--- a/src/ai/api/ai_event_types.hpp Sun Mar 30 20:58:41 2008 +0000
+++ b/src/ai/api/ai_event_types.hpp Mon Mar 31 06:32:27 2008 +0000
@@ -1,6 +1,6 @@
/* $Id$ */
-/** @file ai_event_types.hpp The detailed types of all events */
+/** @file ai_event_types.hpp The detailed types of all events. */
#ifndef AI_EVENT_TYPES_HPP
#define AI_EVENT_TYPES_HPP
@@ -11,8 +11,8 @@
#include "ai_industry.hpp"
/**
- * A simple test event, to see if the event system is working. Triggered via
- * AIEventController::Test();
+ * Event Test: a simple test event, to see if the event system is working.
+ * Triggered via AIEventController::Test();
*/
class AIEventTest : public AIEvent {
public:
@@ -41,7 +41,7 @@
};
/**
- * A vehicle crashed, and because of that this event is triggered.
+ * Event Vehicle Crash, indicating a vehicle of yours is crashed.
* It contains both the crash site as the vehicle crashed. It has a nice
* helper that creates a new vehicle in a depot with the same type
* and orders as the crashed one. In case the vehicle type isn't available
@@ -89,9 +89,10 @@
};
/**
- * A subsidiary is offered. You can get the type of cargo the subsidiary is
- * for, if it is between towns or industry, and from where to where (which
- * is either in TownID or IndustryID).
+ * Event Subsidiary Offered, indicating someone offered a subsidiary.
+ * You can get the type of cargo the subsidiary is for, if it is between
+ * towns or industry, and from where to where (which is either in TownID
+ * or IndustryID).
*/
class AIEventSubsidiaryOffer : public AIEvent {
public: