--- a/src/blitter/32bpp_base.hpp Sun Jun 17 21:31:00 2007 +0000
+++ b/src/blitter/32bpp_base.hpp Tue Jun 26 23:40:58 2007 +0000
@@ -16,16 +16,102 @@
/* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
- /* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
- /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
- /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
- /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
+ /* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
+ /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color);
+ /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
+ /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
+ /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
+ /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
/* virtual */ int BufferSize(int width, int height);
+ /* virtual */ void PaletteAnimate(uint start, uint count);
+ /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
- static inline uint32 LookupColourInPalette(uint8 index) {
- #define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))
- if (index == 0) return 0x00000000;
- return ARGB(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
+ /**
+ * Compose a colour based on RGB values.
+ */
+ static inline uint ComposeColour(uint a, uint r, uint g, uint b)
+ {
+ return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF);
+ }
+
+ /**
+ * Look up the colour in the current palette.
+ **/
+ static inline uint32 LookupColourInPalette(uint8 index)
+ {
+ if (index == 0) return 0x00000000; // Full transparent pixel */
+ return ComposeColour(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
+ }
+
+ /**
+ * Compose a colour based on RGBA values and the current pixel value.
+ */
+ static inline uint ComposeColourRGBA(uint r, uint g, uint b, uint a, uint current)
+ {
+ uint cr, cg, cb;
+ cr = GB(current, 16, 8);
+ cg = GB(current, 8, 8);
+ cb = GB(current, 0, 8);
+
+ return ComposeColour(0xFF,
+ (r * a + cr * (255 - a)) / 255,
+ (g * a + cg * (255 - a)) / 255,
+ (b * a + cb * (255 - a)) / 255);
+ }
+
+ /**
+ * Compose a colour based on Pixel value, alpha value, and the current pixel value.
+ */
+ static inline uint ComposeColourPA(uint colour, uint a, uint current)
+ {
+ uint r, g, b, cr, cg, cb;
+ r = GB(colour, 16, 8);
+ g = GB(colour, 8, 8);
+ b = GB(colour, 0, 8);
+ cr = GB(current, 16, 8);
+ cg = GB(current, 8, 8);
+ cb = GB(current, 0, 8);
+
+ return ComposeColour(0xFF,
+ (r * a + cr * (255 - a)) / 255,
+ (g * a + cg * (255 - a)) / 255,
+ (b * a + cb * (255 - a)) / 255);
+ }
+
+ /**
+ * Make a pixel looks like it is transparent.
+ * @param colour the colour already on the screen.
+ * @param amount the amount of transparency, times 100.
+ * @return the new colour for the screen.
+ */
+ static inline uint MakeTransparent(uint colour, uint amount)
+ {
+ uint r, g, b;
+ r = GB(colour, 16, 8);
+ g = GB(colour, 8, 8);
+ b = GB(colour, 0, 8);
+
+ return ComposeColour(0xFF, r * amount / 100, g * amount / 100, b * amount / 100);
+ }
+
+ /**
+ * Make a colour grey-based.
+ * @param colour the colour to make grey.
+ * @return the new colour, now grey.
+ */
+ static inline uint MakeGrey(uint colour)
+ {
+ uint r, g, b;
+ r = GB(colour, 16, 8);
+ g = GB(colour, 8, 8);
+ b = GB(colour, 0, 8);
+
+ /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
+ * divide by it to normalize the value to a byte again. See heightmap.cpp for
+ * information about the formula. */
+ colour = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536;
+
+ return ComposeColour(0xFF, colour, colour, colour);
}
};