src/gfx.cpp
changeset 10707 81a4013a7680
parent 10662 f455941692a3
child 10775 7061477bfbcf
--- a/src/gfx.cpp	Sun May 25 20:00:10 2008 +0000
+++ b/src/gfx.cpp	Sun May 25 22:36:44 2008 +0000
@@ -807,7 +807,7 @@
 	memcpy(old_val, d, c * sizeof(*old_val));
 
 	/* Dark blue water */
-	s = (_opt.landscape == LT_TOYLAND) ? ev->ac : ev->a;
+	s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
 	j = EXTR(320, 5);
 	for (i = 0; i != 5; i++) {
 		*d++ = s[j];
@@ -816,7 +816,7 @@
 	}
 
 	/* Glittery water */
-	s = (_opt.landscape == LT_TOYLAND) ? ev->bc : ev->b;
+	s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
 	j = EXTR(128, 15);
 	for (i = 0; i != 5; i++) {
 		*d++ = s[j];
@@ -876,7 +876,7 @@
 	/* Animate water for old DOS graphics */
 	if (_use_dos_palette) {
 		/* Dark blue water DOS */
-		s = (_opt.landscape == LT_TOYLAND) ? ev->ac : ev->a;
+		s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
 		j = EXTR(320, 5);
 		for (i = 0; i != 5; i++) {
 			*d++ = s[j];
@@ -885,7 +885,7 @@
 		}
 
 		/* Glittery water DOS */
-		s = (_opt.landscape == LT_TOYLAND) ? ev->bc : ev->b;
+		s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
 		j = EXTR(128, 15);
 		for (i = 0; i != 5; i++) {
 			*d++ = s[j];