) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
+	return ChangeDir(old, delta);
+}
+
+typedef struct OvertakeData {
+	const Vehicle* u;
+	const Vehicle* v;
+	TileIndex tile;
+	byte tilebits;
+} OvertakeData;
+
+static void* EnumFindVehToOvertake(Vehicle* v, void* data)
+{
+	const OvertakeData* od = data;
+
+	return
+		v->tile == od->tile && v->type == VEH_Road && v != od->u && v != od->v ?
+			v : NULL;
+}
+
+static bool FindRoadVehToOvertake(OvertakeData *od)
+{
+	uint32 bits;
+
+	bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;
+
+	if (!(od->tilebits & bits) || (bits & 0x3C) || (bits & 0x3F3F0000))
+		return true;
+	return VehicleFromPos(od->tile, od, EnumFindVehToOvertake) != NULL;
+}
+
+static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
+{
+	OvertakeData od;
+	byte tt;
+
+	od.v = v;
+	od.u = u;
+
+	if (u->max_speed >= v->max_speed &&
+			!(u->vehstatus & VS_STOPPED) &&
+			u->cur_speed != 0) {
+		return;
+	}
+
+	if (v->direction != u->direction || !(v->direction & 1)) return;
+
+	if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
+
+	tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
+	if ((tt & 3) == 0) return;
+	if ((tt & 0x3C) != 0) return;
+
+	if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
+	od.tilebits = tt;
+
+	od.tile = v->tile;
+	if (FindRoadVehToOvertake(&od)) return;
+
+	od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
+	if (FindRoadVehToOvertake(&od)) return;
+
+	if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
+		v->u.road.overtaking_ctr = 0x11;
+		v->u.road.overtaking = 0x10;
+	} else {
+//		if (FindRoadVehToOvertake(&od)) return;
+		v->u.road.overtaking_ctr = 0;
+		v->u.road.overtaking = 0x10;
+	}
+}
+
+static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
+{
+	if (old_z == v->z_pos) return;
+
+	if (old_z < v->z_pos) {
+		v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
+	} else {
+		uint16 spd = v->cur_speed + 2;
+		if (spd <= v->max_speed) v->cur_speed = spd;
+	}
+}
+
+static int PickRandomBit(uint bits)
+{
+	uint num = 0;
+	uint b = bits;
+	uint i;
+
+	do {
+		if (b & 1) num++;
+	} while (b >>= 1);
+
+	num = RandomRange(num);
+
+	for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
+	return i;
+}
+
+typedef struct {
+	TileIndex dest;
+	uint maxtracklen;
+	uint mindist;
+} FindRoadToChooseData;
+
+static bool EnumRoadTrackFindDist(TileIndex tile, void* data, int track, uint length, byte* state)
+{
+	FindRoadToChooseData* frd = data;
+	uint dist = DistanceManhattan(tile, frd->dest);
+
+	if (dist <= frd->mindist) {
+		if (dist != frd->mindist || length < frd->maxtracklen) {
+			frd->maxtracklen = length;
+		}
+		frd->mindist = dist;
+	}
+	return false;
+}
+
+static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
+{
+
+	void* perf = NpfBeginInterval();
+	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, owner, railtypes);
+	int t = NpfEndInterval(perf);
+	DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
+	return ret;
+}
+
+// Returns direction to choose
+// or -1 if the direction is currently blocked
+static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir)
+{
+#define return_track(x) {best_track = x; goto found_best_track; }
+
+	uint16 signal;
+	uint bitmask;
+	TileIndex desttile;
+	FindRoadToChooseData frd;
+	int best_track;
+	uint best_dist, best_maxlen;
+	uint i;
+
+	{
+		uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
+		signal  = GB(r, 16, 16);
+		bitmask = GB(r,  0, 16);
+	}
+
+	if (IsTileType(tile, MP_STREET)) {
+		if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) {
+			/* Road depot owned by another player or with the wrong orientation */
+			bitmask = 0;
+		}
+	} else if (IsTileType(tile, MP_STATION) && IsRoadStopTile(tile)) {
+		if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir) {
+			/* different station owner or wrong orientation */
+			bitmask = 0;
+		} else {
+			/* Our station */
+			RoadStopType rstype = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
+
+			if (GetRoadStopType(tile) != rstype) {
+				// wrong station type
+				bitmask = 0;
+			} else {
+				// proper station type, check if there is free loading bay
+				const RoadStop *rs = GetRoadStopByTile(tile, rstype);
+				if (rs == NULL || (!_patches.roadveh_queue && GB(rs->status, 0, 2) == 0)) {
+					// station is full and RV queuing is off
+					bitmask = 0;
+				}
+			}
+		}
+	}
+	/* The above lookups should be moved to GetTileTrackStatus in the
+	 * future, but that requires more changes to the pathfinder and other
+	 * stuff, probably even more arguments to GTTS.
+	 */
+
+	/* remove unreachable tracks */
+	bitmask &= _road_veh_fp_ax_and[enterdir];
+	if (bitmask == 0) {
+		/* No reachable tracks, so we'll reverse */
+		return_track(_road_reverse_table[enterdir]);
+	}
+
+	if (v->u.road.reverse_ctr != 0) {
+		/* What happens here?? */
+		v->u.road.reverse_ctr = 0;
+		if (v->tile != tile) {
+			return_track(_road_reverse_table[enterdir]);
+		}
+	}
+
+	desttile = v->dest_tile;
+	if (desttile == 0) {
+		// Pick a random track
+		return_track(PickRandomBit(bitmask));
+	}
+
+	// Only one track to choose between?
+	if (!(KillFirstBit2x64(bitmask))) {
+		return_track(FindFirstBit2x64(bitmask));
+	}
+
+	if (_patches.yapf.road_use_yapf) {
+		Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir);
+		if (trackdir != INVALID_TRACKDIR) return_track(trackdir);
+		return_track(PickRandomBit(bitmask));
+	} else if (_patches.new_pathfinding_all) {
+		NPFFindStationOrTileData fstd;
+		NPFFoundTargetData ftd;
+		byte trackdir;
+
+		NPFFillWithOrderData(&fstd, v);
+		trackdir = DiagdirToDiagTrackdir(enterdir);
+		//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
+
+		ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
+		if (ftd.best_trackdir == 0xff) {
+			/* We are already at our target. Just do something */
+			//TODO: maybe display error?
+			//TODO: go straight ahead if possible?
+			return_track(FindFirstBit2x64(bitmask));
+		} else {
+			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
+			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
+			we did not find our target, but ftd.best_trackdir contains the direction leading
+			to the tile closest to our target. */
+			return_track(ftd.best_trackdir);
+		}
+	} else {
+		DiagDirection dir;
+
+		if (IsTileType(desttile, MP_STREET)) {
+			if (GetRoadTileType(desttile) == ROAD_TILE_DEPOT) {
+				dir = GetRoadDepotDirection(desttile);
+				goto do_it;
+			}
+		} else if (IsTileType(desttile, MP_STATION)) {
+			if (IsRoadStop(desttile)) {
+				dir = GetRoadStopDir(desttile);
+do_it:;
+				/* When we are heading for a depot or station, we just
+				 * pretend we are heading for the tile in front, we'll
+				 * see from there */
+				desttile += TileOffsByDiagDir(dir);
+				if (desttile == tile && bitmask & _road_pf_table_3[dir]) {
+					/* If we are already in front of the
+					 * station/depot and we can get in from here,
+					 * we enter */
+					return_track(FindFirstBit2x64(bitmask & _road_pf_table_3[dir]));
+				}
+			}
+		}
+		// do pathfind
+		frd.dest = desttile;
+
+		best_track = -1;
+		best_dist = (uint)-1;
+		best_maxlen = (uint)-1;
+		i = 0;
+		do {
+			if (bitmask & 1) {
+				if (best_track == -1) best_track = i; // in case we don't find the path, just pick a track
+				frd.maxtracklen = (uint)-1;
+				frd.mindist = (uint)-1;
+				FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
+
+				if (frd.mindist < best_dist || (frd.mindist==best_dist && frd.maxtracklen < best_maxlen)) {
+					best_dist = frd.mindist;
+					best_maxlen = frd.maxtracklen;
+					best_track = i;
+				}
+			}
+		} while (++i,(bitmask>>=1) != 0);
+	}
+
+found_best_track:;
+
+	if (HASBIT(signal, best_track)) return -1;
+
+	return best_track;
+}
+
+static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
+{
+	uint dist;
+	if (_patches.yapf.road_use_yapf) {
+		// use YAPF
+		dist = YapfRoadVehDistanceToTile(v, tile);
+	} else {
+		// use NPF
+		NPFFindStationOrTileData fstd;
+		byte trackdir = GetVehicleTrackdir(v);
+		assert(trackdir != 0xFF);
+
+		fstd.dest_coords = tile;
+		fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
+
+		dist = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
+		// change units from NPF_TILE_LENGTH to # of tiles
+		if (dist != UINT_MAX)
+			dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
+	}
+	return dist;
+}
+
+typedef struct RoadDriveEntry {
+	byte x,y;
+} RoadDriveEntry;
+
+#include "table/roadveh.h"
+
+static const byte _road_veh_data_1[] = {
+	20, 20, 16, 16, 0, 0, 0, 0,
+	19, 19, 15, 15, 0, 0, 0, 0,
+	16, 16, 12, 12, 0, 0, 0, 0,
+	15, 15, 11, 11
+};
+
+static const byte _roadveh_data_2[4] = { 0, 1, 8, 9 };
+
+static void RoadVehController(Vehicle *v)
+{
+	Direction new_dir;
+	Direction old_dir;
+	RoadDriveEntry rd;
+	int x,y;
+	uint32 r;
+
+	// decrease counters
+	v->tick_counter++;
+	if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
+
+	// handle crashed
+	if (v->u.road.crashed_ctr != 0) {
+		RoadVehIsCrashed(v);
+		return;
+	}
+
+	RoadVehCheckTrainCrash(v);
+
+	// road vehicle has broken down?
+	if (v->breakdown_ctr != 0) {
+		if (v->breakdown_ctr <= 2) {
+			HandleBrokenRoadVeh(v);
+			return;
+		}
+		v->breakdown_ctr--;
+	}
+
+	if (v->vehstatus & VS_STOPPED) return;
+
+	ProcessRoadVehOrder(v);
+	HandleRoadVehLoading(v);
+
+	if (v->current_order.type == OT_LOADING) return;
+
+	if (IsRoadVehInDepot(v)) {
+		DiagDirection dir;
+		const RoadDriveEntry* rdp;
+		byte rd2;
+
+		v->cur_speed = 0;
+
+		dir = GetRoadDepotDirection(v->tile);
+		v->direction = DiagDirToDir(dir);
+
+		rd2 = _roadveh_data_2[dir];
+		rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
+
+		x = TileX(v->tile) * TILE_SIZE + (rdp[6].x & 0xF);
+		y = TileY(v->tile) * TILE_SIZE + (rdp[6].y & 0xF);
+
+		if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return;
+
+		VehicleServiceInDepot(v);
+
+		StartRoadVehSound(v);
+
+		BeginVehicleMove(v);
+
+		v->vehstatus &= ~VS_HIDDEN;
+		v->u.road.state = rd2;
+		v->u.road.frame = 6;
+
+		v->cur_image = GetRoadVehImage(v, v->direction);
+		UpdateRoadVehDeltaXY(v);
+		SetRoadVehPosition(v,x,y);
+
+		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
+		return;
+	}
+
+	if (!RoadVehAccelerate(v)) return;
+
+	if (v->u.road.overtaking != 0)  {
+		if (++v->u.road.overtaking_ctr >= 35)
+			/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
+			 *  if the vehicle started a corner. To protect that, only allow an abort of
+			 *  overtake if we are on straight road, which are the 8 states below */
+			if (v->u.road.state == 0  || v->u.road.state == 1  ||
+					v->u.road.state == 8  || v->u.road.state == 9  ||
+					v->u.road.state == 16 || v->u.road.state == 17 ||
+					v->u.road.state == 24 || v->u.road.state == 25) {
+				v->u.road.overtaking = 0;
+			}
+	}
+
+	BeginVehicleMove(v);
+
+	if (v->u.road.state == 255) {
+		GetNewVehiclePosResult gp;
+
+		GetNewVehiclePos(v, &gp);
+
+		if (RoadVehFindCloseTo(v, gp.x, gp.y, v->direction) != NULL) {
+			v->cur_speed = 0;
+			return;
+		}
+
+		if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
+			//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
+			v->cur_image = GetRoadVehImage(v, v->direction);
+			UpdateRoadVehDeltaXY(v);
+			SetRoadVehPosition(v,gp.x,gp.y);
+			return;
+		}
+
+		v->x_pos = gp.x;
+		v->y_pos = gp.y;
+		VehiclePositionChanged(v);
+		if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
+		return;
+	}
+
+	rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
+
+// switch to another tile
+	if (rd.x & 0x80) {
+		TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3);
+		int dir = RoadFindPathToDest(v, tile, rd.x & 3);
+		uint32 r;
+		Direction newdir;
+		const RoadDriveEntry *rdp;
+
+		if (dir == -1) {
+			v->cur_speed = 0;
+			return;
+		}
+
+again:
+		if ((dir & 7) >= 6) {
+			/* Turning around */
+			tile = v->tile;
+		}
+
+		rdp = _road_drive_data[(dir + (_opt.road_side << 4)) ^ v->u.road.overtaking];
+
+		x = TileX(tile) * TILE_SIZE + rdp[0].x;
+		y = TileY(tile) * TILE_SIZE + rdp[0].y;
+
+		newdir = RoadVehGetSlidingDirection(v, x, y);
+		if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
+
+		r = VehicleEnterTile(v, tile, x, y);
+		if (r & 8) {
+			if (!(IsTileType(tile, MP_TUNNEL) || IsTileType(tile, MP_STREET_BRIDGE))) {
+				v->cur_speed = 0;
+				return;
+			}
+			dir = _road_reverse_table[rd.x&3];
+			goto again;
+		}
+
+		if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
+			if ((dir & 7) >= 6) {
+				v->cur_speed = 0;
+				return;
+			}
+			if (IsRoadStop(v->tile)) {
+				RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
+
+				// reached a loading bay, mark it as used and clear the usage bit
+				SETBIT(rs->status, v->u.road.state & 2 ? 1 : 0); // occupied bay
+				CLRBIT(rs->status, 7); // usage bit
+			}
+		}
+
+		if (!(r & 4)) {
+			v->tile = tile;
+			v->u.road.state = (byte)dir;
+			v->u.road.frame = 0;
+		}
+		if (newdir != v->direction) {
+			v->direction = newdir;
+			v->cur_speed -= v->cur_speed >> 2;
+		}
+
+		v->cur_image = GetRoadVehImage(v, newdir);
+		UpdateRoadVehDeltaXY(v);
+		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
+		return;
+	}
+
+	if (rd.x & 0x40) {
+		int dir = RoadFindPathToDest(v, v->tile, rd.x & 3);
+		uint32 r;
+		int tmp;
+		Direction newdir;
+		const RoadDriveEntry *rdp;
+
+		if (dir == -1) {
+			v->cur_speed = 0;
+			return;
+		}
+
+		tmp = (_opt.road_side << 4) + dir;
+		rdp = _road_drive_data[tmp];
+
+		x = TileX(v->tile) * TILE_SIZE + rdp[1].x;
+		y = TileY(v->tile) * TILE_SIZE + rdp[1].y;
+
+		newdir = RoadVehGetSlidingDirection(v, x, y);
+		if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
+
+		r = VehicleEnterTile(v, v->tile, x, y);
+		if (r & 8) {
+			v->cur_speed = 0;
+			return;
+		}
+
+		v->u.road.state = tmp & ~16;
+		v->u.road.frame = 1;
+
+		if (newdir != v->direction) {
+			v->direction = newdir;
+			v->cur_speed -= v->cur_speed >> 2;
+		}
+
+		v->cur_image = GetRoadVehImage(v, newdir);
+		UpdateRoadVehDeltaXY(v);
+		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
+		return;
+	}
+
+	x = (v->x_pos & ~15) + (rd.x & 15);
+	y = (v->y_pos & ~15) + (rd.y & 15);
+
+	new_dir = RoadVehGetSlidingDirection(v, x, y);
+
+	if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30)) {
+		Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
+
+		if (u != NULL) {
+			if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
+			return;
+		}
+	}
+
+	old_dir = v->direction;
+	if (new_dir != old_dir) {
+		v->direction = new_dir;
+		v->cur_speed -= (v->cur_speed >> 2);
+		if (old_dir != v->u.road.state) {
+			v->cur_image = GetRoadVehImage(v, new_dir);
+			UpdateRoadVehDeltaXY(v);
+			SetRoadVehPosition(v, v->x_pos, v->y_pos);
+			return;
+		}
+	}
+
+	if (v->u.road.state >= 0x20 &&
+			_road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
+		RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
+		Station* st = GetStationByTile(v->tile);
+
+		if (v->current_order.type != OT_LEAVESTATION &&
+				v->current_order.type != OT_GOTO_DEPOT) {
+			Order old_order;
+
+			CLRBIT(rs->status, 7);
+
+			v->last_station_visited = GetStationIndex(v->tile);
+
+			RoadVehArrivesAt(v, st);
+
+			old_order = v->current_order;
+			v->current_order.type = OT_LOADING;
+			v->current_order.flags = 0;
+
+			if (old_order.type == OT_GOTO_STATION &&
+					v->current_order.dest == v->last_station_visited) {
+				v->current_order.flags =
+					(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
+			}
+
+			SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
+			if (LoadUnloadVehicle(v, true)) {
+				InvalidateWindow(WC_ROADVEH_LIST, v->owner);
+				MarkRoadVehDirty(v);
+			}
+			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+			return;
+		}
+
+		if (v->current_order.type != OT_GOTO_DEPOT) {
+			if (HASBIT(rs->status, 7)) {
+				v->cur_speed = 0;
+				return;
+			}
+			v->current_order.type = OT_NOTHING;
+			v->current_order.flags = 0;
+			ClearSlot(v);
+		}
+		SETBIT(rs->status, 7);
+
+		if (rs == v->u.road.slot) {
+			//we have arrived at the correct station
+			ClearSlot(v);
+		} else if (v->u.road.slot != NULL) {
+			//we have arrived at the wrong station
+			//XXX The question is .. what to do? Actually we shouldn't be here
+			//but I guess we need to clear the slot
+			DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index);
+			if (v->tile != v->dest_tile) {
+				DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
+			}
+			if (v->dest_tile != v->u.road.slot->xy) {
+				DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile);
+			}
+			if (v->current_order.type != OT_GOTO_STATION) {
+				DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.type);
+			} else {
+				if (v->current_order.dest != st->index)
+					DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)",
+							st->index, v->current_order.dest);
+			}
+
+			DEBUG(ms, 2, " force a slot clearing");
+			ClearSlot(v);
+		}
+
+		StartRoadVehSound(v);
+		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+	}
+
+	r = VehicleEnterTile(v, v->tile, x, y);
+	if (r & 8) {
+		v->cur_speed = 0;
+		return;
+	}
+
+	if ((r & 4) == 0) v->u.road.frame++;
+
+	v->cur_image = GetRoadVehImage(v, v->direction);
+	UpdateRoadVehDeltaXY(v);
+	RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
+}
+
+static void AgeRoadVehCargo(Vehicle *v)
+{
+	if (_age_cargo_skip_counter != 0) return;
+	if (v->cargo_days != 255) v->cargo_days++;
+}
+
+void RoadVeh_Tick(Vehicle *v)
+{
+	AgeRoadVehCargo(v);
+	RoadVehController(v);
+}
+
+static void CheckIfRoadVehNeedsService(Vehicle *v)
+{
+	const Depot* depot;
+
+	if (_patches.servint_roadveh == 0) return;
+	if (!VehicleNeedsService(v)) return;
+	if (v->vehstatus & VS_STOPPED) return;
+	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
+
+	// Don't interfere with a depot visit scheduled by the user, or a
+	// depot visit by the order list.
+	if (v->current_order.type == OT_GOTO_DEPOT &&
+			(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
+		return;
+
+	// If we already got a slot at a stop, use that FIRST, and go to a depot later
+	if (v->u.road.slot != NULL) return;
+
+	if (IsRoadVehInDepot(v)) {
+		VehicleServiceInDepot(v);
+		return;
+	}
+
+	// XXX If we already have a depot order, WHY do we search over and over?
+	depot = FindClosestRoadDepot(v);
+
+	if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
+		if (v->current_order.type == OT_GOTO_DEPOT) {
+			v->current_order.type = OT_DUMMY;
+			v->current_order.flags = 0;
+			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+		}
+		return;
+	}
+
+	if (v->current_order.type == OT_GOTO_DEPOT &&
+			v->current_order.flags & OF_NON_STOP &&
+			!CHANCE16(1, 20)) {
+		return;
+	}
+
+	v->current_order.type = OT_GOTO_DEPOT;
+	v->current_order.flags = OF_NON_STOP;
+	v->current_order.dest = depot->index;
+	v->dest_tile = depot->xy;
+	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+}
+
+void OnNewDay_RoadVeh(Vehicle *v)
+{
+	int32 cost;
+
+	if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
+	if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v);
+
+	AgeVehicle(v);
+	CheckIfRoadVehNeedsService(v);
+
+	CheckOrders(v);
+
+	//Current slot has expired
+	if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) {
+		DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
+			v->unitnumber, v->index, v->u.road.slot->xy);
+		ClearSlot(v);
+	}
+
+	if (v->vehstatus & VS_STOPPED) return;
+
+	/* update destination */
+	if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED)) {
+		Station* st = GetStation(v->current_order.dest);
+		RoadStop* rs = GetPrimaryRoadStop(st, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK);
+		RoadStop* best = NULL;
+
+		if (rs != NULL) {
+			if (DistanceManhattan(v->tile, st->xy) < 16) {
+				uint dist, badness;
+				uint minbadness = UINT_MAX;
+
+				DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)",
+					v->unitnumber, v->index, st->index, st->xy
+				);
+				/* Now we find the nearest road stop that has a free slot */
+				for (; rs != NULL; rs = rs->next) {
+					dist = RoadFindPathToStop(v, rs->xy);
+					if (dist == UINT_MAX) {
+						DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy);
+						continue;
+					}
+					badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist;
+
+					DEBUG(ms, 4, " stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
+					DEBUG(ms, 4, " distance is %u", dist);
+					DEBUG(ms, 4, " badness %u", badness);
+
+					if (badness < minbadness) {
+						best = rs;
+						minbadness = badness;
+					}
+				}
+
+				if (best != NULL) {
+					best->num_vehicles++;
+					DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);
+
+					v->u.road.slot = best;
+					v->dest_tile = best->xy;
+					v->u.road.slot_age = 14;
+				} else {
+					DEBUG(ms, 3, "Could not find a suitable stop");
+				}
+			} else {
+				DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
+						v->unitnumber, v->index, st->index, st->xy);
+			}
+		} else {
+			DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)",
+					v->unitnumber, v->index, st->index, st->xy);
+		}
+	}
+
+	cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
+
+	v->profit_this_year -= cost >> 8;
+
+	SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
+	SubtractMoneyFromPlayerFract(v->owner, cost);
+
+	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+	InvalidateWindowClasses(WC_ROADVEH_LIST);
+}
+
+
+void RoadVehiclesYearlyLoop(void)
+{
+	Vehicle *v;
+
+	FOR_ALL_VEHICLES(v) {
+		if (v->type == VEH_Road) {
+			v->profit_last_year = v->profit_this_year;
+			v->profit_this_year = 0;
+			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+		}
+	}
+}
+
+/** Refit a road vehicle to the specified cargo type
+ * @param tile unused
+ * @param p1 Vehicle ID of the vehicle to refit
+ * @param p2 Bitstuffed elements
+ * - p2 = (bit 0-7) - the new cargo type to refit to
+ * - p2 = (bit 8-15) - the new cargo subtype to refit to
+ */
+int32 CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+	Vehicle *v;
+	int32 cost;
+	CargoID new_cid = GB(p2, 0, 8);
+	byte new_subtype = GB(p2, 8, 8);
+	uint16 capacity = CALLBACK_FAILED;
+
+	if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+	v = GetVehicle(p1);
+
+	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
+	if (!IsRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
+
+	if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
+
+	SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
+
+	if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
+		/* Back up the cargo type */
+		CargoID temp_cid = v->cargo_type;
+		byte temp_subtype = v->cargo_subtype;
+		v->cargo_type = new_cid;
+		v->cargo_subtype = new_subtype;
+
+		/* Check the refit capacity callback */
+		capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
+
+		/* Restore the original cargo type */
+		v->cargo_type = temp_cid;
+		v->cargo_subtype = temp_subtype;
+	}
+
+	if (capacity == CALLBACK_FAILED) {
+		/* callback failed or not used, use default capacity */
+		const RoadVehicleInfo *rvi = RoadVehInfo(v->engine_type);
+
+		CargoID old_cid = rvi->cargo_type;
+		/* normally, the capacity depends on the cargo type, a vehicle can
+		 * carry twice as much mail/goods as normal cargo, and four times as
+		 * many passengers
+		 */
+		capacity = rvi->capacity;
+		switch (old_cid) {
+			case CT_PASSENGERS: break;
+			case CT_MAIL:
+			case CT_GOODS: capacity *= 2; break;
+			default:       capacity *= 4; break;
+		}
+		switch (new_cid) {
+			case CT_PASSENGERS: break;
+			case CT_MAIL:
+			case CT_GOODS: capacity /= 2; break;
+			default:       capacity /= 4; break;
+		}
+	}
+	_returned_refit_capacity = capacity;
+
+	cost = 0;
+	if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
+		cost = GetRefitCost(v->engine_type);
+	}
+
+	if (flags & DC_EXEC) {
+		v->cargo_cap = capacity;
+		v->cargo_count = (v->cargo_type == new_cid) ? min(capacity, v->cargo_count) : 0;
+		v->cargo_type = new_cid;
+		v->cargo_subtype = new_subtype;
+		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+		RebuildVehicleLists();
+	}
+
+	return cost;
+}