--- a/src/smallmap_gui.cpp Mon May 26 11:36:42 2008 +0000
+++ b/src/smallmap_gui.cpp Mon May 26 13:52:59 2008 +0000
@@ -459,7 +459,7 @@
case MP_TREES:
if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
- bits = (_opt.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
+ bits = (_settings.game_creation.landscape == LT_ARCTIC) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
} else {
bits = MKCOLOR(0x54575754);
}
@@ -490,6 +490,10 @@
case MP_INDUSTRY: o = OWNER_END; break;
case MP_HOUSE: o = OWNER_TOWN; break;
default: o = GetTileOwner(tile); break;
+ /* FIXME: For MP_ROAD there are multiple owners.
+ * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
+ * even if there are no ROADTYPE_ROAD bits on the tile.
+ */
}
return _owner_colors[o];