--- a/src/town_type.h Sun Apr 06 14:12:19 2008 +0000
+++ b/src/town_type.h Sun Apr 06 23:07:42 2008 +0000
@@ -35,12 +35,19 @@
RATING_MAXIMUM = RATING_OUTSTANDING,
+ RATING_INITIAL = 500, ///< initial rating
+
/* RATINGS AFFECTING NUMBERS */
RATING_TREE_DOWN_STEP = -35,
RATING_TREE_MINIMUM = RATING_MINIMUM,
RATING_TREE_UP_STEP = 7,
RATING_TREE_MAXIMUM = 220,
+ RATING_GROWTH_UP_STEP = 5, ///< when a town grows, all players have rating increased a bit ...
+ RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE
+ RATING_STATION_UP_STEP = 12, ///< when a town grows, player gains reputation for all well serviced stations ...
+ RATING_STATION_DOWN_STEP = -15, ///< ... but loses for bad serviced stations
+
RATING_TUNNEL_BRIDGE_DOWN_STEP = -250,
RATING_TUNNEL_BRIDGE_MINIMUM = 0,
@@ -66,6 +73,8 @@
TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
+ TL_RANDOM, ///< Random town layout
+
NUM_TLS, ///< Number of town layouts
};