--- a/src/network/network.h Mon Mar 19 09:33:17 2007 +0000
+++ b/src/network/network.h Mon Mar 19 12:38:16 2007 +0000
@@ -40,7 +40,7 @@
#define NETWORK_VEHICLE_TYPES 5
#define NETWORK_STATION_TYPES 5
-typedef struct NetworkPlayerInfo {
+struct NetworkPlayerInfo {
char company_name[NETWORK_NAME_LENGTH]; // Company name
char password[NETWORK_PASSWORD_LENGTH]; // The password for the player
Year inaugurated_year; // What year the company started in
@@ -53,9 +53,9 @@
uint16 num_station[NETWORK_STATION_TYPES]; // How many stations are there of this type?
char players[NETWORK_PLAYERS_LENGTH]; // The players that control this company (Name1, name2, ..)
uint16 months_empty; // How many months the company is empty
-} NetworkPlayerInfo;
+};
-typedef struct NetworkClientInfo {
+struct NetworkClientInfo {
uint16 client_index; // Index of the client (same as ClientState->index)
char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client
byte client_lang; // The language of the client
@@ -63,9 +63,9 @@
uint32 client_ip; // IP-address of the client (so he can be banned)
Date join_date; // Gamedate the player has joined
char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
-} NetworkClientInfo;
+};
-typedef enum {
+enum NetworkJoinStatus {
NETWORK_JOIN_STATUS_CONNECTING,
NETWORK_JOIN_STATUS_AUTHORIZING,
NETWORK_JOIN_STATUS_WAITING,
@@ -74,15 +74,15 @@
NETWORK_JOIN_STATUS_REGISTERING,
NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO,
-} NetworkJoinStatus;
+};
// language ids for server_lang and client_lang
-typedef enum {
+enum NetworkLanguage {
NETLANG_ANY = 0,
NETLANG_ENGLISH = 1,
NETLANG_GERMAN = 2,
NETLANG_FRENCH = 3,
-} NetworkLanguage;
+};
VARDEF NetworkGameInfo _network_game_info;
VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
@@ -153,7 +153,7 @@
void NetworkTCPQueryServer(const char* host, unsigned short port);
-byte NetworkSpectatorCount(void);
+byte NetworkSpectatorCount();
VARDEF char *_network_host_list[10];
VARDEF char *_network_ban_list[25];
@@ -161,22 +161,22 @@
void ParseConnectionString(const char **player, const char **port, char *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
void NetworkAddServer(const char *b);
-void NetworkRebuildHostList(void);
+void NetworkRebuildHostList();
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
-void NetworkPopulateCompanyInfo(void);
+void NetworkPopulateCompanyInfo();
void UpdateNetworkGameWindow(bool unselect);
-void CheckMinPlayers(void);
+void CheckMinPlayers();
void NetworkStartDebugLog(const char *hostname, uint16 port);
-void NetworkStartUp(void);
+void NetworkStartUp();
void NetworkUDPCloseAll();
-void NetworkShutDown(void);
-void NetworkGameLoop(void);
-void NetworkUDPGameLoop(void);
-bool NetworkServerStart(void);
+void NetworkShutDown();
+void NetworkGameLoop();
+void NetworkUDPGameLoop();
+bool NetworkServerStart();
bool NetworkClientConnectGame(const char *host, uint16 port);
-void NetworkReboot(void);
-void NetworkDisconnect(void);
+void NetworkReboot();
+void NetworkDisconnect();
bool IsNetworkCompatibleVersion(const char *version);
@@ -188,8 +188,8 @@
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
-static inline void NetworkStartUp(void) {}
-static inline void NetworkShutDown(void) {}
+static inline void NetworkStartUp() {}
+static inline void NetworkShutDown() {}
#define _networking 0
#define _network_server 0