src/screenshot.cpp
branchcustombridgeheads
changeset 5649 55c8267c933f
parent 5643 3778051e8095
child 5650 aefc131bf5ce
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/screenshot.cpp	Thu Jan 11 13:41:16 2007 +0000
@@ -0,0 +1,575 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "strings.h"
+#include "table/strings.h"
+#include "gfx.h"
+#include "hal.h"
+#include "viewport.h"
+#include "player.h"
+#include "screenshot.h"
+#include "variables.h"
+#include "date.h"
+
+char _screenshot_format_name[8];
+uint _num_screenshot_formats;
+uint _cur_screenshot_format;
+ScreenshotType current_screenshot_type;
+
+// called by the ScreenShot proc to generate screenshot lines.
+typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n);
+typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
+
+typedef struct {
+	const char *name;
+	const char *extension;
+	ScreenshotHandlerProc *proc;
+} ScreenshotFormat;
+
+//************************************************
+//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
+//************************************************
+#if defined(_MSC_VER) || defined(__WATCOMC__)
+#pragma pack(push, 1)
+#endif
+
+typedef struct BitmapFileHeader {
+	uint16 type;
+	uint32 size;
+	uint32 reserved;
+	uint32 off_bits;
+} GCC_PACK BitmapFileHeader;
+assert_compile(sizeof(BitmapFileHeader) == 14);
+
+#if defined(_MSC_VER) || defined(__WATCOMC__)
+#pragma pack(pop)
+#endif
+
+typedef struct BitmapInfoHeader {
+	uint32 size;
+	int32 width, height;
+	uint16 planes, bitcount;
+	uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
+} BitmapInfoHeader;
+assert_compile(sizeof(BitmapInfoHeader) == 40);
+
+typedef struct RgbQuad {
+	byte blue, green, red, reserved;
+} RgbQuad;
+assert_compile(sizeof(RgbQuad) == 4);
+
+// generic .BMP writer
+static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
+{
+	BitmapFileHeader bfh;
+	BitmapInfoHeader bih;
+	RgbQuad rq[256];
+	Pixel *buff;
+	FILE *f;
+	uint i, padw;
+	uint n, maxlines;
+
+	// only implemented for 8bit images so far.
+	if (pixelformat != 8)
+		return false;
+
+	f = fopen(name, "wb");
+	if (f == NULL) return false;
+
+	// each scanline must be aligned on a 32bit boundary
+	padw = ALIGN(w, 4);
+
+	// setup the file header
+	bfh.type = TO_LE16('MB');
+	bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h);
+	bfh.reserved = 0;
+	bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256);
+
+	// setup the info header
+	bih.size = TO_LE32(sizeof(BitmapInfoHeader));
+	bih.width = TO_LE32(w);
+	bih.height = TO_LE32(h);
+	bih.planes = TO_LE16(1);
+	bih.bitcount = TO_LE16(8);
+	bih.compression = 0;
+	bih.sizeimage = 0;
+	bih.xpels = 0;
+	bih.ypels = 0;
+	bih.clrused = 0;
+	bih.clrimp = 0;
+
+	// convert the palette to the windows format
+	for (i = 0; i != 256; i++) {
+		rq[i].red   = palette[i].r;
+		rq[i].green = palette[i].g;
+		rq[i].blue  = palette[i].b;
+		rq[i].reserved = 0;
+	}
+
+	// write file header and info header and palette
+	if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
+	if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
+	if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;
+
+	// use by default 64k temp memory
+	maxlines = clamp(65536 / padw, 16, 128);
+
+	// now generate the bitmap bits
+	buff = malloc(padw * maxlines); // by default generate 128 lines at a time.
+	if (buff == NULL) {
+		fclose(f);
+		return false;
+	}
+	memset(buff, 0, padw * maxlines); // zero the buffer to have the padding bytes set to 0
+
+	// start at the bottom, since bitmaps are stored bottom up.
+	do {
+		// determine # lines
+		n = min(h, maxlines);
+		h -= n;
+
+		// render the pixels
+		callb(userdata, buff, h, padw, n);
+
+		// write each line
+		while (n)
+			if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) {
+				free(buff);
+				fclose(f);
+				return false;
+			}
+	} while (h != 0);
+
+	free(buff);
+	fclose(f);
+
+	return true;
+}
+
+//********************************************************
+//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
+//********************************************************
+#if defined(WITH_PNG)
+#include <png.h>
+
+static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
+{
+	DEBUG(misc, 0, "[libpng] error: %s - %s", message, (char *)png_get_error_ptr(png_ptr));
+	longjmp(png_ptr->jmpbuf, 1);
+}
+
+static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
+{
+	DEBUG(misc, 1, "[libpng] warning: %s - %s", message, (char *)png_get_error_ptr(png_ptr));
+}
+
+static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
+{
+	png_color rq[256];
+	Pixel *buff;
+	FILE *f;
+	uint i, y, n;
+	uint maxlines;
+	png_structp png_ptr;
+	png_infop info_ptr;
+
+	// only implemented for 8bit images so far.
+	if (pixelformat != 8)
+		return false;
+
+	f = fopen(name, "wb");
+	if (f == NULL) return false;
+
+	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning);
+
+	if (png_ptr == NULL) {
+		fclose(f);
+		return false;
+	}
+
+	info_ptr = png_create_info_struct(png_ptr);
+	if (info_ptr == NULL) {
+		png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
+		fclose(f);
+		return false;
+	}
+
+	if (setjmp(png_jmpbuf(png_ptr))) {
+		png_destroy_write_struct(&png_ptr, &info_ptr);
+		fclose(f);
+		return false;
+	}
+
+	png_init_io(png_ptr, f);
+
+	png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
+
+	png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE,
+		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
+
+	// convert the palette to the .PNG format.
+	for (i = 0; i != 256; i++) {
+		rq[i].red   = palette[i].r;
+		rq[i].green = palette[i].g;
+		rq[i].blue  = palette[i].b;
+	}
+
+	png_set_PLTE(png_ptr, info_ptr, rq, 256);
+	png_write_info(png_ptr, info_ptr);
+	png_set_flush(png_ptr, 512);
+
+	// use by default 64k temp memory
+	maxlines = clamp(65536 / w, 16, 128);
+
+	// now generate the bitmap bits
+	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
+	if (buff == NULL) {
+		png_destroy_write_struct(&png_ptr, &info_ptr);
+		fclose(f);
+		return false;
+	}
+	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
+
+	y = 0;
+	do {
+		// determine # lines to write
+		n = min(h - y, maxlines);
+
+		// render the pixels into the buffer
+		callb(userdata, buff, y, w, n);
+		y += n;
+
+		// write them to png
+		for (i = 0; i != n; i++)
+			png_write_row(png_ptr, buff + i * w);
+	} while (y != h);
+
+	png_write_end(png_ptr, info_ptr);
+	png_destroy_write_struct(&png_ptr, &info_ptr);
+
+	free(buff);
+	fclose(f);
+	return true;
+}
+#endif /* WITH_PNG */
+
+
+//************************************************
+//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
+//************************************************
+
+typedef struct {
+	byte manufacturer;
+	byte version;
+	byte rle;
+	byte bpp;
+	uint32 unused;
+	uint16 xmax, ymax;
+	uint16 hdpi, vdpi;
+	byte pal_small[16*3];
+	byte reserved;
+	byte planes;
+	uint16 pitch;
+	uint16 cpal;
+	uint16 width;
+	uint16 height;
+	byte filler[54];
+} PcxHeader;
+assert_compile(sizeof(PcxHeader) == 128);
+
+static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
+{
+	Pixel *buff;
+	FILE *f;
+	uint maxlines;
+	uint y;
+	PcxHeader pcx;
+	bool success;
+
+	if (pixelformat != 8 || w == 0)
+		return false;
+
+	f = fopen(name, "wb");
+	if (f == NULL) return false;
+
+	memset(&pcx, 0, sizeof(pcx));
+
+	// setup pcx header
+	pcx.manufacturer = 10;
+	pcx.version = 5;
+	pcx.rle = 1;
+	pcx.bpp = 8;
+	pcx.xmax = TO_LE16(w - 1);
+	pcx.ymax = TO_LE16(h - 1);
+	pcx.hdpi = TO_LE16(320);
+	pcx.vdpi = TO_LE16(320);
+
+	pcx.planes = 1;
+	pcx.cpal = TO_LE16(1);
+	pcx.width = pcx.pitch = TO_LE16(w);
+	pcx.height = TO_LE16(h);
+
+	// write pcx header
+	if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
+		fclose(f);
+		return false;
+	}
+
+	// use by default 64k temp memory
+	maxlines = clamp(65536 / w, 16, 128);
+
+	// now generate the bitmap bits
+	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
+	if (buff == NULL) {
+		fclose(f);
+		return false;
+	}
+	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
+
+	y = 0;
+	do {
+		// determine # lines to write
+		uint n = min(h - y, maxlines);
+		uint i;
+
+		// render the pixels into the buffer
+		callb(userdata, buff, y, w, n);
+		y += n;
+
+		// write them to pcx
+		for (i = 0; i != n; i++) {
+			const Pixel* bufp = buff + i * w;
+			byte runchar = bufp[0];
+			uint runcount = 1;
+			uint j;
+
+			// for each pixel...
+			for (j = 1; j < w; j++) {
+				Pixel ch = bufp[j];
+
+				if (ch != runchar || runcount >= 0x3f) {
+					if (runcount > 1 || (runchar & 0xC0) == 0xC0)
+						if (fputc(0xC0 | runcount, f) == EOF) {
+							free(buff);
+							fclose(f);
+							return false;
+						}
+					if (fputc(runchar, f) == EOF) {
+						free(buff);
+						fclose(f);
+						return false;
+					}
+					runcount = 0;
+					runchar = ch;
+				}
+				runcount++;
+			}
+
+			// write remaining bytes..
+			if (runcount > 1 || (runchar & 0xC0) == 0xC0)
+				if (fputc(0xC0 | runcount, f) == EOF) {
+					free(buff);
+					fclose(f);
+					return false;
+				}
+			if (fputc(runchar, f) == EOF) {
+				free(buff);
+				fclose(f);
+				return false;
+			}
+		}
+	} while (y != h);
+
+	free(buff);
+
+	// write 8-bit color palette
+	if (fputc(12, f) == EOF) {
+		fclose(f);
+		return false;
+	}
+
+	if (sizeof(*palette) == 3) {
+		success = fwrite(palette, 256 * sizeof(*palette), 1, f) == 1;
+	} else {
+		/* If the palette is word-aligned, copy it to a temporary byte array */
+		byte tmp[256 * 3];
+		uint i;
+
+		for (i = 0; i < 256; i++) {
+			tmp[i * 3 + 0] = palette[i].r;
+			tmp[i * 3 + 1] = palette[i].g;
+			tmp[i * 3 + 2] = palette[i].b;
+		}
+		success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
+	}
+
+	fclose(f);
+
+	return success;
+}
+
+//************************************************
+//*** GENERIC SCREENSHOT CODE
+//************************************************
+
+static const ScreenshotFormat _screenshot_formats[] = {
+#if defined(WITH_PNG)
+	{"PNG", "png", &MakePNGImage},
+#endif
+	{"BMP", "bmp", &MakeBmpImage},
+	{"PCX", "pcx", &MakePCXImage},
+};
+
+void InitializeScreenshotFormats(void)
+{
+	int i, j;
+	for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++)
+		if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
+			j = i;
+			break;
+		}
+	_cur_screenshot_format = j;
+	_num_screenshot_formats = lengthof(_screenshot_formats);
+	current_screenshot_type = SC_NONE;
+}
+
+const char *GetScreenshotFormatDesc(int i)
+{
+	return _screenshot_formats[i].name;
+}
+
+void SetScreenshotFormat(int i)
+{
+	_cur_screenshot_format = i;
+	strcpy(_screenshot_format_name, _screenshot_formats[i].extension);
+}
+
+// screenshot generator that dumps the current video buffer
+static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
+{
+	for (; n > 0; --n) {
+		memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width);
+		++y;
+		buf += pitch;
+	}
+}
+
+// generate a large piece of the world
+static void LargeWorldCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
+{
+	ViewPort *vp = (ViewPort *)userdata;
+	DrawPixelInfo dpi, *old_dpi;
+	int wx, left;
+
+	old_dpi = _cur_dpi;
+	_cur_dpi = &dpi;
+
+	dpi.dst_ptr = buf;
+	dpi.height = n;
+	dpi.width = vp->width;
+	dpi.pitch = pitch;
+	dpi.zoom = 0;
+	dpi.left = 0;
+	dpi.top = y;
+
+	left = 0;
+	while (vp->width - left != 0) {
+		wx = min(vp->width - left, 1600);
+		left += wx;
+
+		ViewportDoDraw(vp,
+			((left - wx - vp->left) << vp->zoom) + vp->virtual_left,
+			((y - vp->top) << vp->zoom) + vp->virtual_top,
+			((left - vp->left) << vp->zoom) + vp->virtual_left,
+			(((y + n) - vp->top) << vp->zoom) + vp->virtual_top
+		);
+	}
+
+	_cur_dpi = old_dpi;
+}
+
+static char *MakeScreenshotName(const char *ext)
+{
+	static char filename[256];
+	char *base;
+	int serial;
+
+	if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) {
+		sprintf(_screenshot_name, "screenshot");
+	} else {
+		const Player* p = GetPlayer(_local_player);
+		SetDParam(0, p->name_1);
+		SetDParam(1, p->name_2);
+		SetDParam(2, _date);
+		GetString(_screenshot_name, STR_4004, lastof(_screenshot_name));
+	}
+
+	base = strchr(_screenshot_name, 0);
+	base[0] = '.'; strcpy(base + 1, ext);
+
+	serial = 0;
+	for (;;) {
+		snprintf(filename, sizeof(filename), "%s%s", _paths.personal_dir, _screenshot_name);
+		if (!FileExists(filename))
+			break;
+		sprintf(base, " #%d.%s", ++serial, ext);
+	}
+
+	return filename;
+}
+
+void SetScreenshotType(ScreenshotType t)
+{
+	current_screenshot_type = t;
+}
+
+bool IsScreenshotRequested(void)
+{
+	return (current_screenshot_type != SC_NONE);
+}
+
+static bool MakeSmallScreenshot(void)
+{
+	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
+	return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
+}
+
+static bool MakeWorldScreenshot(void)
+{
+	ViewPort vp;
+	const ScreenshotFormat *sf;
+
+	vp.zoom = 0;
+	vp.left = 0;
+	vp.top = 0;
+	vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS;
+	vp.virtual_top = 0;
+	vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS;
+	vp.width = vp.virtual_width;
+	vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1;
+	vp.height = vp.virtual_height;
+
+	sf = _screenshot_formats + _cur_screenshot_format;
+	return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
+}
+
+bool MakeScreenshot(void)
+{
+	switch (current_screenshot_type) {
+		case SC_VIEWPORT:
+			UndrawMouseCursor();
+			DrawDirtyBlocks();
+			current_screenshot_type = SC_NONE;
+			return MakeSmallScreenshot();
+		case SC_WORLD:
+			current_screenshot_type = SC_NONE;
+			return MakeWorldScreenshot();
+		default: return false;
+	}
+}
+
+
+