--- a/src/misc_cmd.cpp Sun Apr 15 17:04:44 2007 +0000
+++ b/src/misc_cmd.cpp Sat Apr 21 08:23:57 2007 +0000
@@ -20,6 +20,7 @@
/** Change the player's face.
* @param tile unused
+ * @param flags operation to perform
* @param p1 unused
* @param p2 face bitmasked
*/
@@ -38,6 +39,7 @@
/** Change the player's company-colour
* @param tile unused
+ * @param flags operation to perform
* @param p1 bitstuffed:
* p1 bits 0-7 scheme to set
* p1 bits 8-9 set in use state or first/second colour
@@ -117,6 +119,7 @@
/** Increase the loan of your company.
* @param tile unused
+ * @param flags operation to perform
* @param p1 unused
* @param p2 when set, loans the maximum amount in one go (press CTRL)
*/
@@ -146,6 +149,7 @@
/** Decrease the loan of your company.
* @param tile unused
+ * @param flags operation to perform
* @param p1 unused
* @param p2 when set, pays back the maximum loan permitting money (press CTRL)
*/
@@ -186,6 +190,7 @@
/** Change the name of the company.
* @param tile unused
+ * @param flags operation to perform
* @param p1 unused
* @param p2 unused
*/
@@ -213,6 +218,7 @@
/** Change the name of the president.
* @param tile unused
+ * @param flags operation to perform
* @param p1 unused
* @param p2 unused
*/
@@ -251,6 +257,7 @@
* the game is unpaused. A counter is used instead of a boolean value
* to have more control over the game when saving/loading, etc.
* @param tile unused
+ * @param flags operation to perform
* @param p1 0 = decrease pause counter; 1 = increase pause counter
* @param p2 unused
*/
@@ -269,6 +276,7 @@
* This is normally only enabled in offline mode, but if there is a debug
* build, you can cheat (to test).
* @param tile unused
+ * @param flags operation to perform
* @param p1 the amount of money to receive (if negative), or spend (if positive)
* @param p2 unused
*/
@@ -286,6 +294,7 @@
* players if you have paid off your loan (either explicitely, or implicitely
* given the fact that you have more money than loan).
* @param tile unused
+ * @param flags operation to perform
* @param p1 the amount of money to transfer; max 20.000.000
* @param p2 the player to transfer the money to
*/
@@ -317,6 +326,7 @@
* in file 'settings_gui.c' _game_setting_info[]; we'll just trust the server it knows
* what to do and does this correctly
* @param tile unused
+ * @param flags operation to perform
* @param p1 the difficulty setting being changed. If it is -1, the difficulty level
* itself is changed. The new value is inside p2
* @param p2 new value for a difficulty setting or difficulty level