--- a/src/engine.cpp Mon May 26 20:45:25 2008 +0000
+++ b/src/engine.cpp Tue May 27 00:50:55 2008 +0000
@@ -138,6 +138,7 @@
{
assert(begin <= (uint)el->size());
assert(begin + num_items <= (uint)el->size());
+ if (num_items < 2) return;
qsort(&((*el)[begin]), num_items, sizeof(EngineID), compare);
}
@@ -216,7 +217,7 @@
uint age = e->age;
/* Check for early retirement */
- if (e->player_avail != 0 && !_patches.never_expire_vehicles) {
+ if (e->player_avail != 0 && !_settings.vehicle.never_expire_vehicles) {
int retire_early = e->info.retire_early;
uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
if (retire_early != 0 && age >= retire_early_max_age) {
@@ -229,7 +230,7 @@
if (age < e->duration_phase_1) {
uint start = e->reliability_start;
e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
- } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) {
+ } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings.vehicle.never_expire_vehicles) {
/* We are at the peak of this engines life. It will have max reliability.
* This is also true if the engines never expire. They will not go bad over time */
e->reliability = e->reliability_max;
@@ -292,10 +293,10 @@
CalcEngineReliability(e);
}
- e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
+ e->lifelength = ei->lifelength + _settings.vehicle.extend_vehicle_life;
/* prevent certain engines from ever appearing. */
- if (!HasBit(ei->climates, _opt.landscape)) {
+ if (!HasBit(ei->climates, _settings.game_creation.landscape)) {
e->flags |= ENGINE_AVAILABLE;
e->player_avail = 0;
}