--- a/src/oldloader.cpp Mon Mar 19 09:33:17 2007 +0000
+++ b/src/oldloader.cpp Mon Mar 19 12:38:16 2007 +0000
@@ -27,7 +27,7 @@
OLD_MAP_SIZE = 256 * 256
};
-typedef struct LoadgameState {
+struct LoadgameState {
FILE *file;
uint chunk_size;
@@ -41,10 +41,10 @@
uint total_read;
bool failed;
-} LoadgameState;
+};
/* OldChunk-Type */
-typedef enum OldChunkTypes {
+enum OldChunkType {
OC_SIMPLE = 0,
OC_NULL = 1,
OC_CHUNK = 2,
@@ -78,20 +78,20 @@
OC_TILE = OC_VAR_U32 | OC_FILE_U16,
OC_END = 0 ///< End of the whole chunk, all 32bits set to zero
-} OldChunkType;
+};
DECLARE_ENUM_AS_BIT_SET(OldChunkType);
typedef bool OldChunkProc(LoadgameState *ls, int num);
-typedef struct OldChunks {
+struct OldChunks {
OldChunkType type; ///< Type of field
uint32 amount; ///< Amount of fields
void *ptr; ///< Pointer where to save the data (may only be set if offset is 0)
uint offset; ///< Offset from basepointer (may only be set if ptr is NULL)
OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK
-} OldChunks;
+};
/* If it fails, check lines above.. */
assert_compile(sizeof(TileIndex) == 4);
@@ -290,7 +290,7 @@
extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
-static void FixOldTowns(void)
+static void FixOldTowns()
{
Town *town;
@@ -303,7 +303,7 @@
}
}
-static void FixOldStations(void)
+static void FixOldStations()
{
Station *st;
@@ -315,7 +315,7 @@
}
}
-static void FixOldVehicles(void)
+static void FixOldVehicles()
{
/* Check for shared orders, and link them correctly */
Vehicle* v;
@@ -374,7 +374,7 @@
static uint16 _old_string_id_2;
static uint16 _old_extra_chunk_nums;
-static void ReadTTDPatchFlags(void)
+static void ReadTTDPatchFlags()
{
int i;
@@ -486,9 +486,9 @@
AssignOrder(GetOrder(num), UnpackOldOrder(_old_order));
/* Relink the orders to eachother (in TTD(Patch) the orders for one
- vehicle are behind eachother, with OT_NOTHING as indication that
+ vehicle are behind eachother, with an invalid order (OT_NOTHING) as indication that
it is the last order */
- if (num > 0 && GetOrder(num)->type != OT_NOTHING)
+ if (num > 0 && GetOrder(num)->IsValid())
GetOrder(num - 1)->next = GetOrder(num);
return true;
@@ -1068,13 +1068,13 @@
* Basically v->type -= 0x10; would suffice, but play safely */
switch (v->type) {
default: NOT_REACHED();
- case 0x00 /*VEH_Invalid */: v->type = VEH_Invalid; res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
- case 0x10 /*VEH_Train */: v->type = VEH_Train; res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
- case 0x11 /*VEH_Road */: v->type = VEH_Road; res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
- case 0x12 /*VEH_Ship */: v->type = VEH_Ship; res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
- case 0x13 /*VEH_Aircraft*/: v->type = VEH_Aircraft; res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
- case 0x14 /*VEH_Special */: v->type = VEH_Special; res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
- case 0x15 /*VEH_Disaster*/: v->type = VEH_Disaster; res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
+ case 0x00 /*VEH_INVALID */: v->type = VEH_INVALID; res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
+ case 0x10 /*VEH_TRAIN */: v->type = VEH_TRAIN; res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
+ case 0x11 /*VEH_ROAD */: v->type = VEH_ROAD; res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
+ case 0x12 /*VEH_SHIP */: v->type = VEH_SHIP; res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
+ case 0x13 /*VEH_AIRCRAFT*/: v->type = VEH_AIRCRAFT; res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
+ case 0x14 /*VEH_SPECIAL */: v->type = VEH_SPECIAL; res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
+ case 0x15 /*VEH_DISASTER*/: v->type = VEH_DISASTER; res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
}
/* This chunk size should always be 10 bytes */
@@ -1209,7 +1209,7 @@
v->string_id = RemapOldStringID(_old_string_id);
/* Vehicle-subtype is different in TTD(Patch) */
- if (v->type == VEH_Special) v->subtype = v->subtype >> 1;
+ if (v->type == VEH_SPECIAL) v->subtype = v->subtype >> 1;
}
return true;
@@ -1611,7 +1611,7 @@
fclose(ls.file);
- _pause = 2;
+ _pause_game = 2;
return true;
}