--- a/src/sound.cpp Mon Apr 21 20:52:54 2008 +0000
+++ b/src/sound.cpp Mon Apr 21 21:15:50 2008 +0000
@@ -207,6 +207,14 @@
}
}
+/**
+ * Decide 'where' (between left and right speaker) to play the sound effect.
+ * @param sound Sound effect to play
+ * @param left Left edge of virtual coordinates where the sound is produced
+ * @param right Right edge of virtual coordinates where the sound is produced
+ * @param top Top edge of virtual coordinates where the sound is produced
+ * @param bottom Bottom edge of virtual coordinates where the sound is produced
+ */
static void SndPlayScreenCoordFx(SoundFx sound, int left, int right, int top, int bottom)
{
Window* const *wz;
@@ -231,7 +239,6 @@
return;
}
}
-
}
void SndPlayTileFx(SoundFx sound, TileIndex tile)