src/saveload.h
branchnoai
changeset 9574 698395509d12
parent 9494 c8fad175831c
child 9598 b73018a5ffc0
--- a/src/saveload.h	Sat Mar 31 12:36:57 2007 +0000
+++ b/src/saveload.h	Sun Apr 08 14:46:55 2007 +0000
@@ -1,5 +1,7 @@
 /* $Id$ */
 
+/** @file saveload.h */
+
 #ifndef SAVELOAD_H
 #define SAVELOAD_H
 
@@ -14,9 +16,9 @@
 };
 
 enum SaveOrLoadResult {
-	SL_OK     = 0, // completed successfully
-	SL_ERROR  = 1, // error that was caught before internal structures were modified
-	SL_REINIT = 2, // error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
+	SL_OK     = 0, ///< completed successfully
+	SL_ERROR  = 1, ///< error that was caught before internal structures were modified
+	SL_REINIT = 2, ///< error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
 };
 
 enum SaveOrLoadMode {