src/engine.cpp
branchgamebalance
changeset 9895 7bd07f43b0e3
parent 6535 1a5437f36d78
child 9909 dce9a6923bb7
--- a/src/engine.cpp	Mon Mar 19 09:33:17 2007 +0000
+++ b/src/engine.cpp	Mon Mar 19 12:38:16 2007 +0000
@@ -34,7 +34,7 @@
 
 void ShowEnginePreviewWindow(EngineID engine);
 
-void DeleteCustomEngineNames(void)
+void DeleteCustomEngineNames()
 {
 	uint i;
 	StringID old;
@@ -48,13 +48,13 @@
 	_vehicle_design_names &= ~1;
 }
 
-void LoadCustomEngineNames(void)
+void LoadCustomEngineNames()
 {
 	/* XXX: not done */
 	DEBUG(misc, 1, "LoadCustomEngineNames: not done");
 }
 
-static void SetupEngineNames(void)
+static void SetupEngineNames()
 {
 	StringID *name;
 
@@ -92,17 +92,17 @@
 	InvalidateWindowClasses(WC_REPLACE_VEHICLE);
 }
 
-void AddTypeToEngines(void)
+void AddTypeToEngines()
 {
 	Engine* e = _engines;
 
-	do e->type = VEH_Train;    while (++e < &_engines[ROAD_ENGINES_INDEX]);
-	do e->type = VEH_Road;     while (++e < &_engines[SHIP_ENGINES_INDEX]);
-	do e->type = VEH_Ship;     while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
-	do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
+	do e->type = VEH_TRAIN;    while (++e < &_engines[ROAD_ENGINES_INDEX]);
+	do e->type = VEH_ROAD;     while (++e < &_engines[SHIP_ENGINES_INDEX]);
+	do e->type = VEH_SHIP;     while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
+	do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]);
 }
 
-void StartupEngines(void)
+void StartupEngines()
 {
 	Engine *e;
 	const EngineInfo *ei;
@@ -169,7 +169,7 @@
 	Engine *e = GetEngine(eid);
 
 	SETBIT(e->player_avail, player);
-	if (e->type == VEH_Train) {
+	if (e->type == VEH_TRAIN) {
 		const RailVehicleInfo *rvi = RailVehInfo(eid);
 		Player *p = GetPlayer(player);
 
@@ -209,7 +209,7 @@
 	return best_player;
 }
 
-void EnginesDailyLoop(void)
+void EnginesDailyLoop()
 {
 	EngineID i;
 
@@ -289,8 +289,8 @@
 			p->block_preview = 20;
 
 			FOR_ALL_VEHICLES(v) {
-				if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
-						(v->type == VEH_Aircraft && IsNormalAircraft(v))) {
+				if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP ||
+						(v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) {
 					if (v->owner == p->index && v->engine_type == index) {
 						/* The user did prove me wrong, so restore old value */
 						p->block_preview = block_preview;
@@ -321,7 +321,7 @@
 	AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0);
 }
 
-void EnginesMonthlyLoop(void)
+void EnginesMonthlyLoop()
 {
 	Engine *e;
 
@@ -423,7 +423,7 @@
 }
 
 
-static EngineRenew *AllocateEngineRenew(void)
+static EngineRenew *AllocateEngineRenew()
 {
 	EngineRenew *er;
 
@@ -538,7 +538,7 @@
 	SLE_END()
 };
 
-static void Save_ERNW(void)
+static void Save_ERNW()
 {
 	EngineRenew *er;
 
@@ -548,7 +548,7 @@
 	}
 }
 
-static void Load_ERNW(void)
+static void Load_ERNW()
 {
 	int index;
 
@@ -590,7 +590,7 @@
 	SLE_END()
 };
 
-static void Save_ENGN(void)
+static void Save_ENGN()
 {
 	uint i;
 
@@ -600,7 +600,7 @@
 	}
 }
 
-static void Load_ENGN(void)
+static void Load_ENGN()
 {
 	int index;
 	while ((index = SlIterateArray()) != -1) {
@@ -608,7 +608,7 @@
 	}
 }
 
-static void LoadSave_ENGS(void)
+static void LoadSave_ENGS()
 {
 	SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
 }
@@ -619,7 +619,7 @@
 	{ 'ERNW', Save_ERNW,     Load_ERNW,     CH_ARRAY | CH_LAST},
 };
 
-void InitializeEngines(void)
+void InitializeEngines()
 {
 	/* Clean the engine renew pool and create 1 block in it */
 	CleanPool(&_EngineRenew_pool);