src/unmovable_map.h
branchcpp_gui
changeset 6308 646711c5feaa
parent 6307 f40e88cff863
--- a/src/unmovable_map.h	Sun Apr 15 17:04:44 2007 +0000
+++ b/src/unmovable_map.h	Sat Apr 21 08:23:57 2007 +0000
@@ -6,88 +6,152 @@
 #define UNMOVABLE_MAP_H
 
 enum {
-	HQ_NUM_TILE = 4,
-	HQ_NUM_SIZE = 5
+	HQ_NUM_TILE = 4, ///< Number of HQ tiles
+	HQ_NUM_SIZE = 5  ///< Number of stages of an HQ
 };
 
+/** Types of unmovable structure */
 enum UnmovableType {
-	UNMOVABLE_TRANSMITTER = 0,
-	UNMOVABLE_LIGHTHOUSE  = 1,
-	UNMOVABLE_STATUE      = 2,
-	UNMOVABLE_OWNED_LAND  = 3,
-	UNMOVABLE_HQ_NORTH    = 0x80,
-	UNMOVABLE_HQ_WEST     = 0x81,
-	UNMOVABLE_HQ_EAST     = 0x82,
-	UNMOVABLE_HQ_SOUTH    = 0x83,
+	UNMOVABLE_TRANSMITTER = 0,    ///< The large antenna
+	UNMOVABLE_LIGHTHOUSE  = 1,    ///< The nice lighthouse
+	UNMOVABLE_STATUE      = 2,    ///< Statue in towns
+	UNMOVABLE_OWNED_LAND  = 3,    ///< Owned land 'flag'
+	UNMOVABLE_HQ_NORTH    = 0x80, ///< Offset for the northern HQ tile
+	UNMOVABLE_HQ_WEST     = 0x81, ///< Offset for the western HQ tile
+	UNMOVABLE_HQ_EAST     = 0x82, ///< Offset for the eastern HQ tile
+	UNMOVABLE_HQ_SOUTH    = 0x83, ///< Offset for the southern HQ tile
 
+	/** End of the HQ (rather end + 1 for IS_INT_INSIDE) */
 	UNMOVABLE_HQ_END      = UNMOVABLE_HQ_NORTH + HQ_NUM_SIZE * HQ_NUM_TILE
 };
 
 
 
+/**
+ * Gets the UnmovableType of the given unmovable tile
+ * @param t the tile to get the type from.
+ * @pre IsTileType(t, MP_UNMOVABLE)
+ * @return the type.
+ */
 static inline UnmovableType GetUnmovableType(TileIndex t)
 {
 	assert(IsTileType(t, MP_UNMOVABLE));
 	return (UnmovableType)_m[t].m5;
 }
 
-
+/**
+ * Does the given tile have a transmitter?
+ * @param t the tile to inspect.
+ * @return true if and only if the tile has a transmitter.
+ */
 static inline bool IsTransmitterTile(TileIndex t)
 {
-	return
-		IsTileType(t, MP_UNMOVABLE) &&
-		GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
+	return IsTileType(t, MP_UNMOVABLE) && GetUnmovableType(t) == UNMOVABLE_TRANSMITTER;
 }
 
-
+/**
+ * Is this unmovable tile an 'owned land' tile?
+ * @param t the tile to inspect.
+ * @pre IsTileType(t, MP_UNMOVABLE)
+ * @return true if and only if the tile is an 'owned land' tile.
+ */
 static inline bool IsOwnedLand(TileIndex t)
 {
 	assert(IsTileType(t, MP_UNMOVABLE));
 	return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND;
 }
 
+/**
+ * Is the given tile (pre-)owned by someone (the little flags)?
+ * @param t the tile to inspect.
+ * @return true if and only if the tile is an 'owned land' tile.
+ */
 static inline bool IsOwnedLandTile(TileIndex t)
 {
 	return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t);
 }
 
+/**
+ * Is this unmovable tile a HQ tile?
+ * @param t the tile to inspect.
+ * @pre IsTileType(t, MP_UNMOVABLE)
+ * @return true if and only if the tile is a HQ tile.
+ */
 static inline bool IsCompanyHQ(TileIndex t)
 {
+	assert(IsTileType(t, MP_UNMOVABLE));
 	return IS_INT_INSIDE(GetUnmovableType(t), UNMOVABLE_HQ_NORTH, UNMOVABLE_HQ_END);
 }
 
+/**
+ * Is this unmovable tile a statue?
+ * @param t the tile to inspect.
+ * @pre IsTileType(t, MP_UNMOVABLE)
+ * @return true if and only if the tile is a statue.
+ */
 static inline bool IsStatue(TileIndex t)
 {
 	assert(IsTileType(t, MP_UNMOVABLE));
 	return GetUnmovableType(t) == UNMOVABLE_STATUE;
 }
 
+/**
+ * Is the given tile a statue?
+ * @param t the tile to inspect.
+ * @return true if and only if the tile is a statue.
+ */
 static inline bool IsStatueTile(TileIndex t)
 {
 	return IsTileType(t, MP_UNMOVABLE) && IsStatue(t);
 }
 
+/**
+ * Get the town of the given statue tile.
+ * @param t the tile of the statue.
+ * @pre IsStatueTile(t)
+ * @return the town the given statue is in.
+ */
 static inline TownID GetStatueTownID(TileIndex t)
 {
-	assert(IsStatue(t));
+	assert(IsStatueTile(t));
 	return _m[t].m2;
 }
 
+/**
+ * Get the 'stage' of the HQ.
+ * @param t a tile of the HQ.
+ * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
+ * @return the 'stage' of the HQ.
+ */
 static inline byte GetCompanyHQSize(TileIndex t)
 {
 	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
 	return GB(_m[t].m5, 2, 3);
 }
 
+/**
+ * Get the 'section' (including stage) of the HQ.
+ * @param t a tile of the HQ.
+ * @pre IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)
+ * @return the 'section' of the HQ.
+ */
 static inline byte GetCompanyHQSection(TileIndex t)
 {
 	assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t));
 	return GB(_m[t].m5, 0, 5);
 }
 
-
+/**
+ * Enlarge the given HQ to the given size. If the new size
+ * is larger than the current size, nothing happens.
+ * @param t the tile of the HQ.
+ * @param size the new size of the HQ.
+ * @pre t is the northern tile of the HQ
+ */
 static inline void EnlargeCompanyHQ(TileIndex t, byte size)
 {
+	assert(GB(GetCompanyHQSection(t), 0, 2) == 0);
+
 	size *= 4;
 	if (size <= _m[t].m5 - UNMOVABLE_HQ_NORTH) return;
 
@@ -98,6 +162,13 @@
 }
 
 
+/**
+ * Make an Unmovable tile.
+ * @note do not use this function directly. Use one of the other Make* functions.
+ * @param t the tile to make unmovable.
+ * @param u the unmovable type of the tile.
+ * @param o the new owner of the tile.
+ */
 static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o)
 {
 	SetTileType(t, MP_UNMOVABLE);
@@ -109,27 +180,51 @@
 }
 
 
+/**
+ * Make a transmitter tile.
+ * @param t the tile to make a transmitter.
+ */
 static inline void MakeTransmitter(TileIndex t)
 {
 	MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE);
 }
 
+/**
+ * Make a lighthouse tile.
+ * @param t the tile to make a transmitter.
+ */
 static inline void MakeLighthouse(TileIndex t)
 {
 	MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE);
 }
 
+/**
+ * Make a statue tile.
+ * @param t the tile to make a statue.
+ * @param o the owner of the statue.
+ * @param town_id the town the statue was built in.
+ */
 static inline void MakeStatue(TileIndex t, Owner o, TownID town_id)
 {
 	MakeUnmovable(t, UNMOVABLE_STATUE, o);
 	_m[t].m2 = town_id;
 }
 
+/**
+ * Make an 'owned land' tile.
+ * @param t the tile to make an 'owned land' tile.
+ * @param o the owner of the land.
+ */
 static inline void MakeOwnedLand(TileIndex t, Owner o)
 {
 	MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o);
 }
 
+/**
+ * Make an HQ with the give tile as it's northern tile.
+ * @param t the tile to make the northern tile of a HQ.
+ * @param o the owner of the HQ.
+ */
 static inline void MakeCompanyHQ(TileIndex t, Owner o)
 {
 	MakeUnmovable(t + TileDiffXY(0, 0), UNMOVABLE_HQ_NORTH, o);