src/gfx.h
changeset 7807 81a0f019daa2
parent 7806 65bd17ca1609
child 7814 fe643468ad64
--- a/src/gfx.h	Mon Jul 23 16:39:27 2007 +0000
+++ b/src/gfx.h	Mon Jul 23 16:48:19 2007 +0000
@@ -71,7 +71,7 @@
 	WKC_F11         = 43,
 	WKC_F12         = 44,
 
-	/* backquote is the key left of "1"
+	/* Backquote is the key left of "1"
 	 * we only store this key here, no matter what character is really mapped to it
 	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
 	WKC_BACKQUOTE   = 45,
@@ -82,19 +82,19 @@
 	 * a-z are mapped to 97-122 */
 
 	/* Other keys, corresponding to their ascii values */
-	WKC_SLASH       = 47, // / Forward slash
-	WKC_SEMICOLON   = 59, // ; Semicolon
-	WKC_EQUALS      = 61, // = Equals
-	WKC_L_BRACKET   = 91, // [ Left square bracket
-	WKC_BACKSLASH   = 92, // \ Backslash
-	WKC_R_BRACKET   = 93, // ] Right square bracket
+	WKC_SLASH       = 47, ///< / Forward slash
+	WKC_SEMICOLON   = 59, ///< ; Semicolon
+	WKC_EQUALS      = 61, ///< = Equals
+	WKC_L_BRACKET   = 91, ///< [ Left square bracket
+	WKC_BACKSLASH   = 92, ///< \ Backslash
+	WKC_R_BRACKET   = 93, ///< ] Right square bracket
 
 	/* Other keys of which their ascii value is already taken
 	 * - use unused ascii value not present on keyboard directly */
-	WKC_SINGLEQUOTE = 58, // ' Single quote
-	WKC_COMMA       = 60, // , Comma
-	WKC_PERIOD      = 62, // . Period
-	WKC_MINUS       = 95, // - Minus
+	WKC_SINGLEQUOTE = 58, ///< ' Single quote
+	WKC_COMMA       = 60, ///< , Comma
+	WKC_PERIOD      = 62, ///< . Period
+	WKC_MINUS       = 95, ///< - Minus
 };
 
 enum GameModes {