src/video/dedicated_v.c
branchcustombridgeheads
changeset 5649 55c8267c933f
parent 5648 1608018c5ff2
child 5650 aefc131bf5ce
--- a/src/video/dedicated_v.c	Thu Jan 11 13:16:26 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,296 +0,0 @@
-/* $Id$ */
-
-#include "../stdafx.h"
-
-#ifdef ENABLE_NETWORK
-
-#include "../openttd.h"
-#include "../debug.h"
-#include "../functions.h"
-#include "../gfx.h"
-#include "../network/network.h"
-#include "../window.h"
-#include "../console.h"
-#include "../variables.h"
-#include "../genworld.h"
-#include "dedicated_v.h"
-
-#ifdef BEOS_NET_SERVER
-#include <net/socket.h>
-#endif
-
-#ifdef __OS2__
-#	include <sys/time.h> /* gettimeofday */
-#	include <sys/types.h>
-#	include <unistd.h>
-#	include <conio.h>
-
-#	define INCL_DOS
-#	include <os2.h>
-
-#	define STDIN 0  /* file descriptor for standard input */
-
-/**
- * Switches OpenTTD to a console app at run-time, instead of a PM app
- * Necessary to see stdout, etc. */
-static void OS2_SwitchToConsoleMode(void)
-{
-	PPIB pib;
-	PTIB tib;
-
-	DosGetInfoBlocks(&tib, &pib);
-
-	// Change flag from PM to VIO
-	pib->pib_ultype = 3;
-}
-#endif
-
-#ifdef UNIX
-#	include <sys/time.h> /* gettimeofday */
-#	include <sys/types.h>
-#	include <unistd.h>
-#	include <signal.h>
-#	define STDIN 0  /* file descriptor for standard input */
-
-/* Signal handlers */
-static void DedicatedSignalHandler(int sig)
-{
-	_exit_game = true;
-	signal(sig, DedicatedSignalHandler);
-}
-#endif
-
-#ifdef WIN32
-#include <windows.h> /* GetTickCount */
-#include <conio.h>
-#include <time.h>
-#include <tchar.h>
-static HANDLE _hInputReady, _hWaitForInputHandling;
-static HANDLE _hThread; // Thread to close
-static char _win_console_thread_buffer[200];
-
-/* Windows Console thread. Just loop and signal when input has been received */
-static void WINAPI CheckForConsoleInput(void)
-{
-	while (true) {
-		fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
-		/* Signal input waiting that input is read and wait for it being handled
-		 * SignalObjectAndWait() should be used here, but it's unsupported in Win98< */
-		SetEvent(_hInputReady);
-		WaitForSingleObject(_hWaitForInputHandling, INFINITE);
-	}
-}
-
-static void CreateWindowsConsoleThread(void)
-{
-	DWORD dwThreadId;
-	/* Create event to signal when console input is ready */
-	_hInputReady = CreateEvent(NULL, false, false, NULL);
-	_hWaitForInputHandling = CreateEvent(NULL, false, false, NULL);
-	if (_hInputReady == NULL || _hWaitForInputHandling == NULL) error("Cannot create console event!");
-
-	_hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
-	if (_hThread == NULL) error("Cannot create console thread!");
-
-	DEBUG(driver, 2, "Windows console thread started");
-}
-
-static void CloseWindowsConsoleThread(void)
-{
-	CloseHandle(_hThread);
-	CloseHandle(_hInputReady);
-	CloseHandle(_hWaitForInputHandling);
-	DEBUG(driver, 2, "Windows console thread shut down");
-}
-
-#endif
-
-
-static void *_dedicated_video_mem;
-
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
-extern void SwitchMode(int new_mode);
-
-
-static const char *DedicatedVideoStart(const char * const *parm)
-{
-	_screen.width = _screen.pitch = _cur_resolution[0];
-	_screen.height = _cur_resolution[1];
-	_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
-
-	SetDebugString("net=6");
-
-#ifdef WIN32
-	// For win32 we need to allocate a console (debug mode does the same)
-	CreateConsole();
-	CreateWindowsConsoleThread();
-	SetConsoleTitle(_T("OpenTTD Dedicated Server"));
-#endif
-
-#ifdef __OS2__
-	// For OS/2 we also need to switch to console mode instead of PM mode
-	OS2_SwitchToConsoleMode();
-#endif
-
-	DEBUG(driver, 1, "Loading dedicated server");
-	return NULL;
-}
-
-static void DedicatedVideoStop(void)
-{
-#ifdef WIN32
-	CloseWindowsConsoleThread();
-#endif
-	free(_dedicated_video_mem);
-}
-
-static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
-static bool DedicatedVideoChangeRes(int w, int h) { return false; }
-static void DedicatedVideoFullScreen(bool fs) {}
-
-#if defined(UNIX) || defined(__OS2__)
-static bool InputWaiting(void)
-{
-	struct timeval tv;
-	fd_set readfds;
-
-	tv.tv_sec = 0;
-	tv.tv_usec = 1;
-
-	FD_ZERO(&readfds);
-	FD_SET(STDIN, &readfds);
-
-	/* don't care about writefds and exceptfds: */
-	return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
-}
-
-static uint32 GetTime(void)
-{
-	struct timeval tim;
-
-	gettimeofday(&tim, NULL);
-	return tim.tv_usec / 1000 + tim.tv_sec * 1000;
-}
-
-#else
-
-static bool InputWaiting(void)
-{
-	return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0;
-}
-
-static uint32 GetTime(void)
-{
-	return GetTickCount();
-}
-
-#endif
-
-static void DedicatedHandleKeyInput(void)
-{
-	static char input_line[200] = "";
-
-	if (!InputWaiting()) return;
-
-	if (_exit_game) return;
-
-#if defined(UNIX) || defined(__OS2__)
-	if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
-#else
-	/* Handle console input, and singal console thread, it can accept input again */
-	strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
-	SetEvent(_hWaitForInputHandling);
-#endif
-
-	/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
-	strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
-	{ /* Remove any special control characters */
-		uint i;
-		for (i = 0; i < lengthof(input_line); i++) {
-			if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
-				input_line[i] = '\0';
-
-			if (input_line[i] == '\0')
-				break;
-
-			if (!IS_INT_INSIDE(input_line[i], ' ', 256))
-				input_line[i] = ' ';
-		}
-	}
-
-	IConsoleCmdExec(input_line); // execute command
-}
-
-static void DedicatedVideoMainLoop(void)
-{
-	uint32 cur_ticks = GetTime();
-	uint32 next_tick = cur_ticks + 30;
-
-	/* Signal handlers */
-#ifdef UNIX
-	signal(SIGTERM, DedicatedSignalHandler);
-	signal(SIGINT, DedicatedSignalHandler);
-	signal(SIGQUIT, DedicatedSignalHandler);
-#endif
-
-	// Load the dedicated server stuff
-	_is_network_server = true;
-	_network_dedicated = true;
-	_network_playas = PLAYER_SPECTATOR;
-	_local_player = PLAYER_SPECTATOR;
-
-	/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
-	if (_switch_mode != SM_LOAD) {
-		StartNewGameWithoutGUI(GENERATE_NEW_SEED);
-		SwitchMode(_switch_mode);
-		_switch_mode = SM_NONE;
-	} else {
-		_switch_mode = SM_NONE;
-		/* First we need to test if the savegame can be loaded, else we will end up playing the
-		 *  intro game... */
-		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
-			/* Loading failed, pop out.. */
-			DEBUG(net, 0, "Loading requested map failed, aborting");
-			_networking = false;
-		} else {
-			/* We can load this game, so go ahead */
-			SwitchMode(SM_LOAD);
-		}
-	}
-
-	// Done loading, start game!
-
-	if (!_networking) {
-		DEBUG(net, 0, "Dedicated server could not be started, aborting");
-		return;
-	}
-
-	while (!_exit_game) {
-		uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
-		InteractiveRandom(); // randomness
-
-		if (!_dedicated_forks)
-			DedicatedHandleKeyInput();
-
-		cur_ticks = GetTime();
-		if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) {
-			next_tick = cur_ticks + 30;
-
-			GameLoop();
-			_screen.dst_ptr = _dedicated_video_mem;
-			UpdateWindows();
-		}
-		CSleep(1);
-	}
-}
-
-const HalVideoDriver _dedicated_video_driver = {
-	DedicatedVideoStart,
-	DedicatedVideoStop,
-	DedicatedVideoMakeDirty,
-	DedicatedVideoMainLoop,
-	DedicatedVideoChangeRes,
-	DedicatedVideoFullScreen,
-};
-
-#endif /* ENABLE_NETWORK */