--- a/src/ai/trolly/trolly.cpp Mon Jun 04 16:07:22 2007 +0000
+++ b/src/ai/trolly/trolly.cpp Mon Jun 04 19:32:45 2007 +0000
@@ -1224,7 +1224,7 @@
// Skip the first order if it is a second vehicle
// This to make vehicles go different ways..
if (p->ainew.cur_veh & 1)
- AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_SKIP_ORDER);
+ AI_DoCommand(0, p->ainew.veh_id, 1, DC_EXEC, CMD_SKIP_TO_ORDER);
// 3, 2, 1... go! (give START_STOP command ;))
AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);