--- a/src/genworld_gui.cpp Mon Mar 26 21:31:37 2007 +0000
+++ b/src/genworld_gui.cpp Mon Mar 26 22:15:38 2007 +0000
@@ -240,7 +240,7 @@
w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
}
/* Disable snowline if not hilly */
- w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_HILLY);
+ w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
/* Disable town, industry and trees in SE */
w->SetWidgetDisabledState(GLAND_TOWN_TEXT, _game_mode == GM_EDITOR);
w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR);
@@ -251,13 +251,13 @@
w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
- w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
- w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
+ w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
+ w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_ARCTIC);
- w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_NORMAL);
- w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_HILLY);
- w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_DESERT);
- w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_CANDY);
+ w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
+ w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
+ w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
+ w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
w->DrawWidgets();
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
@@ -589,10 +589,10 @@
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= 15);
- w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_NORMAL);
- w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_HILLY);
- w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_DESERT);
- w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_CANDY);
+ w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
+ w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
+ w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC);
+ w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
w->DrawWidgets();
DrawStringRightAligned(211, 97, STR_MAPSIZE, 0);