src/blitter/8bpp_slow.cpp
branchnoai
changeset 9626 79f2b5a0cdd7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/blitter/8bpp_slow.cpp	Tue Jun 12 18:02:11 2007 +0000
@@ -0,0 +1,63 @@
+#include "../stdafx.h"
+#include "../zoom.hpp"
+#include "../gfx.h"
+#include "8bpp_slow.hpp"
+
+static FBlitter_8bppSimple iFBlitter_8bppSimple;
+
+void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
+{
+	const byte *src, *src_line;
+	Pixel8 *dst, *dst_line;
+
+	/* Find where to start reading in the source sprite */
+	src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
+	dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
+
+	for (int y = 0; y < bp->height; y++) {
+		dst = dst_line;
+		dst_line += bp->pitch;
+
+		src = src_line;
+		src_line += bp->sprite_width * ScaleByZoom(1, zoom);
+
+		for (int x = 0; x < bp->width; x++) {
+			uint color = 0;
+
+			switch (mode) {
+				case BM_COLOUR_REMAP:
+					color = bp->remap[*src];
+					break;
+
+				case BM_TRANSPARENT:
+					if (*src != 0) color = bp->remap[*dst];
+					break;
+
+				default:
+					color = *src;
+					break;
+			}
+			if (color != 0) *dst = color;
+			dst++;
+			src += ScaleByZoom(1, zoom);
+		}
+	}
+}
+
+Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
+{
+	Sprite *dest_sprite;
+	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;
+
+	dest_sprite->height = sprite->height;
+	dest_sprite->width  = sprite->width;
+	dest_sprite->x_offs = sprite->x_offs;
+	dest_sprite->y_offs = sprite->y_offs;
+
+	/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
+	for (int i = 0; i < sprite->height * sprite->width; i++) {
+		dest_sprite->data[i] = sprite->data[i].m;
+	}
+
+	return dest_sprite;
+}