--- a/src/road_cmd.cpp Thu Mar 22 03:35:18 2007 +0000
+++ b/src/road_cmd.cpp Thu Mar 22 03:42:43 2007 +0000
@@ -864,14 +864,14 @@
static void TileLoop_Road(TileIndex tile)
{
switch (_opt.landscape) {
- case LT_HILLY:
+ case LT_ARCTIC:
if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
ToggleSnow(tile);
MarkTileDirtyByTile(tile);
}
break;
- case LT_DESERT:
+ case LT_TROPIC:
if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
ToggleDesert(tile);
MarkTileDirtyByTile(tile);
@@ -909,7 +909,7 @@
{
/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
- const Roadside* new_rs = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
+ const Roadside* new_rs = (_opt.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
Roadside cur_rs = GetRoadside(tile);
/* We have our desired type, do nothing */