src/player_gui.cpp
branchNewGRF_ports
changeset 6871 5a9dc001e1ad
parent 6870 ca3fd1fbe311
child 6872 1c4a4a609f85
--- a/src/player_gui.cpp	Sat Oct 06 21:16:00 2007 +0000
+++ b/src/player_gui.cpp	Mon Dec 03 23:39:38 2007 +0000
@@ -25,9 +25,11 @@
 #include "newgrf.h"
 #include "network/network_data.h"
 #include "network/network_client.h"
+#include "network/network_gui.h"
 #include "player_face.h"
 
 static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied);
+static void DoSelectPlayerFace(PlayerID player, bool show_big);
 
 static void DrawPlayerEconomyStats(const Player *p, byte mode)
 {
@@ -38,10 +40,10 @@
 
 	if (!(mode & 1)) { // normal sized economics window (mode&1) is minimized status
 		/* draw categories */
-		DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, 0);
+		DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, TC_FROMSTRING);
 		for (i = 0; i != 13; i++)
-			DrawString(2, 27 + i * 10, STR_7011_CONSTRUCTION + i, 0);
-		DrawStringRightAligned(111, 27 + 10 * 13 + 2, STR_7020_TOTAL, 0);
+			DrawString(2, 27 + i * 10, STR_7011_CONSTRUCTION + i, TC_FROMSTRING);
+		DrawStringRightAligned(111, 27 + 10 * 13 + 2, STR_7020_TOTAL, TC_FROMSTRING);
 
 		/* draw the price columns */
 		year = _cur_year - 2;
@@ -51,7 +53,7 @@
 		do {
 			if (year >= p->inaugurated_year) {
 				SetDParam(0, year);
-				DrawStringRightAlignedUnderline(x, 15, STR_7010, 0);
+				DrawStringRightAlignedUnderline(x, 15, STR_7010, TC_FROMSTRING);
 				sum = 0;
 				for (i = 0; i != 13; i++) {
 					/* draw one row in the price column */
@@ -62,14 +64,14 @@
 						str = STR_701E;
 						if (cost < 0) { cost = -cost; str++; }
 						SetDParam(0, cost);
-						DrawStringRightAligned(x, 27 + i * 10, str, 0);
+						DrawStringRightAligned(x, 27 + i * 10, str, TC_FROMSTRING);
 					}
 				}
 
 				str = STR_701E;
 				if (sum < 0) { sum = -sum; str++; }
 				SetDParam(0, sum);
-				DrawStringRightAligned(x, 27 + 13 * 10 + 2, str, 0);
+				DrawStringRightAligned(x, 27 + 13 * 10 + 2, str, TC_FROMSTRING);
 
 				GfxFillRect(x - 75, 27 + 10 * 13, x, 27 + 10 * 13, 215);
 				x += 95;
@@ -82,27 +84,27 @@
 
 		/* draw max loan aligned to loan below (y += 10) */
 		SetDParam(0, _economy.max_loan);
-		DrawString(202, y + 10, STR_MAX_LOAN, 0);
+		DrawString(202, y + 10, STR_MAX_LOAN, TC_FROMSTRING);
 	} else {
 		y = 15;
 	}
 
-	DrawString(2, y, STR_7026_BANK_BALANCE, 0);
+	DrawString(2, y, STR_7026_BANK_BALANCE, TC_FROMSTRING);
 	SetDParam(0, p->player_money);
-	DrawStringRightAligned(182, y, STR_7028, 0);
+	DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
 
 	y += 10;
 
-	DrawString(2, y, STR_7027_LOAN, 0);
+	DrawString(2, y, STR_7027_LOAN, TC_FROMSTRING);
 	SetDParam(0, p->current_loan);
-	DrawStringRightAligned(182, y, STR_7028, 0);
+	DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
 
 	y += 12;
 
 	GfxFillRect(182 - 75, y - 2, 182, y - 2, 215);
 
 	SetDParam(0, p->player_money - p->current_loan);
-	DrawStringRightAligned(182, y, STR_7028, 0);
+	DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
 }
 
 static const Widget _player_finances_widgets[] = {
@@ -145,15 +147,15 @@
 			w->height = new_height;
 			SetWindowDirty(w);
 
-			SetWindowWidgetHiddenState(w, 6, player != _local_player);
-			SetWindowWidgetHiddenState(w, 7, player != _local_player);
+			w->SetWidgetHiddenState(6, player != _local_player);
+			w->SetWidgetHiddenState(7, player != _local_player);
 		}
 
 		/* Borrow button only shows when there is any more money to loan */
-		SetWindowWidgetDisabledState(w, 6, p->current_loan == _economy.max_loan);
+		w->SetWidgetDisabledState(6, p->current_loan == _economy.max_loan);
 
 		/* Repay button only shows when there is any more money to repay */
-		SetWindowWidgetDisabledState(w, 7, player != _local_player || p->current_loan == 0);
+		w->SetWidgetDisabledState(7, player != _local_player || p->current_loan == 0);
 
 		SetDParam(0, p->index);
 		SetDParam(1, p->index);
@@ -170,7 +172,7 @@
 			bool stickied = !!(w->flags4 & WF_STICKY);
 			PlayerID player = (PlayerID)w->window_number;
 			DeleteWindow(w);
-			DoShowPlayerFinances(player, !HASBIT(mode, 0), stickied);
+			DoShowPlayerFinances(player, !HasBit(mode, 0), stickied);
 		} break;
 
 		case 6: /* increase loan */
@@ -271,16 +273,16 @@
 	LiveryScheme scheme;
 
 	/* Disallow other player colours for the primary colour */
-	if (HASBIT(WP(w, livery_d).sel, LS_DEFAULT) && widget == 10) {
+	if (HasBit(WP(w, livery_d).sel, LS_DEFAULT) && widget == 10) {
 		const Player *p;
 		FOR_ALL_PLAYERS(p) {
-			if (p->is_active && p->index != _local_player) SETBIT(used_colours, p->player_color);
+			if (p->is_active && p->index != _local_player) SetBit(used_colours, p->player_color);
 		}
 	}
 
 	/* Get the first selected livery to use as the default dropdown item */
 	for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
-		if (HASBIT(WP(w, livery_d).sel, scheme)) break;
+		if (HasBit(WP(w, livery_d).sel, scheme)) break;
 	}
 	if (scheme == LS_END) scheme = LS_DEFAULT;
 	livery = &GetPlayer((PlayerID)w->window_number)->livery[scheme];
@@ -292,10 +294,10 @@
 {
 	switch (e->event) {
 		case WE_CREATE:
-			LowerWindowWidget(w, WP(w, livery_d).livery_class + 2);
+			w->LowerWidget(WP(w, livery_d).livery_class + 2);
 			if (!_loaded_newgrf_features.has_2CC) {
-				HideWindowWidget(w, 11);
-				HideWindowWidget(w, 12);
+				w->HideWidget(11);
+				w->HideWidget(12);
 			}
 			break;
 
@@ -305,14 +307,14 @@
 			int y = 51;
 
 			/* Disable dropdown controls if no scheme is selected */
-			SetWindowWidgetDisabledState(w,  9, (WP(w, livery_d).sel == 0));
-			SetWindowWidgetDisabledState(w, 10, (WP(w, livery_d).sel == 0));
-			SetWindowWidgetDisabledState(w, 11, (WP(w, livery_d).sel == 0));
-			SetWindowWidgetDisabledState(w, 12, (WP(w, livery_d).sel == 0));
+			w->SetWidgetDisabledState( 9, (WP(w, livery_d).sel == 0));
+			w->SetWidgetDisabledState(10, (WP(w, livery_d).sel == 0));
+			w->SetWidgetDisabledState(11, (WP(w, livery_d).sel == 0));
+			w->SetWidgetDisabledState(12, (WP(w, livery_d).sel == 0));
 
 			if (!(WP(w, livery_d).sel == 0)) {
 				for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
-					if (HASBIT(WP(w, livery_d).sel, scheme)) break;
+					if (HasBit(WP(w, livery_d).sel, scheme)) break;
 				}
 				if (scheme == LS_END) scheme = LS_DEFAULT;
 			}
@@ -324,20 +326,20 @@
 
 			for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
 				if (livery_class[scheme] == WP(w, livery_d).livery_class) {
-					bool sel = HASBIT(WP(w, livery_d).sel, scheme) != 0;
+					bool sel = HasBit(WP(w, livery_d).sel, scheme) != 0;
 
 					if (scheme != LS_DEFAULT) {
 						DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y);
 					}
 
-					DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? 0xC : 0x10);
+					DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK);
 
 					DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y);
-					DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? 0xC : 2);
+					DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD);
 
 					if (_loaded_newgrf_features.has_2CC) {
 						DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y);
-						DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? 0xC : 2);
+						DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD);
 					}
 
 					y += 14;
@@ -356,10 +358,10 @@
 				case 6: {
 					LiveryScheme scheme;
 
-					RaiseWindowWidget(w, WP(w, livery_d).livery_class + 2);
+					w->RaiseWidget(WP(w, livery_d).livery_class + 2);
 					WP(w, livery_d).livery_class = (LiveryClass)(e->we.click.widget - 2);
 					WP(w, livery_d).sel = 0;
-					LowerWindowWidget(w, WP(w, livery_d).livery_class + 2);
+					w->LowerWidget(WP(w, livery_d).livery_class + 2);
 
 					/* Select the first item in the list */
 					for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
@@ -401,7 +403,7 @@
 					}
 
 					if (_ctrl_pressed) {
-						TOGGLEBIT(WP(w, livery_d).sel, j);
+						ToggleBit(WP(w, livery_d).sel, j);
 					} else {
 						WP(w, livery_d).sel = 1 << j;
 					}
@@ -416,7 +418,7 @@
 			LiveryScheme scheme;
 
 			for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
-				if (HASBIT(WP(w, livery_d).sel, scheme)) {
+				if (HasBit(WP(w, livery_d).sel, scheme)) {
 					DoCommandP(0, scheme | (e->we.dropdown.button == 10 ? 0 : 256), e->we.dropdown.index, NULL, CMD_SET_PLAYER_COLOR);
 				}
 			}
@@ -489,15 +491,21 @@
 {
 	GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM);
 
-	bool has_moustache   = !HASBIT(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE,   ge) != 0;
-	bool has_tie_earring = !HASBIT(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
+	bool has_moustache   = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE,   ge) != 0;
+	bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
 	bool has_glasses     = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
 	SpriteID pal;
-	switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) {
-		default: NOT_REACHED();
-		case 0: pal = PALETTE_TO_BROWN; break;
-		case 1: pal = PALETTE_TO_BLUE;  break;
-		case 2: pal = PALETTE_TO_GREEN; break;
+
+	/* Modify eye colour palette only if 2 or more valid values exist */
+	if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) {
+		pal = PAL_NONE;
+	} else {
+		switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) {
+			default: NOT_REACHED();
+			case 0: pal = PALETTE_TO_BROWN; break;
+			case 1: pal = PALETTE_TO_BLUE;  break;
+			case 2: pal = PALETTE_TO_GREEN; break;
+		}
 	}
 
 	/* Draw the gradient (background) */
@@ -516,60 +524,426 @@
 	}
 }
 
-static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
-{
-	switch (e->event) {
-	case WE_PAINT: {
-		Player *p;
-		LowerWindowWidget(w, WP(w, facesel_d).gender + 5);
-		DrawWindowWidgets(w);
-		p = GetPlayer((PlayerID)w->window_number);
-		DrawPlayerFace(WP(w, facesel_d).face, p->player_color, 2, 16);
-	} break;
+/**
+ * Names of the widgets. Keep them in the same order as in the widget array.
+ * Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R,
+ * this order is needed for the WE_CLICK event of DrawFaceStringLabel().
+ */
+enum PlayerFaceWindowWidgets {
+	PFW_WIDGET_CLOSEBOX = 0,
+	PFW_WIDGET_CAPTION,
+	PFW_WIDGET_TOGGLE_LARGE_SMALL,
+	PFW_WIDGET_SELECT_FACE,
+	PFW_WIDGET_CANCEL,
+	PFW_WIDGET_ACCEPT,
+	PFW_WIDGET_MALE,
+	PFW_WIDGET_FEMALE,
+	PFW_WIDGET_RANDOM_NEW_FACE,
+	PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON,
+	/* from here is the advanced player face selection window */
+	PFW_WIDGET_LOAD,
+	PFW_WIDGET_FACECODE,
+	PFW_WIDGET_SAVE,
+	PFW_WIDGET_ETHNICITY_EUR,
+	PFW_WIDGET_ETHNICITY_AFR,
+	PFW_WIDGET_HAS_MOUSTACHE_EARRING,
+	PFW_WIDGET_HAS_GLASSES,
+	PFW_WIDGET_EYECOLOUR_L,
+	PFW_WIDGET_EYECOLOUR,
+	PFW_WIDGET_EYECOLOUR_R,
+	PFW_WIDGET_CHIN_L,
+	PFW_WIDGET_CHIN,
+	PFW_WIDGET_CHIN_R,
+	PFW_WIDGET_EYEBROWS_L,
+	PFW_WIDGET_EYEBROWS,
+	PFW_WIDGET_EYEBROWS_R,
+	PFW_WIDGET_LIPS_MOUSTACHE_L,
+	PFW_WIDGET_LIPS_MOUSTACHE,
+	PFW_WIDGET_LIPS_MOUSTACHE_R,
+	PFW_WIDGET_NOSE_L,
+	PFW_WIDGET_NOSE,
+	PFW_WIDGET_NOSE_R,
+	PFW_WIDGET_HAIR_L,
+	PFW_WIDGET_HAIR,
+	PFW_WIDGET_HAIR_R,
+	PFW_WIDGET_JACKET_L,
+	PFW_WIDGET_JACKET,
+	PFW_WIDGET_JACKET_R,
+	PFW_WIDGET_COLLAR_L,
+	PFW_WIDGET_COLLAR,
+	PFW_WIDGET_COLLAR_R,
+	PFW_WIDGET_TIE_EARRING_L,
+	PFW_WIDGET_TIE_EARRING,
+	PFW_WIDGET_TIE_EARRING_R,
+	PFW_WIDGET_GLASSES_L,
+	PFW_WIDGET_GLASSES,
+	PFW_WIDGET_GLASSES_R,
+};
 
-	case WE_CLICK:
-		switch (e->we.click.widget) {
-		case 3: DeleteWindow(w); break;
-		case 4: /* ok click */
-			DoCommandP(0, 0, WP(w, facesel_d).face, NULL, CMD_SET_PLAYER_FACE);
-			DeleteWindow(w);
-			break;
-		case 5: /* male click */
-		case 6: /* female click */
-			RaiseWindowWidget(w, WP(w, facesel_d).gender + 5);
-			WP(w, facesel_d).gender = e->we.click.widget - 5;
-			LowerWindowWidget(w, WP(w, facesel_d).gender + 5);
-			SetWindowDirty(w);
-			break;
-		case 7:
-			WP(w, facesel_d).face = ConvertFromOldPlayerFace((WP(w, facesel_d).gender << 31) + GB(InteractiveRandom(), 0, 31));
-			SetWindowDirty(w);
-			break;
+/** Widget description for the normal/simple player face selection dialog */
+static const Widget _select_player_face_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                STR_018B_CLOSE_WINDOW},              // PFW_WIDGET_CLOSEBOX
+{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   174,     0,    13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},    // PFW_WIDGET_CAPTION
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   175,   189,     0,    13, SPR_LARGE_SMALL_WINDOW,  STR_FACE_ADVANCED_TIP},              // PFW_WIDGET_TOGGLE_LARGE_SMALL
+{      WWT_PANEL,   RESIZE_NONE,    14,     0,   189,    14,   150, 0x0,                     STR_NULL},                           // PFW_WIDGET_SELECT_FACE
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     0,    94,   151,   162, STR_012E_CANCEL,         STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    95,   189,   151,   162, STR_012F_OK,             STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,    95,   187,    75,    86, STR_7044_MALE,           STR_7049_SELECT_MALE_FACES},         // PFW_WIDGET_MALE
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,    95,   187,    87,    98, STR_7045_FEMALE,         STR_704A_SELECT_FEMALE_FACES},       // PFW_WIDGET_FEMALE
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     2,    93,   137,   148, STR_7046_NEW_FACE,       STR_704B_GENERATE_RANDOM_NEW_FACE},  // PFW_WIDGET_RANDOM_NEW_FACE
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    95,   187,    16,    27, STR_FACE_ADVANCED,       STR_FACE_ADVANCED_TIP},              // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
+{   WIDGETS_END},
+};
+
+/** Widget description for the advanced player face selection dialog */
+static const Widget _select_player_face_adv_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                STR_018B_CLOSE_WINDOW},              // PFW_WIDGET_CLOSEBOX
+{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   204,     0,    13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},    // PFW_WIDGET_CAPTION
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   205,   219,     0,    13, SPR_LARGE_SMALL_WINDOW,  STR_FACE_SIMPLE_TIP},                // PFW_WIDGET_TOGGLE_LARGE_SMALL
+{      WWT_PANEL,   RESIZE_NONE,    14,     0,   219,    14,   207, 0x0,                     STR_NULL},                           // PFW_WIDGET_SELECT_FACE
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     0,    94,   208,   219, STR_012E_CANCEL,         STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    95,   219,   208,   219, STR_012F_OK,             STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,    96,   156,    32,    43, STR_7044_MALE,           STR_7049_SELECT_MALE_FACES},         // PFW_WIDGET_MALE
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,   157,   217,    32,    43, STR_7045_FEMALE,         STR_704A_SELECT_FEMALE_FACES},       // PFW_WIDGET_FEMALE
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     2,    93,   137,   148, STR_RANDOM,              STR_704B_GENERATE_RANDOM_NEW_FACE},  // PFW_WIDGET_RANDOM_NEW_FACE
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    95,   217,    16,    27, STR_FACE_SIMPLE,         STR_FACE_SIMPLE_TIP},                // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     2,    93,   158,   169, STR_FACE_LOAD,           STR_FACE_LOAD_TIP},                  // PFW_WIDGET_LOAD
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     2,    93,   170,   181, STR_FACE_FACECODE,       STR_FACE_FACECODE_TIP},              // PFW_WIDGET_FACECODE
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     2,    93,   182,   193, STR_FACE_SAVE,           STR_FACE_SAVE_TIP},                  // PFW_WIDGET_SAVE
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,    96,   156,    46,    57, STR_FACE_EUROPEAN,       STR_FACE_SELECT_EUROPEAN},           // PFW_WIDGET_ETHNICITY_EUR
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,   157,   217,    46,    57, STR_FACE_AFRICAN,        STR_FACE_SELECT_AFRICAN},            // PFW_WIDGET_ETHNICITY_AFR
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,   175,   217,    60,    71, STR_EMPTY,               STR_FACE_MOUSTACHE_EARRING_TIP},     // PFW_WIDGET_HAS_MOUSTACHE_EARRING
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,   175,   217,    72,    83, STR_EMPTY,               STR_FACE_GLASSES_TIP},               // PFW_WIDGET_HAS_GLASSES
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,   110,   121, SPR_ARROW_LEFT,          STR_FACE_EYECOLOUR_TIP},             // PFW_WIDGET_EYECOLOUR_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,   110,   121, STR_EMPTY,               STR_FACE_EYECOLOUR_TIP},             // PFW_WIDGET_EYECOLOUR
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,   110,   121, SPR_ARROW_RIGHT,         STR_FACE_EYECOLOUR_TIP},             // PFW_WIDGET_EYECOLOUR_R
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,   158,   169, SPR_ARROW_LEFT,          STR_FACE_CHIN_TIP},                  // PFW_WIDGET_CHIN_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,   158,   169, STR_EMPTY,               STR_FACE_CHIN_TIP},                  // PFW_WIDGET_CHIN
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,   158,   169, SPR_ARROW_RIGHT,         STR_FACE_CHIN_TIP},                  // PFW_WIDGET_CHIN_R
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,    98,   109, SPR_ARROW_LEFT,          STR_FACE_EYEBROWS_TIP},              // PFW_WIDGET_EYEBROWS_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,    98,   109, STR_EMPTY,               STR_FACE_EYEBROWS_TIP},              // PFW_WIDGET_EYEBROWS
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,    98,   109, SPR_ARROW_RIGHT,         STR_FACE_EYEBROWS_TIP},              // PFW_WIDGET_EYEBROWS_R
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,   146,   157, SPR_ARROW_LEFT,          STR_FACE_LIPS_MOUSTACHE_TIP},        // PFW_WIDGET_LIPS_MOUSTACHE_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,   146,   157, STR_EMPTY,               STR_FACE_LIPS_MOUSTACHE_TIP},        // PFW_WIDGET_LIPS_MOUSTACHE
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,   146,   157, SPR_ARROW_RIGHT,         STR_FACE_LIPS_MOUSTACHE_TIP},        // PFW_WIDGET_LIPS_MOUSTACHE_R
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,   134,   145, SPR_ARROW_LEFT,          STR_FACE_NOSE_TIP},                  // PFW_WIDGET_NOSE_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,   134,   145, STR_EMPTY,               STR_FACE_NOSE_TIP},                  // PFW_WIDGET_NOSE
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,   134,   145, SPR_ARROW_RIGHT,         STR_FACE_NOSE_TIP},                  // PFW_WIDGET_NOSE_R
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,    86,    97, SPR_ARROW_LEFT,          STR_FACE_HAIR_TIP},                  // PFW_WIDGET_HAIR_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,    86,    97, STR_EMPTY,               STR_FACE_HAIR_TIP},                  // PFW_WIDGET_HAIR
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,    86,    97, SPR_ARROW_RIGHT,         STR_FACE_HAIR_TIP},                  // PFW_WIDGET_HAIR_R
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,   170,   181, SPR_ARROW_LEFT,          STR_FACE_JACKET_TIP},                // PFW_WIDGET_JACKET_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,   170,   181, STR_EMPTY,               STR_FACE_JACKET_TIP},                // PFW_WIDGET_JACKET
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,   170,   181, SPR_ARROW_RIGHT,         STR_FACE_JACKET_TIP},                // PFW_WIDGET_JACKET_R
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,   182,   193, SPR_ARROW_LEFT,          STR_FACE_COLLAR_TIP},                // PFW_WIDGET_COLLAR_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,   182,   193, STR_EMPTY,               STR_FACE_COLLAR_TIP},                // PFW_WIDGET_COLLAR
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,   182,   193, SPR_ARROW_RIGHT,         STR_FACE_COLLAR_TIP},                // PFW_WIDGET_COLLAR_R
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,   194,   205, SPR_ARROW_LEFT,          STR_FACE_TIE_EARRING_TIP},           // PFW_WIDGET_TIE_EARRING_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,   194,   205, STR_EMPTY,               STR_FACE_TIE_EARRING_TIP},           // PFW_WIDGET_TIE_EARRING
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,   194,   205, SPR_ARROW_RIGHT,         STR_FACE_TIE_EARRING_TIP},           // PFW_WIDGET_TIE_EARRING_R
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    175,  183,   122,   133, SPR_ARROW_LEFT,          STR_FACE_GLASSES_TIP_2},             // PFW_WIDGET_GLASSES_L
+{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    184,  208,   122,   133, STR_EMPTY,               STR_FACE_GLASSES_TIP_2},             // PFW_WIDGET_GLASSES
+{ WWT_PUSHIMGBTN,   RESIZE_NONE,    14,    209,  217,   122,   133, SPR_ARROW_RIGHT,         STR_FACE_GLASSES_TIP_2},             // PFW_WIDGET_GLASSES_R
+{   WIDGETS_END},
+};
+
+/**
+ * Draw dynamic a label to the left of the button and a value in the button
+ *
+ * @param w              Window on which the widget is located
+ * @param widget_index   index of this widget in the window
+ * @param str            the label which will be draw
+ * @param val            the value which will be draw
+ * @param is_bool_widget is it a bool button
+ */
+void DrawFaceStringLabel(const Window *w, byte widget_index, StringID str, uint8 val, bool is_bool_widget)
+{
+	/* Write the label in gold (0x2) to the left of the button. */
+	DrawStringRightAligned(w->widget[widget_index].left - (is_bool_widget ? 5 : 14), w->widget[widget_index].top + 1, str, TC_GOLD);
+
+	if (!w->IsWidgetDisabled(widget_index)) {
+		if (is_bool_widget) {
+			/* if it a bool button write yes or no */
+			str = (val != 0) ? STR_FACE_YES : STR_FACE_NO;
+		} else {
+			/* else write the value + 1 */
+			SetDParam(0, val + 1);
+			str = STR_JUST_INT;
 		}
-		break;
+
+		/* Draw the value/bool in white (0xC). If the button clicked adds 1px to x and y text coordinates (IsWindowWidgetLowered()). */
+		DrawStringCentered(w->widget[widget_index].left + (w->widget[widget_index].right - w->widget[widget_index].left) / 2 +
+			w->IsWidgetLowered(widget_index), w->widget[widget_index].top + 1 + w->IsWidgetLowered(widget_index), str, TC_WHITE);
 	}
 }
 
-static const Widget _select_player_face_widgets[] = {
-{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                STR_018B_CLOSE_WINDOW},
-{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   189,     0,    13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{      WWT_PANEL,   RESIZE_NONE,    14,     0,   189,    14,   136, 0x0,                     STR_NULL},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     0,    94,   137,   148, STR_012E_CANCEL,         STR_7047_CANCEL_NEW_FACE_SELECTION},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    95,   189,   137,   148, STR_012F_OK,             STR_7048_ACCEPT_NEW_FACE_SELECTION},
-{    WWT_TEXTBTN,   RESIZE_NONE,    14,    95,   187,    25,    36, STR_7044_MALE,           STR_7049_SELECT_MALE_FACES},
-{    WWT_TEXTBTN,   RESIZE_NONE,    14,    95,   187,    37,    48, STR_7045_FEMALE,         STR_704A_SELECT_FEMALE_FACES},
-{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    95,   187,    79,    90, STR_7046_NEW_FACE,       STR_704B_GENERATE_RANDOM_NEW_FACE},
-{   WIDGETS_END},
-};
+/**
+ * Player face selection window event definition
+ *
+ * @param w window pointer
+ * @param e event been triggered
+ */
+static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e)
+{
+	PlayerFace *pf = &WP(w, facesel_d).face; // pointer to the player face bits
+	GenderEthnicity ge = (GenderEthnicity)GB(*pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity
+	bool is_female = HasBit(ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female
+	bool is_moust_male = !is_female && GetPlayerFaceBits(*pf, PFV_HAS_MOUSTACHE, ge) != 0; // is a male face with moustache
 
+	switch (e->event) {
+		case WE_PAINT:
+			/* lower the non-selected gender button */
+			w->SetWidgetLoweredState(PFW_WIDGET_MALE,  !is_female);
+			w->SetWidgetLoweredState(PFW_WIDGET_FEMALE, is_female);
+
+			/* advanced player face selection window */
+			if (WP(w, facesel_d).advanced) {
+				/* lower the non-selected ethnicity button */
+				w->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(ge, ETHNICITY_BLACK));
+				w->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR,  HasBit(ge, ETHNICITY_BLACK));
+
+
+				/* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options
+				* (or in other words you haven't any choice).
+				* If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */
+
+				/* Eye colour buttons */
+				w->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2,
+					PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END);
+
+				/* Chin buttons */
+				w->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[ge] < 2,
+					PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END);
+
+				/* Eyebrows buttons */
+				w->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[ge] < 2,
+					PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END);
+
+				/* Lips or (if it a male face with a moustache) moustache buttons */
+				w->SetWidgetsDisabledState(_pf_info[is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[ge] < 2,
+					PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END);
+
+				/* Nose buttons | male faces with moustache haven't any nose options */
+				w->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[ge] < 2 || is_moust_male,
+					PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END);
+
+				/* Hair buttons */
+				w->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[ge] < 2,
+					PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END);
+
+				/* Jacket buttons */
+				w->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[ge] < 2,
+					PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END);
+
+				/* Collar buttons */
+				w->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[ge] < 2,
+					PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END);
+
+				/* Tie/earring buttons | female faces without earring haven't any earring options */
+				w->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[ge] < 2 ||
+						(is_female && GetPlayerFaceBits(*pf, PFV_HAS_TIE_EARRING, ge) == 0),
+					PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END);
+
+				/* Glasses buttons | faces without glasses haven't any glasses options */
+				w->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[ge] < 2 || GetPlayerFaceBits(*pf, PFV_HAS_GLASSES, ge) == 0,
+					PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END);
+			}
+
+			DrawWindowWidgets(w);
+
+			/* Draw dynamic button value and labels for the advanced player face selection window */
+			if (WP(w, facesel_d).advanced) {
+				if (is_female) {
+					/* Only for female faces */
+					DrawFaceStringLabel(w, PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING,   GetPlayerFaceBits(*pf, PFV_HAS_TIE_EARRING, ge), true );
+					DrawFaceStringLabel(w, PFW_WIDGET_TIE_EARRING,           STR_FACE_EARRING,   GetPlayerFaceBits(*pf, PFV_TIE_EARRING,     ge), false);
+				} else {
+					/* Only for male faces */
+					DrawFaceStringLabel(w, PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(*pf, PFV_HAS_MOUSTACHE,   ge), true );
+					DrawFaceStringLabel(w, PFW_WIDGET_TIE_EARRING,           STR_FACE_TIE,       GetPlayerFaceBits(*pf, PFV_TIE_EARRING,     ge), false);
+				}
+				if (is_moust_male) {
+					/* Only for male faces with moustache */
+					DrawFaceStringLabel(w, PFW_WIDGET_LIPS_MOUSTACHE,        STR_FACE_MOUSTACHE, GetPlayerFaceBits(*pf, PFV_MOUSTACHE,       ge), false);
+				} else {
+					/* Only for female faces or male faces without moustache */
+					DrawFaceStringLabel(w, PFW_WIDGET_LIPS_MOUSTACHE,        STR_FACE_LIPS,      GetPlayerFaceBits(*pf, PFV_LIPS,            ge), false);
+				}
+				/* For all faces */
+				DrawFaceStringLabel(w, PFW_WIDGET_HAS_GLASSES,           STR_FACE_GLASSES,     GetPlayerFaceBits(*pf, PFV_HAS_GLASSES,     ge), true );
+				DrawFaceStringLabel(w, PFW_WIDGET_HAIR,                  STR_FACE_HAIR,        GetPlayerFaceBits(*pf, PFV_HAIR,            ge), false);
+				DrawFaceStringLabel(w, PFW_WIDGET_EYEBROWS,              STR_FACE_EYEBROWS,    GetPlayerFaceBits(*pf, PFV_EYEBROWS,        ge), false);
+				DrawFaceStringLabel(w, PFW_WIDGET_EYECOLOUR,             STR_FACE_EYECOLOUR,   GetPlayerFaceBits(*pf, PFV_EYE_COLOUR,      ge), false);
+				DrawFaceStringLabel(w, PFW_WIDGET_GLASSES,               STR_FACE_GLASSES,     GetPlayerFaceBits(*pf, PFV_GLASSES,         ge), false);
+				DrawFaceStringLabel(w, PFW_WIDGET_NOSE,                  STR_FACE_NOSE,        GetPlayerFaceBits(*pf, PFV_NOSE,            ge), false);
+				DrawFaceStringLabel(w, PFW_WIDGET_CHIN,                  STR_FACE_CHIN,        GetPlayerFaceBits(*pf, PFV_CHIN,            ge), false);
+				DrawFaceStringLabel(w, PFW_WIDGET_JACKET,                STR_FACE_JACKET,      GetPlayerFaceBits(*pf, PFV_JACKET,          ge), false);
+				DrawFaceStringLabel(w, PFW_WIDGET_COLLAR,                STR_FACE_COLLAR,      GetPlayerFaceBits(*pf, PFV_COLLAR,          ge), false);
+			}
+
+			/* Draw the player face picture */
+			DrawPlayerFace(*pf, GetPlayer((PlayerID)w->window_number)->player_color, 2, 16);
+			break;
+
+		case WE_CLICK:
+			switch (e->we.click.widget) {
+				/* Toggle size, advanced/simple face selection */
+				case PFW_WIDGET_TOGGLE_LARGE_SMALL:
+				case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON:
+					DoCommandP(0, 0, *pf, NULL, CMD_SET_PLAYER_FACE);
+					DeleteWindow(w);
+					DoSelectPlayerFace((PlayerID)w->window_number, !WP(w, facesel_d).advanced);
+					break;
+
+				/* Cancel button */
+				case PFW_WIDGET_CANCEL:
+					DeleteWindow(w);
+					break;
+
+				/* OK button */
+				case PFW_WIDGET_ACCEPT:
+					DoCommandP(0, 0, *pf, NULL, CMD_SET_PLAYER_FACE);
+					DeleteWindow(w);
+					break;
+
+				/* Load button */
+				case PFW_WIDGET_LOAD:
+					*pf = _player_face;
+					ScaleAllPlayerFaceBits(*pf);
+					ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0);
+					SetWindowDirty(w);
+					break;
+
+				/* 'Player face number' button, view and/or set player face number */
+				case PFW_WIDGET_FACECODE:
+					SetDParam(0, *pf);
+					ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, w, CS_NUMERAL);
+					break;
+
+				/* Save button */
+				case PFW_WIDGET_SAVE:
+					_player_face = *pf;
+					ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0);
+					break;
+
+				/* Toggle gender (male/female) button */
+				case PFW_WIDGET_MALE:
+				case PFW_WIDGET_FEMALE:
+					SetPlayerFaceBits(*pf, PFV_GENDER, ge, e->we.click.widget - PFW_WIDGET_MALE);
+					ScaleAllPlayerFaceBits(*pf);
+					SetWindowDirty(w);
+					break;
+
+				/* Randomize face button */
+				case PFW_WIDGET_RANDOM_NEW_FACE:
+					RandomPlayerFaceBits(*pf, ge, WP(w, facesel_d).advanced);
+					SetWindowDirty(w);
+					break;
+
+				/* Toggle ethnicity (european/african) button */
+				case PFW_WIDGET_ETHNICITY_EUR:
+				case PFW_WIDGET_ETHNICITY_AFR:
+					SetPlayerFaceBits(*pf, PFV_ETHNICITY, ge, e->we.click.widget - PFW_WIDGET_ETHNICITY_EUR);
+					ScaleAllPlayerFaceBits(*pf);
+					SetWindowDirty(w);
+					break;
+
+				default:
+					/* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function.
+					* Therefor is this combined function.
+					* First it checks which PlayerFaceVariable will be change and then
+					* a: invert the value for boolean variables
+					* or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */
+					if (WP(w, facesel_d).advanced && e->we.click.widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && e->we.click.widget <= PFW_WIDGET_GLASSES_R) {
+						PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited
+
+						if (e->we.click.widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons
+							switch (e->we.click.widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) {
+								default: NOT_REACHED();
+								case 0: pfv = is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button
+								case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button
+							}
+							SetPlayerFaceBits(*pf, pfv, ge, !GetPlayerFaceBits(*pf, pfv, ge));
+							ScaleAllPlayerFaceBits(*pf);
+
+						} else { // Value buttons
+							switch ((e->we.click.widget - PFW_WIDGET_EYECOLOUR_L) / 3) {
+								default: NOT_REACHED();
+								case 0: pfv = PFV_EYE_COLOUR; break;  // Eye colour buttons
+								case 1: pfv = PFV_CHIN; break;        // Chin buttons
+								case 2: pfv = PFV_EYEBROWS; break;    // Eyebrows buttons
+								case 3: pfv = is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons
+								case 4: pfv = PFV_NOSE; break;        // Nose buttons
+								case 5: pfv = PFV_HAIR; break;        // Hair buttons
+								case 6: pfv = PFV_JACKET; break;      // Jacket buttons
+								case 7: pfv = PFV_COLLAR; break;      // Collar buttons
+								case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons
+								case 9: pfv = PFV_GLASSES; break;     // Glasses buttons
+							}
+							/* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */
+							IncreasePlayerFaceBits(*pf, pfv, ge, (((e->we.click.widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1);
+						}
+
+						SetWindowDirty(w);
+					}
+					break;
+			}
+			break;
+
+		case WE_ON_EDIT_TEXT:
+			/* Set a new player face number */
+			if (!StrEmpty(e->we.edittext.str)) {
+				*pf = strtoul(e->we.edittext.str, NULL, 10);
+				ScaleAllPlayerFaceBits(*pf);
+				ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0);
+				SetWindowDirty(w);
+			} else {
+				ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_ERR, 0, 0);
+			}
+			break;
+	}
+}
+
+/** normal/simple player face selection window description */
 static const WindowDesc _select_player_face_desc = {
-	WDP_AUTO, WDP_AUTO, 190, 149, 190, 149,
+	WDP_AUTO, WDP_AUTO, 190, 163, 190, 163,
 	WC_PLAYER_FACE, WC_NONE,
 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 	_select_player_face_widgets,
 	SelectPlayerFaceWndProc
 };
 
+/** advanced player face selection window description */
+static const WindowDesc _select_player_face_adv_desc = {
+	WDP_AUTO, WDP_AUTO, 220, 220, 220, 220,
+	WC_PLAYER_FACE, WC_NONE,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+	_select_player_face_adv_widgets,
+	SelectPlayerFaceWndProc
+};
+
+/**
+ * Open the simple/advanced player face selection window
+ *
+ * @param player the player which face shall be edited
+ * @param adv    simple or advanced player face selection window
+ *
+ * @pre is player a valid player
+ */
+static void DoSelectPlayerFace(PlayerID player, bool adv)
+{
+	if (!IsValidPlayer(player)) return;
+
+	Window *w = AllocateWindowDescFront(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, player); // simple or advanced window
+
+	if (w != NULL) {
+		w->caption_color = w->window_number;
+		WP(w, facesel_d).face = GetPlayer((PlayerID)w->window_number)->face;
+		WP(w, facesel_d).advanced = adv;
+	}
+}
+
+
 /* Names of the widgets. Keep them in the same order as in the widget array */
 enum PlayerCompanyWindowWidgets {
 	PCW_WIDGET_CLOSEBOX = 0,
@@ -602,17 +976,22 @@
 {   WIDGETS_END},
 };
 
+
+/**
+ * Draws text "Vehicles:" and number of all vehicle types, or "(none)"
+ * @param player ID of player to print statistics of
+ */
 static void DrawPlayerVehiclesAmount(PlayerID player)
 {
 	const int x = 110;
-	int y = 72;
+	int y = 63;
 	const Vehicle *v;
 	uint train = 0;
 	uint road  = 0;
 	uint air   = 0;
 	uint ship  = 0;
 
-	DrawString(x, y, STR_7039_VEHICLES, 0);
+	DrawString(x, y, STR_7039_VEHICLES, TC_FROMSTRING);
 
 	FOR_ALL_VEHICLES(v) {
 		if (v->owner == player) {
@@ -627,29 +1006,29 @@
 	}
 
 	if (train + road + air + ship == 0) {
-		DrawString(x + 70, y, STR_7042_NONE, 0);
+		DrawString(x + 70, y, STR_7042_NONE, TC_FROMSTRING);
 	} else {
 		if (train != 0) {
 			SetDParam(0, train);
-			DrawString(x + 70, y, STR_TRAINS, 0);
+			DrawString(x + 70, y, STR_TRAINS, TC_FROMSTRING);
 			y += 10;
 		}
 
 		if (road != 0) {
 			SetDParam(0, road);
-			DrawString(x + 70, y, STR_ROAD_VEHICLES, 0);
+			DrawString(x + 70, y, STR_ROAD_VEHICLES, TC_FROMSTRING);
 			y += 10;
 		}
 
 		if (air != 0) {
 			SetDParam(0, air);
-			DrawString(x + 70, y, STR_AIRCRAFT, 0);
+			DrawString(x + 70, y, STR_AIRCRAFT, TC_FROMSTRING);
 			y += 10;
 		}
 
 		if (ship != 0) {
 			SetDParam(0, ship);
-			DrawString(x + 70, y, STR_SHIPS, 0);
+			DrawString(x + 70, y, STR_SHIPS, TC_FROMSTRING);
 		}
 	}
 }
@@ -662,26 +1041,33 @@
 				 (p->share_owners[3] == owner);
 }
 
+/**
+ * Draws list of all companies with shares
+ * @param p pointer to the Player structure
+ */
 static void DrawCompanyOwnerText(const Player *p)
 {
 	const Player *p2;
-	int num = -1;
+	uint num = 0;
+	const byte height = GetCharacterHeight(FS_NORMAL);
 
 	FOR_ALL_PLAYERS(p2) {
 		uint amt = GetAmountOwnedBy(p, p2->index);
 		if (amt != 0) {
-			num++;
+			SetDParam(0, amt * 25);
+			SetDParam(1, p2->index);
 
-			SetDParam(num * 2 + 0, amt * 25);
-			SetDParam(num * 2 + 1, p2->index);
-
-			if (num != 0) break;
+			DrawString(120, (num++) * height + 116, STR_707D_OWNED_BY, TC_FROMSTRING);
 		}
 	}
-
-	if (num >= 0) DrawString(120, 124, STR_707D_OWNED_BY + num, 0);
 }
 
+/**
+ * Player company window event definition
+ *
+ * @param w window pointer
+ * @param e event been triggered
+ */
 static void PlayerCompanyWndProc(Window *w, WindowEvent *e)
 {
 	switch (e->event) {
@@ -689,34 +1075,34 @@
 			const Player *p = GetPlayer((PlayerID)w->window_number);
 			bool local = w->window_number == _local_player;
 
-			SetWindowWidgetHiddenState(w, PCW_WIDGET_NEW_FACE,       !local);
-			SetWindowWidgetHiddenState(w, PCW_WIDGET_COLOR_SCHEME,   !local);
-			SetWindowWidgetHiddenState(w, PCW_WIDGET_PRESIDENT_NAME, !local);
-			SetWindowWidgetHiddenState(w, PCW_WIDGET_COMPANY_NAME,   !local);
+			w->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE,       !local);
+			w->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME,   !local);
+			w->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local);
+			w->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME,   !local);
 			w->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_house == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
 			if (local && p->location_of_house != 0) w->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
-			SetWindowWidgetDisabledState(w, PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0);
-			SetWindowWidgetHiddenState(w, PCW_WIDGET_RELOCATE_HQ,      !local || p->location_of_house == 0);
-			SetWindowWidgetHiddenState(w, PCW_WIDGET_BUY_SHARE,        local);
-			SetWindowWidgetHiddenState(w, PCW_WIDGET_SELL_SHARE,       local);
-			SetWindowWidgetHiddenState(w, PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
+			w->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0);
+			w->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ,      !local || p->location_of_house == 0);
+			w->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE,        local);
+			w->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE,       local);
+			w->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
 
 			if (!local) {
 				if (_patches.allow_shares) { // Shares are allowed
 					/* If all shares are owned by someone (none by nobody), disable buy button */
-					SetWindowWidgetDisabledState(w, PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 ||
+					w->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 ||
 							/* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */
 							(GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) ||
 							/* Spectators cannot do anything of course */
 							_local_player == PLAYER_SPECTATOR);
 
 					/* If the player doesn't own any shares, disable sell button */
-					SetWindowWidgetDisabledState(w, PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) ||
+					w->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) ||
 							/* Spectators cannot do anything of course */
 							_local_player == PLAYER_SPECTATOR);
 				} else { // Shares are not allowed, disable buy/sell buttons
-					DisableWindowWidget(w, PCW_WIDGET_BUY_SHARE);
-					DisableWindowWidget(w, PCW_WIDGET_SELL_SHARE);
+					w->DisableWidget(PCW_WIDGET_BUY_SHARE);
+					w->DisableWidget(PCW_WIDGET_SELL_SHARE);
 				}
 			}
 
@@ -725,23 +1111,30 @@
 
 			DrawWindowWidgets(w);
 
-			SetDParam(0, p->inaugurated_year);
-			DrawString(110, 25, STR_7038_INAUGURATED, 0);
-
-			DrawPlayerVehiclesAmount((PlayerID)w->window_number);
-
-			DrawString(110, 48, STR_7006_COLOR_SCHEME, 0);
-			/* Draw company-colour bus */
-			DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 49);
-
+			/* Player face */
 			DrawPlayerFace(p->face, p->player_color, 2, 16);
 
+			/* "xxx (Manager)" */
 			SetDParam(0, p->index);
 			DrawStringMultiCenter(48, 141, STR_7037_PRESIDENT, 94);
 
+			/* "Inaugurated:" */
+			SetDParam(0, p->inaugurated_year);
+			DrawString(110, 23, STR_7038_INAUGURATED, TC_FROMSTRING);
+
+			/* "Colour scheme:" */
+			DrawString(110, 43, STR_7006_COLOR_SCHEME, TC_FROMSTRING);
+			/* Draw company-colour bus */
+			DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 44);
+
+			/* "Vehicles:" */
+			DrawPlayerVehiclesAmount((PlayerID)w->window_number);
+
+			/* "Company value:" */
 			SetDParam(0, CalculateCompanyValue(p));
-			DrawString(110, 114, STR_7076_COMPANY_VALUE, 0);
+			DrawString(110, 106, STR_7076_COMPANY_VALUE, TC_FROMSTRING);
 
+			/* Shares list */
 			DrawCompanyOwnerText(p);
 
 			break;
@@ -749,15 +1142,7 @@
 
 		case WE_CLICK:
 			switch (e->we.click.widget) {
-				case PCW_WIDGET_NEW_FACE: {
-					Window *wf = AllocateWindowDescFront(&_select_player_face_desc, w->window_number);
-					if (wf != NULL) {
-						wf->caption_color = w->window_number;
-						WP(wf, facesel_d).face = GetPlayer((PlayerID)wf->window_number)->face;
-						WP(wf, facesel_d).gender = 0;
-					}
-					break;
-				}
+				case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace((PlayerID)w->window_number, false); break;
 
 				case PCW_WIDGET_COLOR_SCHEME: {
 					Window *wf = AllocateWindowDescFront(_loaded_newgrf_features.has_2CC ? &_select_player_livery_2cc_desc : &_select_player_livery_desc, w->window_number);
@@ -765,7 +1150,7 @@
 						wf->caption_color = wf->window_number;
 						WP(wf, livery_d).livery_class = LC_OTHER;
 						WP(wf, livery_d).sel = 1;
-						LowerWindowWidget(wf, 2);
+						wf->LowerWidget(2);
 					}
 					break;
 				}
@@ -791,9 +1176,9 @@
 					if (tile == 0) {
 						if ((byte)w->window_number != _local_player)
 							return;
-						SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, 1, w);
+						SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, w);
 						SetTileSelectSize(2, 2);
-						LowerWindowWidget(w, PCW_WIDGET_BUILD_VIEW_HQ);
+						w->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ);
 						InvalidateWidget(w, PCW_WIDGET_BUILD_VIEW_HQ);
 					} else {
 						ScrollMainWindowToTile(tile);
@@ -802,9 +1187,9 @@
 				}
 
 				case PCW_WIDGET_RELOCATE_HQ:
-					SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, 1, w);
+					SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, w);
 					SetTileSelectSize(2, 2);
-					LowerWindowWidget(w, PCW_WIDGET_RELOCATE_HQ);
+					w->LowerWidget(PCW_WIDGET_RELOCATE_HQ);
 					InvalidateWidget(w, PCW_WIDGET_RELOCATE_HQ);
 					break;
 
@@ -816,15 +1201,11 @@
 					DoCommandP(0, w->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN));
 					break;
 
-				#ifdef ENABLE_NETWORK
+#ifdef ENABLE_NETWORK
 				case PCW_WIDGET_COMPANY_PASSWORD:
-					if (w->window_number == _local_player) {
-						WP(w, def_d).byte_1 = 2;
-						ShowQueryString(BindCString(_network_player_info[_local_player].password),
-							STR_SET_COMPANY_PASSWORD, sizeof(_network_player_info[_local_player].password), 250, w, CS_ALPHANUMERAL);
-					}
+					if (w->window_number == _local_player) ShowNetworkCompanyPasswordWindow();
 					break;
-				#endif /* ENABLE_NETWORK */
+#endif /* ENABLE_NETWORK */
 			}
 			break;
 
@@ -846,15 +1227,13 @@
 
 		case WE_DESTROY:
 			DeleteWindowById(WC_PLAYER_FACE, w->window_number);
+			if (w->window_number == _local_player) DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
 			break;
 
-		case WE_ON_EDIT_TEXT: {
-			char *b = e->we.edittext.str;
+		case WE_ON_EDIT_TEXT:
+			if (StrEmpty(e->we.edittext.str)) return;
 
-			/* empty string is allowed for password */
-			if (*b == '\0' && WP(w, def_d).byte_1 != 2) return;
-
-			_cmd_text = b;
+			_cmd_text = e->we.edittext.str;
 			switch (WP(w, def_d).byte_1) {
 				case 0: /* Change president name */
 					DoCommandP(0, 0, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT));
@@ -862,15 +1241,8 @@
 				case 1: /* Change company name */
 					DoCommandP(0, 0, 0, NULL, CMD_CHANGE_COMPANY_NAME | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME));
 					break;
-				#ifdef ENABLE_NETWORK
-				case 2: /* Change company password */
-					if (*b == '\0') *b = '*'; // empty password is a '*' because of console argument
-					NetworkChangeCompanyPassword(1, &b);
-					break;
-				#endif /* ENABLE_NETWORK */
 			}
 			break;
-		}
 	}
 }
 
@@ -1025,10 +1397,10 @@
 		/* Draw Highscore peepz */
 		for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 			SetDParam(0, i + 1);
-			DrawString(x + 40, y + 140 + (i * 55), STR_0212, 0x10);
+			DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
 
 			if (hs[i].company[0] != '\0') {
-				uint16 colour = (WP(w, highscore_d).rank == (int8)i) ? 0x3 : 0x10; // draw new highscore in red
+				TextColour colour = (WP(w, highscore_d).rank == (int8)i) ? TC_RED : TC_BLACK; // draw new highscore in red
 
 				DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
 				SetDParam(0, hs[i].title);