--- a/src/settings_gui.cpp Tue Mar 06 23:42:30 2007 +0000
+++ b/src/settings_gui.cpp Wed Mar 07 11:47:46 2007 +0000
@@ -64,7 +64,7 @@
return buf;
}
-static int GetCurRes(void)
+static int GetCurRes()
{
int i;
@@ -77,7 +77,7 @@
return i;
}
-static inline bool RoadVehiclesAreBuilt(void)
+static inline bool RoadVehiclesAreBuilt()
{
const Vehicle* v;
@@ -88,7 +88,7 @@
}
-static void ShowCustCurrency(void);
+static void ShowCustCurrency();
static void GameOptionsWndProc(Window *w, WindowEvent *e)
{
@@ -289,7 +289,7 @@
};
-void ShowGameOptions(void)
+void ShowGameOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_game_options_desc);
@@ -369,7 +369,7 @@
}
}
-extern void StartupEconomy(void);
+extern void StartupEconomy();
enum {
GAMEDIFF_WND_TOP_OFFSET = 45,
@@ -551,7 +551,7 @@
GameDifficultyWndProc
};
-void ShowGameDifficulty(void)
+void ShowGameDifficulty()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
/* Copy current settings (ingame or in intro) to temporary holding place
@@ -914,7 +914,7 @@
PatchesSelectionWndProc,
};
-void ShowPatchesSelection(void)
+void ShowPatchesSelection()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_patches_selection_desc);
@@ -1134,7 +1134,7 @@
CustCurrencyWndProc,
};
-static void ShowCustCurrency(void)
+static void ShowCustCurrency()
{
_str_separator[0] = _custom_currency.separator;
_str_separator[1] = '\0';