src/queue.h
changeset 5726 8f399788f6c9
parent 3012 e6d8dd948cb4
child 6268 4b5241e5dd10
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/queue.h	Tue Jan 02 19:19:48 2007 +0000
@@ -0,0 +1,208 @@
+/* $Id$ */
+
+#ifndef QUEUE_H
+#define QUEUE_H
+
+//#define NOFREE
+//#define QUEUE_DEBUG
+//#define HASH_DEBUG
+//#define HASH_STATS
+
+
+typedef struct Queue Queue;
+typedef bool Queue_PushProc(Queue* q, void* item, int priority);
+typedef void* Queue_PopProc(Queue* q);
+typedef bool Queue_DeleteProc(Queue* q, void* item, int priority);
+typedef void Queue_ClearProc(Queue* q, bool free_values);
+typedef void Queue_FreeProc(Queue* q, bool free_values);
+
+typedef struct InsSortNode InsSortNode;
+struct InsSortNode {
+	void* item;
+	int priority;
+	InsSortNode* next;
+};
+
+typedef struct BinaryHeapNode BinaryHeapNode;
+struct BinaryHeapNode {
+	void* item;
+	int priority;
+};
+
+
+struct Queue{
+	/*
+	 * Pushes an element into the queue, at the appropriate place for the queue.
+	 * Requires the queue pointer to be of an appropriate type, of course.
+	 */
+	Queue_PushProc* push;
+	/*
+	 * Pops the first element from the queue. What exactly is the first element,
+	 * is defined by the exact type of queue.
+	 */
+	Queue_PopProc* pop;
+	/*
+	 * Deletes the item from the queue. priority should be specified if
+	 * known, which speeds up the deleting for some queue's. Should be -1
+	 * if not known.
+	 */
+	Queue_DeleteProc* del;
+
+	/* Clears the queue, by removing all values from it. It's state is
+	 * effectively reset. If free_items is true, each of the items cleared
+	 * in this way are free()'d.
+	 */
+	Queue_ClearProc* clear;
+	/* Frees the queue, by reclaiming all memory allocated by it. After
+	 * this it is no longer usable. If free_items is true, any remaining
+	 * items are free()'d too.
+	 */
+	Queue_FreeProc* free;
+
+	union {
+		struct {
+			uint max_size;
+			uint size;
+			void** elements;
+		} stack;
+		struct {
+			uint max_size;
+			uint head; /* The index where the last element should be inserted */
+			uint tail; /* The index where the next element should be read */
+			void** elements;
+		} fifo;
+		struct {
+			InsSortNode* first;
+		} inssort;
+		struct {
+			uint max_size;
+			uint size;
+			uint blocks; /* The amount of blocks for which space is reserved in elements */
+			BinaryHeapNode** elements;
+		} binaryheap;
+	} data;
+
+	/* If true, this struct will be free'd when the
+	 * Queue is deleted. */
+	bool freeq;
+};
+
+/* Initializes a stack and allocates internal memory. */
+void init_Stack(Queue* q, uint max_size);
+
+/* Allocate a new stack with a maximum of max_size elements. */
+Queue* new_Stack(uint max_size);
+
+/*
+ * Fifo
+ */
+
+/* Initializes a fifo and allocates internal memory for maximum of max_size
+ * elements */
+void init_Fifo(Queue* q, uint max_size);
+
+/* Allocate a new fifo and initializes it with a maximum of max_size elements. */
+Queue* new_Fifo(uint max_size);
+
+Queue* new_Fifo_in_buffer(uint max_size, void* buffer);
+
+int build_Fifo(void* buffer, uint size);
+
+/*
+ * Insertion Sorter
+ */
+
+/* Initializes a inssort and allocates internal memory. There is no maximum
+ * size */
+void init_InsSort(Queue* q);
+
+/* Allocate a new fifo and initializes it. There is no maximum size */
+Queue* new_InsSort(void);
+
+/*
+ *  Binary Heap
+ *  For information, see:
+ *   http://www.policyalmanac.org/games/binaryHeaps.htm
+ */
+
+/* The amount of elements that will be malloc'd at a time */
+#define BINARY_HEAP_BLOCKSIZE_BITS 10
+
+/* Initializes a binary heap and allocates internal memory for maximum of
+ * max_size elements */
+void init_BinaryHeap(Queue* q, uint max_size);
+
+/* Allocate a new binary heap and initializes it with a maximum of max_size
+ * elements. */
+Queue* new_BinaryHeap(uint max_size);
+
+/*
+ * Hash
+ */
+typedef struct HashNode HashNode;
+struct HashNode {
+	uint key1;
+	uint key2;
+	void* value;
+	HashNode* next;
+};
+/**
+ * Generates a hash code from the given key pair. You should make sure that
+ * the resulting range is clearly defined.
+ */
+typedef uint Hash_HashProc(uint key1, uint key2);
+typedef struct Hash {
+	/* The hash function used */
+	Hash_HashProc* hash;
+	/* The amount of items in the hash */
+	uint size;
+	/* The number of buckets allocated */
+	uint num_buckets;
+	/* A pointer to an array of num_buckets buckets. */
+	HashNode* buckets;
+	/* A pointer to an array of numbuckets booleans, which will be true if
+	 * there are any Nodes in the bucket */
+	bool* buckets_in_use;
+	/* If true, buckets will be freed in delete_hash */
+	bool freeb;
+	/* If true, the pointer to this struct will be freed in delete_hash */
+	bool freeh;
+} Hash;
+
+/* Call these function to manipulate a hash */
+
+/* Deletes the value with the specified key pair from the hash and returns
+ * that value. Returns NULL when the value was not present. The value returned
+ * is _not_ free()'d! */
+void* Hash_Delete(Hash* h, uint key1, uint key2);
+/* Sets the value associated with the given key pair to the given value.
+ * Returns the old value if the value was replaced, NULL when it was not yet present. */
+void* Hash_Set(Hash* h, uint key1, uint key2, void* value);
+/* Gets the value associated with the given key pair, or NULL when it is not
+ * present. */
+void* Hash_Get(const Hash* h, uint key1, uint key2);
+
+/* Call these function to create/destroy a hash */
+
+/* Builds a new hash, with num_buckets buckets. Make sure that hash() always
+ * returns a hash less than num_buckets! Call delete_hash after use */
+Hash* new_Hash(Hash_HashProc* hash, int num_buckets);
+/* Builds a new hash in an existing struct. Make sure that hash() always
+ * returns a hash less than num_buckets! Call delete_hash after use */
+void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets);
+/*
+ * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
+ * & friends. If free is true, it will call free() on all the values that
+ * are left in the hash.
+ */
+void delete_Hash(Hash* h, bool free_values);
+/*
+ * Cleans the hash, but keeps the memory allocated
+ */
+void clear_Hash(Hash* h, bool free_values);
+/*
+ * Gets the current size of the Hash
+ */
+uint Hash_Size(const Hash* h);
+
+#endif /* QUEUE_H */