src/macros.h
branchcpp_gui
changeset 6308 646711c5feaa
parent 6285 187e3ef04cc9
--- a/src/macros.h	Sun Apr 15 17:04:44 2007 +0000
+++ b/src/macros.h	Sat Apr 21 08:23:57 2007 +0000
@@ -82,9 +82,9 @@
 
 
 /* checking more bits. Maybe unneccessary, but easy to use */
-#define HASBITS(x,y) ((x) & (y))
-#define SETBITS(x,y) ((x) |= (y))
-#define CLRBITS(x,y) ((x) &= ~(y))
+#define HASBITS(x, y) ((x) & (y))
+#define SETBITS(x, y) ((x) |= (y))
+#define CLRBITS(x, y) ((x) &= ~(y))
 
 #define GENERAL_SPRITE_COLOR(color) ((color) + PALETTE_RECOLOR_START)
 #define PLAYER_SPRITE_COLOR(owner) (GENERAL_SPRITE_COLOR(_player_colors[owner]))
@@ -98,7 +98,7 @@
 /* Returns x with the first bit that is not zero, counted from the left, set
  * to zero. So, 10110100 returns 10110000, 00000001 returns 00000000, etc.
  */
-#define KILL_FIRST_BIT(x) _ffb_64[(x)+64]
+#define KILL_FIRST_BIT(x) _ffb_64[(x) + 64]
 
 static inline int FindFirstBit2x64(int value)
 {
@@ -133,13 +133,13 @@
 #define HAS_SINGLE_BIT(a) ( ((a) & ((a) - 1)) == 0)
 
 /* [min,max), strictly less than */
-#define IS_BYTE_INSIDE(a,min,max) ((byte)((a)-(min)) < (byte)((max)-(min)))
-#define IS_INT_INSIDE(a,min,max) ((uint)((a)-(min)) < (uint)((max)-(min)))
+#define IS_BYTE_INSIDE(a, min, max) ((byte)((a) - (min)) < (byte)((max) - (min)))
+#define IS_INT_INSIDE(a, min, max) ((uint)((a) - (min)) < (uint)((max) - (min)))
 
 
-#define CHANCE16(a,b) ((uint16)Random() <= (uint16)((65536 * (a)) / (b)))
-#define CHANCE16R(a,b,r) ((uint16)(r=Random()) <= (uint16)((65536 * (a)) / (b)))
-#define CHANCE16I(a,b,v) ((uint16)(v) <= (uint16)((65536 * (a)) / (b)))
+#define CHANCE16(a, b) ((uint16)Random() <= (uint16)((65536 * (a)) / (b)))
+#define CHANCE16R(a, b, r) ((uint16)(r = Random()) <= (uint16)((65536 * (a)) / (b)))
+#define CHANCE16I(a, b, v) ((uint16)(v) <= (uint16)((65536 * (a)) / (b)))
 
 
 #define for_each_bit(_i, _b)            \