--- a/src/town.h Mon Mar 19 09:33:17 2007 +0000
+++ b/src/town.h Mon Mar 19 12:38:16 2007 +0000
@@ -138,10 +138,10 @@
}
};
-uint32 GetWorldPopulation(void);
+uint32 GetWorldPopulation();
void UpdateTownVirtCoord(Town *t);
-void InitializeTown(void);
+void InitializeTown();
void ShowTownViewWindow(TownID town);
void ExpandTown(Town *t);
Town *CreateRandomTown(uint attempts, uint size_mode);
@@ -231,7 +231,7 @@
VARDEF uint _total_towns;
-static inline TownID GetMaxTownIndex(void)
+static inline TownID GetMaxTownIndex()
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
@@ -241,7 +241,7 @@
return GetTownPoolSize() - 1;
}
-static inline uint GetNumTowns(void)
+static inline uint GetNumTowns()
{
return _total_towns;
}
@@ -249,7 +249,7 @@
/**
* Return a random valid town.
*/
-static inline Town *GetRandomTown(void)
+static inline Town *GetRandomTown()
{
int num = RandomRange(GetNumTowns());
TownID index = INVALID_TOWN;