src/ai/api/ai_list.hpp
branchnoai
changeset 9579 632263c0cf5a
child 9584 fa45068a210b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/ai/api/ai_list.hpp	Thu Apr 12 11:37:24 2007 +0000
@@ -0,0 +1,233 @@
+/* $Id$ */
+
+/** @file ai_list.hpp a linked list which can keep item/value pairs */
+
+#ifndef AI_LIST_HPP
+#define AI_LIST_HPP
+
+#include "ai_object.hpp"
+#include <map>
+#include <set>
+
+class AIListSorter;
+
+/**
+ * Class that creates a linked list which can keep item/value pairs.
+ */
+class AIList : public AIObject {
+private:
+	AIListSorter *sorter;
+
+public:
+	typedef std::set<int32> AIItemList;
+	typedef std::map<int32, AIItemList> AIListBucket;
+	typedef std::map<int32, int32> AIListMap;
+
+	AIListMap items;           ///< The items in the list
+	AIListBucket buckets;      ///< The items in the list, sorted by value
+
+public:
+
+	/**
+	 * The name of the class, needed by several sub-processes.
+	 */
+	static const char *GetClassName() { return "AIList"; }
+
+	/**
+	 * Constructor of the AIList.
+	 */
+	AIList();
+
+	/**
+	 * Destructor of the AIList.
+	 */
+	~AIList();
+
+	/**
+	 * Clear the list, making Count() returning 0 and IsEmpty() returning true.
+	 */
+	void Clear();
+
+	/**
+	 * Add a single item to the list.
+	 * @param item the item to add. Should be unique, otherwise it is ignored.
+	 * @note the value is set to 0 by default.
+	 */
+	void AddItem(int32 item);
+
+	/**
+	 * Remove a single item from the list.
+	 * @param item the item to remove. If not existing, it is ignored.
+	 */
+	void RemoveItem(int32 item);
+
+	/**
+	 * Check if an item is in the list.
+	 * @param item the item to check for.
+	 * @return true if the item is in the list.
+	 */
+	bool HasItem(int32 item);
+
+	/**
+	 * Go to the beginning of the list.
+	 * @return the item value of the first item.
+	 */
+	int32 Begin();
+
+	/**
+	 * Go to the next item in the list.
+	 * @return the item value of the next item.
+	 * @note returns 0 if beyond end-of-list. Use HasNext() to check for end-of-list.
+	 */
+	int32 Next();
+
+	/**
+	 * Check if a list is empty.
+	 * @return true if the list is empty.
+	 **/
+	bool IsEmpty();
+
+	/**
+	 * Check if there is a next element. In other words, if this is true,
+	 *   Next() will return a valid item.
+	 * @return true if there is a next item.
+	 */
+	bool HasNext();
+
+	/**
+	 * Returns the amount of items in the list.
+	 * @return amount of items in the list.
+	 */
+	int32 Count();
+
+	/**
+	 * Get the value that belongs to this item.
+	 * @param item the item to get the value from
+	 * @return the value that belongs to this item.
+	 */
+	int32 GetValue(int32 item);
+
+	/**
+	 * Sort this list by item-value.
+	 * @param ascending if true, lowest value is on top, else at bottom.
+	 * @note the current item stays at the same place.
+	 */
+	void SortByItem(bool ascending);
+
+	/**
+	 * Sort this list by the value of the items.
+	 * @param ascending if true, lowest value is on top, else at bottom.
+	 * @note the current item stays at the same place.
+	 */
+	void SortByValue(bool ascending);
+
+	/**
+	 * Removes all items with a higher value than 'value'.
+	 * @param value the value above which all items are removed.
+	 */
+	void RemoveAboveValue(int32 value);
+
+	/**
+	 * Removes all items with a lower value than 'value'.
+	 * @param value the value below which all items are removed.
+	 */
+	void RemoveBelowValue(int32 value);
+
+	/**
+	 * Removes all items with a value above start and below end.
+	 * @param start the lower bound of the to be removed values (exclusive).
+	 * @param end   the upper bound of the to be removed valuens (exclusive).
+	 */
+	void RemoveBetweenValue(int32 start, int32 end);
+
+	/**
+	 * Remove all items with this value.
+	 * @param value the value to remove.
+	 */
+	void RemoveValue(int32 value);
+
+	/**
+	 * Keep all items with a higher value than 'value'.
+	 * @param value the value above which all items are kept.
+	 */
+	void KeepAboveValue(int32 value);
+
+	/**
+	 * Keep all items with a lower value than 'value'.
+	 * @param value the value below which all items are kept.
+	 */
+	void KeepBelowValue(int32 value);
+
+	/**
+	 * Keep all items with a value above start and below end.
+	 * @param start the lower bound of the to be kept values (exclusive).
+	 * @param end   the upper bound of the to be kept values (exclusive).
+	 */
+	void KeepBetweenValue(int32 start, int32 end);
+
+	/**
+	 * Keep all items with this value.
+	 * @param value the value to keep.
+	 **/
+	void KeepValue(int32 value);
+
+	/**
+	 * The definition how valuators should look.
+	 */
+	class Valuator {
+	public:
+		virtual ~Valuator() {}
+
+		virtual int32 Valuate(const int32 item) = 0;
+	};
+
+	/**
+	 * Give all items a value defined by the valuator you give.
+	 * @note the valuator should be a valid instance.
+	 */
+	void Valuate(AIList::Valuator *proc);
+};
+
+#ifdef DEFINE_SQUIRREL_CLASS
+namespace SQConvert {
+	/* Allow inner classes/structs to be used as Squirrel parameters */
+	template <> AIList::Valuator *GetParam(ForceType<AIList::Valuator *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIList::Valuator *)instance; }
+
+	/* Allow AIList to be used as Squirrel parameter */
+	template <> AIList *GetParam(ForceType<AIList *>, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIList *)instance; }
+}; // namespace SQConvert
+
+void SQAIListRegister(Squirrel *engine) {
+	DefSQClass <AIList> SQAIList("AIList");
+	SQAIList.PreRegister(engine);
+	SQAIList.AddConstructor(engine);
+
+	SQAIList.DefSQStaticMethod(engine, &AIList::GetClassName, "GetClassName", 1, "x");
+
+	SQAIList.DefSQMethod(engine, &AIList::Clear,              "Clear",              1, "x");
+	SQAIList.DefSQMethod(engine, &AIList::AddItem,            "AddItem",            2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::RemoveItem,         "RemoveItem",         2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::HasItem,            "HasItem",            2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::Begin,              "Begin",              1, "x");
+	SQAIList.DefSQMethod(engine, &AIList::Next,               "Next",               1, "x");
+	SQAIList.DefSQMethod(engine, &AIList::IsEmpty,            "IsEmpty",            1, "x");
+	SQAIList.DefSQMethod(engine, &AIList::HasNext,            "HasNext",            1, "x");
+	SQAIList.DefSQMethod(engine, &AIList::Count,              "Count",              1, "x");
+	SQAIList.DefSQMethod(engine, &AIList::GetValue,           "GetValue",           2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::SortByItem,         "SortByItem",         2, "xb");
+	SQAIList.DefSQMethod(engine, &AIList::SortByValue,        "SortByValue",        2, "xb");
+	SQAIList.DefSQMethod(engine, &AIList::RemoveAboveValue,   "RemoveAboveValue",   2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::RemoveBelowValue,   "RemoveBelowValue",   2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::RemoveBetweenValue, "RemoveBetweenValue", 3, "xii");
+	SQAIList.DefSQMethod(engine, &AIList::RemoveValue,        "RemoveValue",        2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::KeepAboveValue,     "KeepAboveValue",     2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::KeepBelowValue,     "KeepBelowValue",     2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::KeepBetweenValue,   "KeepBetweenValue",   3, "xii");
+	SQAIList.DefSQMethod(engine, &AIList::KeepValue,          "KeepValue",          2, "xi");
+	SQAIList.DefSQMethod(engine, &AIList::Valuate,            "Valuate",            2, "xp");
+
+	SQAIList.PostRegister(engine);
+}
+#endif /* DEFINE_SQUIRREL_CLASS */
+
+#endif /* AI_LIST_HPP */