--- a/src/roadveh_gui.cpp Sun Apr 06 14:12:19 2008 +0000
+++ b/src/roadveh_gui.cpp Sun Apr 06 23:07:42 2008 +0000
@@ -109,15 +109,29 @@
* 0, we draw enough vehicles for 10 standard vehicle lengths. */
int max_length = (count == 0) ? 80 : count * 8;
- for (int dx = 0 ; v != NULL && dx < max_length ; dx += v->u.road.cached_veh_length, v = v->Next()) {
- if (dx + v->u.road.cached_veh_length > 0 && dx <= max_length) {
+ /* Width of highlight box */
+ int highlight_w = 0;
+
+ for (int dx = 0; v != NULL && dx < max_length ; v = v->Next()) {
+ int width = v->u.road.cached_veh_length;
+
+ if (dx + width > 0 && dx <= max_length) {
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
DrawSprite(v->GetImage(DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6);
if (v->index == selection) {
- DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY);
+ /* Set the highlight position */
+ highlight_w = RoadVehLengthToPixels(width);
+ } else if (_cursor.vehchain && highlight_w != 0) {
+ highlight_w += RoadVehLengthToPixels(width);
}
}
+
+ dx += width;
+ }
+
+ if (highlight_w != 0) {
+ DrawFrameRect(x - 1, y - 1, x - 1 + highlight_w, y + 12, 15, FR_BORDERONLY);
}
}