src/network/network.h
branchgamebalance
changeset 9895 7bd07f43b0e3
parent 6504 5578f2fa1a73
child 9912 1ac8aac92385
--- a/src/network/network.h	Mon Mar 19 09:33:17 2007 +0000
+++ b/src/network/network.h	Mon Mar 19 12:38:16 2007 +0000
@@ -40,7 +40,7 @@
 #define NETWORK_VEHICLE_TYPES 5
 #define NETWORK_STATION_TYPES 5
 
-typedef struct NetworkPlayerInfo {
+struct NetworkPlayerInfo {
 	char company_name[NETWORK_NAME_LENGTH];         // Company name
 	char password[NETWORK_PASSWORD_LENGTH];         // The password for the player
 	Year inaugurated_year;                          // What year the company started in
@@ -53,9 +53,9 @@
 	uint16 num_station[NETWORK_STATION_TYPES];      // How many stations are there of this type?
 	char players[NETWORK_PLAYERS_LENGTH];           // The players that control this company (Name1, name2, ..)
 	uint16 months_empty;                            // How many months the company is empty
-} NetworkPlayerInfo;
+};
 
-typedef struct NetworkClientInfo {
+struct NetworkClientInfo {
 	uint16 client_index;                            // Index of the client (same as ClientState->index)
 	char client_name[NETWORK_CLIENT_NAME_LENGTH];   // Name of the client
 	byte client_lang;                               // The language of the client
@@ -63,9 +63,9 @@
 	uint32 client_ip;                               // IP-address of the client (so he can be banned)
 	Date join_date;                                 // Gamedate the player has joined
 	char unique_id[NETWORK_NAME_LENGTH];            // Every play sends an unique id so we can indentify him
-} NetworkClientInfo;
+};
 
-typedef enum {
+enum NetworkJoinStatus {
 	NETWORK_JOIN_STATUS_CONNECTING,
 	NETWORK_JOIN_STATUS_AUTHORIZING,
 	NETWORK_JOIN_STATUS_WAITING,
@@ -74,15 +74,15 @@
 	NETWORK_JOIN_STATUS_REGISTERING,
 
 	NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO,
-} NetworkJoinStatus;
+};
 
 // language ids for server_lang and client_lang
-typedef enum {
+enum NetworkLanguage {
 	NETLANG_ANY     = 0,
 	NETLANG_ENGLISH = 1,
 	NETLANG_GERMAN  = 2,
 	NETLANG_FRENCH  = 3,
-} NetworkLanguage;
+};
 
 VARDEF NetworkGameInfo _network_game_info;
 VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
@@ -153,7 +153,7 @@
 
 void NetworkTCPQueryServer(const char* host, unsigned short port);
 
-byte NetworkSpectatorCount(void);
+byte NetworkSpectatorCount();
 
 VARDEF char *_network_host_list[10];
 VARDEF char *_network_ban_list[25];
@@ -161,22 +161,22 @@
 void ParseConnectionString(const char **player, const char **port, char *connection_string);
 void NetworkUpdateClientInfo(uint16 client_index);
 void NetworkAddServer(const char *b);
-void NetworkRebuildHostList(void);
+void NetworkRebuildHostList();
 bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
-void NetworkPopulateCompanyInfo(void);
+void NetworkPopulateCompanyInfo();
 void UpdateNetworkGameWindow(bool unselect);
-void CheckMinPlayers(void);
+void CheckMinPlayers();
 void NetworkStartDebugLog(const char *hostname, uint16 port);
 
-void NetworkStartUp(void);
+void NetworkStartUp();
 void NetworkUDPCloseAll();
-void NetworkShutDown(void);
-void NetworkGameLoop(void);
-void NetworkUDPGameLoop(void);
-bool NetworkServerStart(void);
+void NetworkShutDown();
+void NetworkGameLoop();
+void NetworkUDPGameLoop();
+bool NetworkServerStart();
 bool NetworkClientConnectGame(const char *host, uint16 port);
-void NetworkReboot(void);
-void NetworkDisconnect(void);
+void NetworkReboot();
+void NetworkDisconnect();
 
 bool IsNetworkCompatibleVersion(const char *version);
 
@@ -188,8 +188,8 @@
 #else /* ENABLE_NETWORK */
 /* Network function stubs when networking is disabled */
 
-static inline void NetworkStartUp(void) {}
-static inline void NetworkShutDown(void) {}
+static inline void NetworkStartUp() {}
+static inline void NetworkShutDown() {}
 
 #define _networking 0
 #define _network_server 0