--- a/src/yapf/yapf_base.hpp Mon Jun 02 01:46:03 2008 +0000
+++ b/src/yapf/yapf_base.hpp Wed Jun 04 22:34:45 2008 +0000
@@ -51,11 +51,11 @@
NodeList m_nodes; ///< node list multi-container
protected:
- Node* m_pBestDestNode; ///< pointer to the destination node found at last round
- Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
+ Node *m_pBestDestNode; ///< pointer to the destination node found at last round
+ Node *m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
const YAPFSettings *m_settings; ///< current settings (_settings_game.yapf)
int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up
- const Vehicle* m_veh; ///< vehicle that we are trying to drive
+ const Vehicle *m_veh; ///< vehicle that we are trying to drive
int m_stats_cost_calcs; ///< stats - how many node's costs were calculated
int m_stats_cache_hits; ///< stats - how many node's costs were reused from cache
@@ -281,7 +281,7 @@
m_nodes.InsertOpenNode(n);
}
- const Vehicle* GetVehicle() const {return m_veh;}
+ const Vehicle * GetVehicle() const {return m_veh;}
void DumpBase(DumpTarget &dmp) const
{