src/tree_gui.cpp
branchNewGRF_ports
changeset 10724 68a692eacf22
child 10731 67db0d431d5e
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/tree_gui.cpp	Mon May 26 20:45:25 2008 +0000
@@ -0,0 +1,189 @@
+/* $Id$ */
+
+/** @file tree_gui.cpp GUIs for building trees. */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "window_gui.h"
+#include "gfx_func.h"
+#include "tilehighlight_func.h"
+#include "player_func.h"
+#include "command_func.h"
+#include "sound_func.h"
+#include "settings_type.h"
+
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "table/tree_land.h"
+
+void PlaceTreesRandomly();
+
+class BuildTreesWindow : public Window
+{
+	uint16 base;
+	uint16 count;
+	int tree_to_plant;
+
+	enum BuildTreesWidgets {
+		BTW_CLOSE,
+		BTW_CAPTION,
+		BTW_BACKGROUND,
+		BTW_TYPE_11,
+		BTW_TYPE_12,
+		BTW_TYPE_13,
+		BTW_TYPE_14,
+		BTW_TYPE_21,
+		BTW_TYPE_22,
+		BTW_TYPE_23,
+		BTW_TYPE_24,
+		BTW_TYPE_31,
+		BTW_TYPE_32,
+		BTW_TYPE_33,
+		BTW_TYPE_34,
+		BTW_TYPE_RANDOM,
+		BTW_MANY_RANDOM,
+	};
+
+public:
+	BuildTreesWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
+	{
+		if (_game_mode != GM_EDITOR) {
+			this->HideWidget(BTW_MANY_RANDOM);
+			int offset = this->widget[BTW_MANY_RANDOM].bottom - this->widget[BTW_MANY_RANDOM].top;
+			this->height -= offset;
+			this->widget[BTW_BACKGROUND].bottom -= offset;
+		}
+		ResetObjectToPlace();
+		this->FindWindowPlacementAndResize(desc);
+	}
+
+	virtual void OnPaint()
+	{
+		static const PalSpriteID tree_sprites[] = {
+			{ 0x655, PAL_NONE }, { 0x663, PAL_NONE }, { 0x678, PAL_NONE }, { 0x62B, PAL_NONE },
+			{ 0x647, PAL_NONE }, { 0x639, PAL_NONE }, { 0x64E, PAL_NONE }, { 0x632, PAL_NONE },
+			{ 0x67F, PAL_NONE }, { 0x68D, PAL_NONE }, { 0x69B, PAL_NONE }, { 0x6A9, PAL_NONE },
+			{ 0x6AF, PAL_NONE }, { 0x6D2, PAL_NONE }, { 0x6D9, PAL_NONE }, { 0x6C4, PAL_NONE },
+			{ 0x6CB, PAL_NONE }, { 0x6B6, PAL_NONE }, { 0x6BD, PAL_NONE }, { 0x6E0, PAL_NONE },
+			{ 0x72E, PAL_NONE }, { 0x734, PAL_NONE }, { 0x74A, PAL_NONE }, { 0x74F, PAL_NONE },
+			{ 0x76B, PAL_NONE }, { 0x78F, PAL_NONE }, { 0x788, PAL_NONE }, { 0x77B, PAL_NONE },
+			{ 0x75F, PAL_NONE }, { 0x774, PAL_NONE }, { 0x720, PAL_NONE }, { 0x797, PAL_NONE },
+			{ 0x79E, PAL_NONE }, { 0x7A5, PALETTE_TO_GREEN }, { 0x7AC, PALETTE_TO_RED }, { 0x7B3, PAL_NONE },
+			{ 0x7BA, PAL_NONE }, { 0x7C1, PALETTE_TO_RED, }, { 0x7C8, PALETTE_TO_PALE_GREEN }, { 0x7CF, PALETTE_TO_YELLOW }, { 0x7D6, PALETTE_TO_RED }
+		};
+
+		this->DrawWidgets();
+
+		int i = this->base = _tree_base_by_landscape[_opt.landscape];
+		int count = this->count = _tree_count_by_landscape[_opt.landscape];
+
+		int x = 18;
+		int y = 54;
+		do {
+			DrawSprite(tree_sprites[i].sprite, tree_sprites[i].pal, x, y);
+			x += 35;
+			if (!(++i & 3)) {
+				x -= 35 * 4;
+				y += 47;
+			}
+		} while (--count);
+	}
+
+	virtual void OnClick(Point pt, int widget)
+	{
+		switch (widget) {
+			case BTW_CLOSE:
+				ResetObjectToPlace();
+				break;
+
+			case BTW_TYPE_11: case BTW_TYPE_12: case BTW_TYPE_13: case BTW_TYPE_14:
+			case BTW_TYPE_21: case BTW_TYPE_22: case BTW_TYPE_23: case BTW_TYPE_24:
+			case BTW_TYPE_31: case BTW_TYPE_32: case BTW_TYPE_33: case BTW_TYPE_34:
+				if (widget - BTW_TYPE_11 >= this->count) break;
+
+				if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
+					this->tree_to_plant = this->base + widget - BTW_TYPE_11;
+				}
+				break;
+
+			case BTW_TYPE_RANDOM: // tree of random type.
+				if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
+					this->tree_to_plant = -1;
+				}
+				break;
+
+			case BTW_MANY_RANDOM: // place trees randomly over the landscape
+				this->LowerWidget(BTW_MANY_RANDOM);
+				this->flags4 |= 5 << WF_TIMEOUT_SHL;
+				SndPlayFx(SND_15_BEEP);
+				PlaceTreesRandomly();
+				MarkWholeScreenDirty();
+				break;
+		}
+	}
+
+	virtual void OnPlaceObject(Point pt, TileIndex tile)
+	{
+		VpStartPlaceSizing(tile, VPM_X_AND_Y_LIMITED, DDSP_PLANT_TREES);
+		VpSetPlaceSizingLimit(20);
+	}
+
+	virtual void OnPlaceDrag(ViewportPlaceMethod select_method, byte select_proc, Point pt)
+	{
+		VpSelectTilesWithMethod(pt.x, pt.y, select_method);
+	}
+
+	virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, byte select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
+	{
+		if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
+			DoCommandP(end_tile, this->tree_to_plant, start_tile, NULL,
+				CMD_PLANT_TREE | CMD_MSG(STR_2805_CAN_T_PLANT_TREE_HERE));
+		}
+	}
+
+	virtual void OnTimeout()
+	{
+		this->RaiseWidget(BTW_MANY_RANDOM);
+		this->InvalidateWidget(BTW_MANY_RANDOM);
+	}
+
+	virtual void OnPlaceObjectAbort()
+	{
+		this->RaiseButtons();
+	}
+};
+
+static const Widget _build_trees_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,              STR_018B_CLOSE_WINDOW},              // BTW_CLOSE
+{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   142,     0,    13, STR_2802_TREES,        STR_018C_WINDOW_TITLE_DRAG_THIS},    // BTW_CAPTION
+{      WWT_PANEL,   RESIZE_NONE,     7,     0,   142,    14,   183, 0x0,                   STR_NULL},                           // BTW_BACKGROUND
+{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_11
+{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_12
+{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_13
+{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    16,    61, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_14
+{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_21
+{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_22
+{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_23
+{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,    63,   108, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_24
+{      WWT_PANEL,   RESIZE_NONE,    14,     2,    35,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_31
+{      WWT_PANEL,   RESIZE_NONE,    14,    37,    70,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_32
+{      WWT_PANEL,   RESIZE_NONE,    14,    72,   105,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_33
+{      WWT_PANEL,   RESIZE_NONE,    14,   107,   140,   110,   155, 0x0,                   STR_280D_SELECT_TREE_TYPE_TO_PLANT}, // BTW_TYPE_34
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   140,   157,   168, STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TIP},          // BTW_TYPE_RANDOM
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   140,   170,   181, STR_028A_RANDOM_TREES, STR_028B_PLANT_TREES_RANDOMLY_OVER}, // BTW_MANY_RANDOM
+{    WIDGETS_END},
+};
+
+static const WindowDesc _build_trees_desc = {
+	WDP_AUTO, WDP_AUTO, 143, 184, 143, 184,
+	WC_BUILD_TREES, WC_NONE,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+	_build_trees_widgets,
+	NULL
+};
+
+void ShowBuildTreesToolbar()
+{
+	if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
+	AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
+}