--- a/src/tunnelbridge_cmd.cpp Thu Jul 17 16:38:26 2008 +0000
+++ b/src/tunnelbridge_cmd.cpp Thu Jul 17 20:13:01 2008 +0000
@@ -452,10 +452,10 @@
* It's unnecessary to execute this command every time for every bridge. So it is done only
* and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
- if (!(flags & DC_QUERY_COST) || (IsValidPlayer(_current_player) && GetPlayer(_current_player)->is_ai)) {
+ if (!(flags & DC_QUERY_COST) || (IsValidPlayerID(_current_player) && GetPlayer(_current_player)->is_ai)) {
bridge_len += 2; // begin and end tiles/ramps
- if (IsValidPlayer(_current_player) && !_is_old_ai_player)
+ if (IsValidPlayerID(_current_player) && !_is_old_ai_player)
bridge_len = CalcBridgeLenCostFactor(bridge_len);
cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8);