src/ai/api/ai_townlist_valuator.hpp
branchnoai
changeset 9753 7209db94ad12
parent 9660 d0a430e8310b
child 9756 7e637829cbd3
--- a/src/ai/api/ai_townlist_valuator.hpp	Sun Feb 24 22:05:07 2008 +0000
+++ b/src/ai/api/ai_townlist_valuator.hpp	Sun Feb 24 22:10:05 2008 +0000
@@ -8,69 +8,69 @@
 #include "ai_abstractlist.hpp"
 
 /**
- * Give a random value for the entries in an AITownList instance.
+ * Give a random value for the entries in an AITownList_v instance.
  * @note resulting items are of the type int32
  * @note the input items are of the type TownID
  */
-class AITownListRandomize : public AIAbstractList::Valuator {
+class AITownList_vRandomize : public AIAbstractList::Valuator {
 public:
 	/**
 	 * The name of the class, needed by several sub-processes.
 	 */
-	static const char *GetClassName() { return "AITownListRandomize"; }
+	static const char *GetClassName() { return "AITownList_vRandomize"; }
 
 private:
 	int32 Valuate(int32 town) const;
 };
 
 /**
- * Get the population for entries in an AITownList instance.
+ * Get the population for entries in an AITownList_v instance.
  * @note resulting items are of the type int32
  * @note the input items are of the type TownID
  */
-class AITownListPopulation : public AIAbstractList::Valuator {
+class AITownList_vPopulation : public AIAbstractList::Valuator {
 public:
 	/**
 	 * The name of the class, needed by several sub-processes.
 	 */
-	static const char *GetClassName() { return "AITownListGetPopulation"; }
+	static const char *GetClassName() { return "AITownList_vGetPopulation"; }
 
 private:
 	int32 Valuate(int32 town) const;
 };
 
 /**
- * Get the location for entries in an AITownList instance.
+ * Get the location for entries in an AITownList_v instance.
  * @note resulting items are of the type TileIndex
  * @note the input items are of the type TownID
  */
-class AITownListLocation : public AIAbstractList::Valuator {
+class AITownList_vLocation : public AIAbstractList::Valuator {
 public:
 	/**
 	 * The name of the class, needed by several sub-processes.
 	 */
-	static const char *GetClassName() { return "AITownListGetLocation"; }
+	static const char *GetClassName() { return "AITownList_vGetLocation"; }
 
 private:
 	int32 Valuate(int32 town) const;
 };
 
 /**
- * Get the manhattan distance to a tile for entries in an AITownList instance.
+ * Get the manhattan distance to a tile for entries in an AITownList_v instance.
  * @note resulting items are of the type distance
  * @note the input items are of the type TownID
  */
-class AITownListDistanceManhattanToTile : public AIAbstractList::Valuator {
+class AITownList_vDistanceManhattanToTile : public AIAbstractList::Valuator {
 public:
 	/**
 	 * The name of the class, needed by several sub-processes.
 	 */
-	static const char *GetClassName() { return "AITownListDistanceManhattanToTile"; }
+	static const char *GetClassName() { return "AITownList_vDistanceManhattanToTile"; }
 
 	/**
 	 * Custom constructor, we want a tile as parameter.
 	 */
-	AITownListDistanceManhattanToTile(TileIndex tile) { this->tile = tile; }
+	AITownList_vDistanceManhattanToTile(TileIndex tile) { this->tile = tile; }
 
 private:
 	TileIndex tile;
@@ -79,21 +79,21 @@
 };
 
 /**
- * Get the sqsuare distance to a tile for entries in an AITownList instance.
+ * Get the sqsuare distance to a tile for entries in an AITownList_v instance.
  * @note resulting items are of the type distance
  * @note the input items are of the type TownID
  */
-class AITownListDistanceSquareToTile : public AIAbstractList::Valuator {
+class AITownList_vDistanceSquareToTile : public AIAbstractList::Valuator {
 public:
 	/**
 	 * The name of the class, needed by several sub-processes.
 	 */
-	static const char *GetClassName() { return "AITownListDistanceSquareToTile"; }
+	static const char *GetClassName() { return "AITownList_vDistanceSquareToTile"; }
 
 	/**
 	 * Custom constructor, we want a tile as parameter.
 	 */
-	AITownListDistanceSquareToTile(TileIndex tile) { this->tile = tile; }
+	AITownList_vDistanceSquareToTile(TileIndex tile) { this->tile = tile; }
 
 private:
 	TileIndex tile;