src/misc_cmd.cpp
branchcpp_gui
changeset 6308 646711c5feaa
parent 6298 c30fe89622df
--- a/src/misc_cmd.cpp	Sun Apr 15 17:04:44 2007 +0000
+++ b/src/misc_cmd.cpp	Sat Apr 21 08:23:57 2007 +0000
@@ -20,6 +20,7 @@
 
 /** Change the player's face.
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 unused
  * @param p2 face bitmasked
  */
@@ -38,6 +39,7 @@
 
 /** Change the player's company-colour
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 bitstuffed:
  * p1 bits 0-7 scheme to set
  * p1 bits 8-9 set in use state or first/second colour
@@ -117,6 +119,7 @@
 
 /** Increase the loan of your company.
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 unused
  * @param p2 when set, loans the maximum amount in one go (press CTRL)
  */
@@ -146,6 +149,7 @@
 
 /** Decrease the loan of your company.
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 unused
  * @param p2 when set, pays back the maximum loan permitting money (press CTRL)
  */
@@ -186,6 +190,7 @@
 
 /** Change the name of the company.
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 unused
  * @param p2 unused
  */
@@ -213,6 +218,7 @@
 
 /** Change the name of the president.
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 unused
  * @param p2 unused
  */
@@ -251,6 +257,7 @@
  * the game is unpaused. A counter is used instead of a boolean value
  * to have more control over the game when saving/loading, etc.
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 0 = decrease pause counter; 1 = increase pause counter
  * @param p2 unused
  */
@@ -269,6 +276,7 @@
  * This is normally only enabled in offline mode, but if there is a debug
  * build, you can cheat (to test).
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 the amount of money to receive (if negative), or spend (if positive)
  * @param p2 unused
  */
@@ -286,6 +294,7 @@
  * players if you have paid off your loan (either explicitely, or implicitely
  * given the fact that you have more money than loan).
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 the amount of money to transfer; max 20.000.000
  * @param p2 the player to transfer the money to
  */
@@ -317,6 +326,7 @@
  * in file 'settings_gui.c' _game_setting_info[]; we'll just trust the server it knows
  * what to do and does this correctly
  * @param tile unused
+ * @param flags operation to perform
  * @param p1 the difficulty setting being changed. If it is -1, the difficulty level
  *           itself is changed. The new value is inside p2
  * @param p2 new value for a difficulty setting or difficulty level