src/sound.h
branchgamebalance
changeset 9895 7bd07f43b0e3
parent 5838 9c3129cb019b
child 6307 f40e88cff863
--- a/src/sound.h	Mon Mar 19 09:33:17 2007 +0000
+++ b/src/sound.h	Mon Mar 19 12:38:16 2007 +0000
@@ -5,7 +5,7 @@
 
 #include "helpers.hpp"
 
-typedef struct MusicFileSettings {
+struct MusicFileSettings {
 	byte playlist;
 	byte music_vol;
 	byte effect_vol;
@@ -14,11 +14,11 @@
 	bool playing;
 	bool shuffle;
 	char extmidi[80];
-} MusicFileSettings;
+};
 
 VARDEF MusicFileSettings msf;
 
-typedef struct FileEntry {
+struct FileEntry {
 	uint32 file_offset;
 	uint32 file_size;
 	uint16 rate;
@@ -26,12 +26,12 @@
 	uint8 channels;
 	uint8 volume;
 	uint8 priority;
-} FileEntry;
+};
 
 bool SoundInitialize(const char *filename);
-uint GetNumOriginalSounds(void);
+uint GetNumOriginalSounds();
 
-typedef enum SoundFx {
+enum SoundFx {
 	SND_BEGIN = 0,
 	SND_02_SPLAT = 0,                          //  0 == 0x00 !
 	SND_03_FACTORY_WHISTLE,
@@ -107,7 +107,7 @@
 	SND_47_MAGLEV_2,
 	SND_48_DISTANT_BIRD,                    // 72 == 0x48
 	SND_END
-} SoundFx;
+};
 
 /** Define basic enum properties */
 template <> struct EnumPropsT<SoundFx> : MakeEnumPropsT<SoundFx, byte, SND_BEGIN, SND_END, SND_END> {};
@@ -116,6 +116,6 @@
 void SndPlayTileFx(SoundFx sound, TileIndex tile);
 void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
 void SndPlayFx(SoundFx sound);
-void SndCopyToPool(void);
+void SndCopyToPool();
 
 #endif /* SOUND_H */