src/town.h
branchgamebalance
changeset 9895 7bd07f43b0e3
parent 9894 70d78ac95d6c
child 9896 2473804114de
--- a/src/town.h	Mon Mar 19 09:33:17 2007 +0000
+++ b/src/town.h	Mon Mar 19 12:38:16 2007 +0000
@@ -138,10 +138,10 @@
 	}
 };
 
-uint32 GetWorldPopulation(void);
+uint32 GetWorldPopulation();
 
 void UpdateTownVirtCoord(Town *t);
-void InitializeTown(void);
+void InitializeTown();
 void ShowTownViewWindow(TownID town);
 void ExpandTown(Town *t);
 Town *CreateRandomTown(uint attempts, uint size_mode);
@@ -231,7 +231,7 @@
 
 VARDEF uint _total_towns;
 
-static inline TownID GetMaxTownIndex(void)
+static inline TownID GetMaxTownIndex()
 {
 	/* TODO - This isn't the real content of the function, but
 	 *  with the new pool-system this will be replaced with one that
@@ -241,7 +241,7 @@
 	return GetTownPoolSize() - 1;
 }
 
-static inline uint GetNumTowns(void)
+static inline uint GetNumTowns()
 {
 	return _total_towns;
 }
@@ -249,7 +249,7 @@
 /**
  * Return a random valid town.
  */
-static inline Town *GetRandomTown(void)
+static inline Town *GetRandomTown()
 {
 	int num = RandomRange(GetNumTowns());
 	TownID index = INVALID_TOWN;