--- a/landscape.c Mon Nov 14 15:22:12 2005 +0000
+++ b/landscape.c Mon Nov 14 19:48:04 2005 +0000
@@ -208,16 +208,16 @@
uint32 sprite_base = SPR_SLOPES_BASE-14;
TileInfo ti2;
- FindLandscapeHeight(&ti2, ti->x, ti->y-1);
- if(hasFoundation( &ti2, true )) sprite_base += 22; // foundation in NW direction
- FindLandscapeHeight(&ti2, ti->x-1, ti->y);
- if(hasFoundation( &ti2, false )) sprite_base += 22*2; // foundation in NE direction
+ FindLandscapeHeight(&ti2, ti->x, ti->y - 1);
+ if (hasFoundation(&ti2, true)) sprite_base += 22; // foundation in NW direction
+ FindLandscapeHeight(&ti2, ti->x - 1, ti->y);
+ if (hasFoundation(&ti2, false)) sprite_base += 22 * 2; // foundation in NE direction
if (f < 15) {
// leveled foundation
if (sprite_base < SPR_SLOPES_BASE) sprite_base = SPR_FOUNDATION_BASE + 1; // use original slope sprites
- AddSortableSpriteToDraw(f-1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z);
+ AddSortableSpriteToDraw(f - 1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z);
ti->z += 8;
ti->tileh = 0;
OffsetGroundSprite(31, 1);