src/town_type.h
branchnoai
changeset 9869 6404afe43575
parent 9723 eee46cb39750
child 10715 6bdf79ffb022
--- a/src/town_type.h	Sun Apr 06 14:12:19 2008 +0000
+++ b/src/town_type.h	Sun Apr 06 23:07:42 2008 +0000
@@ -35,12 +35,19 @@
 
 	RATING_MAXIMUM = RATING_OUTSTANDING,
 
+	RATING_INITIAL = 500, ///< initial rating
+
 	/* RATINGS AFFECTING NUMBERS */
 	RATING_TREE_DOWN_STEP = -35,
 	RATING_TREE_MINIMUM   = RATING_MINIMUM,
 	RATING_TREE_UP_STEP   = 7,
 	RATING_TREE_MAXIMUM   = 220,
 
+	RATING_GROWTH_UP_STEP    =   5, ///< when a town grows, all players have rating increased a bit ...
+	RATING_GROWTH_MAXIMUM    = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE
+	RATING_STATION_UP_STEP   =  12, ///< when a town grows, player gains reputation for all well serviced stations ...
+	RATING_STATION_DOWN_STEP = -15, ///< ... but loses for bad serviced stations
+
 	RATING_TUNNEL_BRIDGE_DOWN_STEP = -250,
 	RATING_TUNNEL_BRIDGE_MINIMUM   = 0,
 
@@ -66,6 +73,8 @@
 	TL_2X2_GRID,         ///< Geometric 2x2 grid algorithm
 	TL_3X3_GRID,         ///< Geometric 3x3 grid algorithm
 
+	TL_RANDOM,           ///< Random town layout
+
 	NUM_TLS,             ///< Number of town layouts
 };