src/texteff.cpp
branchgamebalance
changeset 9895 7bd07f43b0e3
parent 6541 ff575414f0d2
child 9906 6f41b8713b65
--- a/src/texteff.cpp	Mon Mar 19 09:33:17 2007 +0000
+++ b/src/texteff.cpp	Mon Mar 19 12:38:16 2007 +0000
@@ -23,7 +23,7 @@
 	MAX_ANIMATED_TILES     = 256,
 };
 
-typedef struct TextEffect {
+struct TextEffect {
 	StringID string_id;
 	int32 x;
 	int32 y;
@@ -32,14 +32,14 @@
 	uint16 duration;
 	uint32 params_1;
 	uint32 params_2;
-} TextEffect;
+};
 
 
-typedef struct TextMessage {
+struct TextMessage {
 	char message[MAX_TEXTMESSAGE_LENGTH];
 	uint16 color;
 	Date end_date;
-} TextMessage;
+};
 
 static TextEffect _text_effect_list[MAX_TEXT_MESSAGES];
 static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
@@ -55,7 +55,7 @@
 
 extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
 
-static inline uint GetTextMessageCount(void)
+static inline uint GetTextMessageCount()
 {
 	uint i;
 
@@ -112,7 +112,7 @@
 	_textmessage_dirty = true;
 }
 
-void InitTextMessage(void)
+void InitTextMessage()
 {
 	uint i;
 
@@ -122,7 +122,7 @@
 }
 
 /* Hide the textbox */
-void UndrawTextMessage(void)
+void UndrawTextMessage()
 {
 	if (_textmessage_visible) {
 		/* Sometimes we also need to hide the cursor
@@ -160,7 +160,7 @@
 }
 
 /* Check if a message is expired every day */
-void TextMessageDailyLoop(void)
+void TextMessageDailyLoop()
 {
 	uint i;
 
@@ -184,7 +184,7 @@
 }
 
 /* Draw the textmessage-box */
-void DrawTextMessage(void)
+void DrawTextMessage()
 {
 	uint y, count;
 
@@ -277,7 +277,7 @@
 	MarkTextEffectAreaDirty(te);
 }
 
-void MoveAllTextEffects(void)
+void MoveAllTextEffects()
 {
 	TextEffect *te;
 
@@ -286,7 +286,7 @@
 	}
 }
 
-void InitTextEffects(void)
+void InitTextEffects()
 {
 	TextEffect *te;
 
@@ -357,7 +357,7 @@
 	return false;
 }
 
-void AnimateAnimatedTiles(void)
+void AnimateAnimatedTiles()
 {
 	const TileIndex* ti;
 
@@ -366,12 +366,12 @@
 	}
 }
 
-void InitializeAnimatedTiles(void)
+void InitializeAnimatedTiles()
 {
 	memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
 }
 
-static void SaveLoad_ANIT(void)
+static void SaveLoad_ANIT()
 {
 	/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
 	if (CheckSavegameVersion(6)) {