src/smallmap_gui.c
changeset 5726 8f399788f6c9
parent 5127 ed0ecbd3db0a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/smallmap_gui.c	Tue Jan 02 19:19:48 2007 +0000
@@ -0,0 +1,1114 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "bridge_map.h"
+#include "clear_map.h"
+#include "industry_map.h"
+#include "station_map.h"
+#include "table/strings.h"
+#include "table/sprites.h"
+#include "map.h"
+#include "tile.h"
+#include "gui.h"
+#include "tree_map.h"
+#include "tunnel_map.h"
+#include "window.h"
+#include "gfx.h"
+#include "viewport.h"
+#include "player.h"
+#include "vehicle.h"
+#include "town.h"
+#include "sound.h"
+#include "variables.h"
+
+static const Widget _smallmap_widgets[] = {
+{  WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,                STR_018B_CLOSE_WINDOW},
+{   WWT_CAPTION,  RESIZE_RIGHT,    13,    11,   433,     0,    13, STR_00B0_MAP,            STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX,     RESIZE_LR,    13,   434,   445,     0,    13, 0x0,                     STR_STICKY_BUTTON},
+{     WWT_PANEL,     RESIZE_RB,    13,     0,   445,    14,   257, 0x0,                     STR_NULL},
+{     WWT_INSET,     RESIZE_RB,    13,     2,   443,    16,   255, 0x0,                     STR_NULL},
+{    WWT_IMGBTN,   RESIZE_LRTB,    13,   380,   401,   258,   279, SPR_IMG_SHOW_COUNTOURS,  STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
+{    WWT_IMGBTN,   RESIZE_LRTB,    13,   402,   423,   258,   279, SPR_IMG_SHOW_VEHICLES,   STR_0192_SHOW_VEHICLES_ON_MAP},
+{    WWT_IMGBTN,   RESIZE_LRTB,    13,   424,   445,   258,   279, SPR_IMG_INDUSTRY,        STR_0193_SHOW_INDUSTRIES_ON_MAP},
+{    WWT_IMGBTN,   RESIZE_LRTB,    13,   380,   401,   280,   301, SPR_IMG_SHOW_ROUTES,     STR_0194_SHOW_TRANSPORT_ROUTES_ON},
+{    WWT_IMGBTN,   RESIZE_LRTB,    13,   402,   423,   280,   301, SPR_IMG_PLANTTREES,      STR_0195_SHOW_VEGETATION_ON_MAP},
+{    WWT_IMGBTN,   RESIZE_LRTB,    13,   424,   445,   280,   301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
+{    WWT_IMGBTN,   RESIZE_LRTB,    13,   358,   379,   258,   279, SPR_IMG_SMALLMAP,        STR_SMALLMAP_CENTER},
+{    WWT_IMGBTN,   RESIZE_LRTB,    13,   358,   379,   280,   301, SPR_IMG_TOWN,            STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
+{     WWT_PANEL,    RESIZE_RTB,    13,     0,   357,   258,   301, 0x0,                     STR_NULL},
+{     WWT_PANEL,    RESIZE_RTB,    13,     0,   433,   302,   313, 0x0,                     STR_NULL},
+{ WWT_RESIZEBOX,   RESIZE_LRTB,    13,   434,   445,   302,   313, 0x0,                     STR_RESIZE_BUTTON},
+{  WIDGETS_END},
+};
+
+static int _smallmap_type;
+static bool _smallmap_show_towns = true;
+
+#define MK(a,b) a, b
+#define MKEND() 0xFFFF
+#define MS(a,b) (a | 0x100), b
+
+/* Legend text giving the colours to look for on the minimap */
+static const uint16 _legend_land_contours[] = {
+	MK(0x5A, STR_00F0_100M),
+	MK(0x5C, STR_00F1_200M),
+	MK(0x5E, STR_00F2_300M),
+	MK(0x1F, STR_00F3_400M),
+	MK(0x27, STR_00F4_500M),
+
+	MS(0xD7, STR_00EB_ROADS),
+	MK(0x0A, STR_00EC_RAILROADS),
+	MK(0x98, STR_00ED_STATIONS_AIRPORTS_DOCKS),
+	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
+	MK(0x0F, STR_00EF_VEHICLES),
+	MKEND()
+};
+
+static const uint16 _legend_vehicles[] = {
+	MK(0xB8, STR_00F5_TRAINS),
+	MK(0xBF, STR_00F6_ROAD_VEHICLES),
+	MK(0x98, STR_00F7_SHIPS),
+	MK(0x0F, STR_00F8_AIRCRAFT),
+	MS(0xD7, STR_00F9_TRANSPORT_ROUTES),
+	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
+	MKEND()
+};
+
+static const uint16 _legend_industries_normal[] = {
+	MK(0xD7, STR_00FA_COAL_MINE),
+	MK(0xB8, STR_00FB_POWER_STATION),
+	MK(0x56, STR_00FC_FOREST),
+	MK(0xC2, STR_00FD_SAWMILL),
+	MK(0xBF, STR_00FE_OIL_REFINERY),
+	MK(0x0F, STR_0105_BANK),
+
+	MS(0x30, STR_00FF_FARM),
+	MK(0xAE, STR_0100_FACTORY),
+	MK(0x98, STR_0102_OIL_WELLS),
+	MK(0x37, STR_0103_IRON_ORE_MINE),
+	MK(0x0A, STR_0104_STEEL_MILL),
+	MKEND()
+};
+
+static const uint16 _legend_industries_hilly[] = {
+	MK(0xD7, STR_00FA_COAL_MINE),
+	MK(0xB8, STR_00FB_POWER_STATION),
+	MK(0x56, STR_00FC_FOREST),
+	MK(0x0A, STR_0106_PAPER_MILL),
+	MK(0xBF, STR_00FE_OIL_REFINERY),
+	MK(0x37, STR_0108_FOOD_PROCESSING_PLANT),
+	MS(0x30, STR_00FF_FARM),
+
+	MK(0xAE, STR_0101_PRINTING_WORKS),
+	MK(0x98, STR_0102_OIL_WELLS),
+	MK(0xC2, STR_0107_GOLD_MINE),
+	MK(0x0F, STR_0105_BANK),
+	MKEND()
+};
+
+static const uint16 _legend_industries_desert[] = {
+	MK(0xBF, STR_00FE_OIL_REFINERY),
+	MK(0x98, STR_0102_OIL_WELLS),
+	MK(0x0F, STR_0105_BANK),
+	MK(0xB8, STR_0109_DIAMOND_MINE),
+	MK(0x37, STR_0108_FOOD_PROCESSING_PLANT),
+	MK(0x0A, STR_010A_COPPER_ORE_MINE),
+	MK(0x30, STR_00FF_FARM),
+	MS(0x56, STR_010B_FRUIT_PLANTATION),
+
+	MK(0x27, STR_010C_RUBBER_PLANTATION),
+	MK(0x25, STR_010D_WATER_SUPPLY),
+	MK(0xD0, STR_010E_WATER_TOWER),
+	MK(0xAE, STR_0100_FACTORY),
+	MK(0xC2, STR_010F_LUMBER_MILL),
+	MKEND()
+};
+
+static const uint16 _legend_industries_candy[] = {
+	MK(0x30, STR_0110_COTTON_CANDY_FOREST),
+	MK(0xAE, STR_0111_CANDY_FACTORY),
+	MK(0x27, STR_0112_BATTERY_FARM),
+	MK(0x37, STR_0113_COLA_WELLS),
+	MK(0xD0, STR_0114_TOY_SHOP),
+	MK(0x0A, STR_0115_TOY_FACTORY),
+	MS(0x25, STR_0116_PLASTIC_FOUNTAINS),
+
+	MK(0xB8, STR_0117_FIZZY_DRINK_FACTORY),
+	MK(0x98, STR_0118_BUBBLE_GENERATOR),
+	MK(0xC2, STR_0119_TOFFEE_QUARRY),
+	MK(0x0F, STR_011A_SUGAR_MINE),
+	MKEND()
+};
+
+static const uint16 _legend_routes[] = {
+	MK(0xD7, STR_00EB_ROADS),
+	MK(0x0A, STR_00EC_RAILROADS),
+	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
+	MS(0x56, STR_011B_RAILROAD_STATION),
+
+	MK(0xC2, STR_011C_TRUCK_LOADING_BAY),
+	MK(0xBF, STR_011D_BUS_STATION),
+	MK(0xB8, STR_011E_AIRPORT_HELIPORT),
+	MK(0x98, STR_011F_DOCK),
+	MKEND()
+};
+
+static const uint16 _legend_vegetation[] = {
+	MK(0x52, STR_0120_ROUGH_LAND),
+	MK(0x54, STR_0121_GRASS_LAND),
+	MK(0x37, STR_0122_BARE_LAND),
+	MK(0x25, STR_0123_FIELDS),
+	MK(0x57, STR_0124_TREES),
+	MK(0xD0, STR_00FC_FOREST),
+	MS(0x0A, STR_0125_ROCKS),
+
+	MK(0xC2, STR_012A_DESERT),
+	MK(0x98, STR_012B_SNOW),
+	MK(0xD7, STR_00F9_TRANSPORT_ROUTES),
+	MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
+	MKEND()
+};
+
+static const uint16 _legend_land_owners[] = {
+	MK(0xCA, STR_0126_WATER),
+	MK(0x54, STR_0127_NO_OWNER),
+	MK(0xB4, STR_0128_TOWNS),
+	MK(0x20, STR_0129_INDUSTRIES),
+	MKEND()
+};
+#undef MK
+#undef MS
+#undef MKEND
+
+
+enum { IND_OFFS = 6 };
+static const uint16 * const _legend_table[] = {
+	_legend_land_contours,
+	_legend_vehicles,
+	NULL,
+	_legend_routes,
+	_legend_vegetation,
+	_legend_land_owners,
+
+	_legend_industries_normal,
+	_legend_industries_hilly,
+	_legend_industries_desert,
+	_legend_industries_candy,
+};
+
+#if defined(OTTD_ALIGNMENT)
+	static inline void WRITE_PIXELS(Pixel* d, uint32 val)
+	{
+#	if defined(TTD_BIG_ENDIAN)
+		d[0] = GB(val, 24, 8);
+		d[1] = GB(val, 16, 8);
+		d[2] = GB(val,  8, 8);
+		d[3] = GB(val,  0, 8);
+#	elif defined(TTD_LITTLE_ENDIAN)
+		d[0] = GB(val,  0, 8);
+		d[1] = GB(val,  8, 8);
+		d[2] = GB(val, 16, 8);
+		d[3] = GB(val, 24, 8);
+#	endif
+	}
+
+/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */
+	static inline void WRITE_PIXELS_OR(Pixel *d, uint32 val)
+	{
+#	if defined(TTD_BIG_ENDIAN)
+		d[0] |= GB(val, 24, 8);
+		d[1] |= GB(val, 16, 8);
+		d[2] |= GB(val,  8, 8);
+		d[3] |= GB(val,  0, 8);
+#	elif defined(TTD_LITTLE_ENDIAN)
+		d[0] |= GB(val,  0, 8);
+		d[1] |= GB(val,  8, 8);
+		d[2] |= GB(val, 16, 8);
+		d[3] |= GB(val, 24, 8);
+#	endif
+	}
+#else
+#	define WRITE_PIXELS(dst, val)   *(uint32*)(dst) = (val);
+#	define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
+#endif
+
+#define MKCOLOR(x) TO_LE32X(x)
+
+/* Height encodings; 16 levels XXX - needs updating for more/finer heights! */
+static const uint32 _map_height_bits[16] = {
+	MKCOLOR(0x5A5A5A5A),
+	MKCOLOR(0x5A5B5A5B),
+	MKCOLOR(0x5B5B5B5B),
+	MKCOLOR(0x5B5C5B5C),
+	MKCOLOR(0x5C5C5C5C),
+	MKCOLOR(0x5C5D5C5D),
+	MKCOLOR(0x5D5D5D5D),
+	MKCOLOR(0x5D5E5D5E),
+	MKCOLOR(0x5E5E5E5E),
+	MKCOLOR(0x5E5F5E5F),
+	MKCOLOR(0x5F5F5F5F),
+	MKCOLOR(0x5F1F5F1F),
+	MKCOLOR(0x1F1F1F1F),
+	MKCOLOR(0x1F271F27),
+	MKCOLOR(0x27272727),
+	MKCOLOR(0x27272727),
+};
+
+typedef struct AndOr {
+	uint32 mor;
+	uint32 mand;
+} AndOr;
+
+static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
+{
+	return (colour & mask->mand) | mask->mor;
+}
+
+
+static const AndOr _smallmap_contours_andor[] = {
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0x98989898), MKCOLOR(0x00000000)},
+	{MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x000A0A00), MKCOLOR(0xFF0000FF)},
+};
+
+static const AndOr _smallmap_vehicles_andor[] = {
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+};
+
+static const AndOr _smallmap_vegetation_andor[] = {
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00575700), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0xCACACACA), MKCOLOR(0x00000000)},
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0xB5B5B5B5), MKCOLOR(0x00000000)},
+	{MKCOLOR(0x00000000), MKCOLOR(0xFFFFFFFF)},
+	{MKCOLOR(0x00B5B500), MKCOLOR(0xFF0000FF)},
+	{MKCOLOR(0x00D7D700), MKCOLOR(0xFF0000FF)},
+};
+
+typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function
+
+/**
+ * Draws one column of the small map in a certain mode onto the screen buffer. This
+ * function looks exactly the same for all types
+ *
+ * @param dst Pointer to a part of the screen buffer to write to.
+ * @param xc The X coordinate of the first tile in the column.
+ * @param yc The Y coordinate of the first tile in the column
+ * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
+ * @param reps Number of lines to draw
+ * @param mask ?
+ * @param proc Pointer to the colour function
+ * @see GetSmallMapPixels(TileIndex)
+ */
+static void DrawSmallMapStuff(Pixel *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc)
+{
+	Pixel *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width;
+
+	do {
+		// check if the tile (xc,yc) is within the map range
+		if (xc < MapMaxX() && yc < MapMaxY()) {
+			// check if the dst pointer points to a pixel inside the screen buffer
+			if (dst > _screen.dst_ptr && dst < dst_ptr_end)
+				WRITE_PIXELS_OR(dst, proc(TileXY(xc, yc)) & mask);
+		}
+	// switch to next tile in the column
+	} while (xc++, yc++, dst += pitch, --reps != 0);
+}
+
+
+static inline TileType GetEffectiveTileType(TileIndex tile)
+{
+	TileType t = GetTileType(tile);
+
+	if (t == MP_TUNNELBRIDGE) {
+		TransportType tt;
+
+		if (IsTunnel(tile)) {
+			tt = GetTunnelTransportType(tile);
+		} else {
+			tt = GetBridgeTransportType(tile);
+		}
+		switch (tt) {
+			case TRANSPORT_RAIL: t = MP_RAILWAY; break;
+			case TRANSPORT_ROAD: t = MP_STREET;  break;
+			default:             t = MP_WATER;   break;
+		}
+	}
+	return t;
+}
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Contour".
+ * @param tile The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Contour"
+ */
+static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
+{
+	TileType t = GetEffectiveTileType(tile);
+
+	return
+		ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]);
+}
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Vehicles".
+ *
+ * @param t The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Vehicles"
+ */
+static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
+{
+	TileType t = GetEffectiveTileType(tile);
+
+	return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
+}
+
+/* Industry colours... a total of 175 gfx - XXX - increase if more industries */
+static const byte _industry_smallmap_colors[175] = {
+	215, 215, 215, 215, 215, 215, 215, 184,
+	184, 184, 184, 194, 194, 194, 194, 194,
+	 86,  86, 191, 191, 191, 191, 191, 191,
+	152, 152, 152, 152, 152, 152, 152, 152,
+	152,  48,  48,  48,  48,  48,  48, 174,
+	174, 174, 174, 174, 174, 174, 174,  10,
+	 10,  10,  10,  10,  10,  10,  10,  10,
+	 10,  10,  15,  15,  55,  55,  55,  55,
+	 10,  10,  10,  10,  10,  10,  10,  10,
+	194, 194, 194, 194, 194, 194, 194, 194,
+	194, 194, 194, 194, 194, 194, 194, 194,
+	194,  15,  15, 184, 184, 184, 184, 184,
+	184, 184, 184, 184,  55,  55,  55,  55,
+	 55,  55,  55,  55,  55,  55,  55,  55,
+	 55,  55,  55,  55,  86,  39,  37,  37,
+	208, 174, 174, 174, 174, 194, 194, 194,
+	194,  48,  48, 174, 174, 174, 174,  39,
+	 39,  55, 208, 208, 208, 208,  10,  10,
+	 10,  10,  10,  10,  37,  37,  37,  37,
+	 37,  37,  37,  37, 184, 184, 184, 184,
+	152, 152, 152, 152, 194, 194, 194,  15,
+	 15,  15,  15,  15,  15,  15,  15,
+};
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Industries".
+ *
+ * @param tile The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Industries"
+ */
+static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
+{
+	TileType t = GetEffectiveTileType(tile);
+
+	if (t == MP_INDUSTRY) {
+		return _industry_smallmap_colors[GetIndustryGfx(tile)] * 0x01010101;
+	}
+
+	return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
+}
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Routes".
+ *
+ * @param t The tile of which we would like to get the color.
+ * @return The color of tile  in the small map in mode "Routes"
+ */
+static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
+{
+	TileType t = GetEffectiveTileType(tile);
+	uint32 bits;
+
+	if (t == MP_STATION) {
+		switch (GetStationType(tile)) {
+			case STATION_RAIL:    bits = MKCOLOR(0x56565656); break;
+			case STATION_AIRPORT: bits = MKCOLOR(0xB8B8B8B8); break;
+			case STATION_TRUCK:   bits = MKCOLOR(0xC2C2C2C2); break;
+			case STATION_BUS:     bits = MKCOLOR(0xBFBFBFBF); break;
+			case STATION_DOCK:    bits = MKCOLOR(0x98989898); break;
+			default:              bits = MKCOLOR(0xFFFFFFFF); break;
+		}
+	} else {
+		// ground color
+		bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]);
+	}
+	return bits;
+}
+
+
+static const uint32 _vegetation_clear_bits[] = {
+	MKCOLOR(0x54545454), ///< full grass
+	MKCOLOR(0x52525252), ///< rough land
+	MKCOLOR(0x0A0A0A0A), ///< rocks
+	MKCOLOR(0x25252525), ///< fields
+	MKCOLOR(0x98989898), ///< snow
+	MKCOLOR(0xC2C2C2C2), ///< desert
+	MKCOLOR(0x54545454), ///< unused
+	MKCOLOR(0x54545454), ///< unused
+};
+
+static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
+{
+	TileType t = GetEffectiveTileType(tile);
+	uint32 bits;
+
+	switch (t) {
+		case MP_CLEAR:
+			if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) {
+				bits = MKCOLOR(0x37373737);
+			} else {
+				bits = _vegetation_clear_bits[GetClearGround(tile)];
+			}
+			break;
+
+		case MP_INDUSTRY:
+			bits = GetIndustryType(tile) == IT_FOREST ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
+			break;
+
+		case MP_TREES:
+			if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) {
+				bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
+			} else {
+				bits = MKCOLOR(0x54575754);
+			}
+			break;
+
+		default:
+			bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
+			break;
+	}
+
+	return bits;
+}
+
+
+static uint32 _owner_colors[OWNER_END + 1];
+
+/**
+ * Return the color a tile would be displayed with in the small map in mode "Owner".
+ *
+ * @param t The tile of which we would like to get the color.
+ * @return The color of tile in the small map in mode "Owner"
+ */
+static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
+{
+	Owner o;
+
+	switch (GetTileType(tile)) {
+		case MP_INDUSTRY: o = OWNER_END;          break;
+		case MP_HOUSE:    o = OWNER_TOWN;         break;
+		default:          o = GetTileOwner(tile); break;
+	}
+
+	return _owner_colors[o];
+}
+
+
+static const uint32 _smallmap_mask_left[3] = {
+	MKCOLOR(0xFF000000),
+	MKCOLOR(0xFFFF0000),
+	MKCOLOR(0xFFFFFF00),
+};
+
+static const uint32 _smallmap_mask_right[] = {
+	MKCOLOR(0x000000FF),
+	MKCOLOR(0x0000FFFF),
+	MKCOLOR(0x00FFFFFF),
+};
+
+/* each tile has 4 x pixels and 1 y pixel */
+
+static GetSmallMapPixels *_smallmap_draw_procs[] = {
+	GetSmallMapContoursPixels,
+	GetSmallMapVehiclesPixels,
+	GetSmallMapIndustriesPixels,
+	GetSmallMapRoutesPixels,
+	GetSmallMapVegetationPixels,
+	GetSmallMapOwnerPixels,
+};
+
+static const byte _vehicle_type_colors[6] = {
+	184, 191, 152, 15, 215, 184
+};
+
+
+static void DrawVertMapIndicator(int x, int y, int x2, int y2)
+{
+	GfxFillRect(x, y,      x2, y + 3, 69);
+	GfxFillRect(x, y2 - 3, x2, y2,    69);
+}
+
+static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
+{
+	GfxFillRect(x,      y, x + 3, y2, 69);
+	GfxFillRect(x2 - 3, y, x2,    y2, 69);
+}
+
+/**
+ * Draws the small map.
+ *
+ * Basically, the small map is draw column of pixels by column of pixels. The pixels
+ * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
+ * The passes are:
+ * <ol><li>The colors of tiles in the different modes.</li>
+ * <li>Town names (optional)</li>
+ *
+ * @param dpi pointer to pixel to write onto
+ * @param w pointer to Window struct
+ * @param type type of map requested (vegetation, owners, routes, etc)
+ * @param show_towns true if the town names should be displayed, false if not.
+ */
+static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
+{
+	DrawPixelInfo *old_dpi;
+	int dx,dy, x, y, x2, y2;
+	Pixel *ptr;
+	int tile_x;
+	int tile_y;
+	ViewPort *vp;
+
+	old_dpi = _cur_dpi;
+	_cur_dpi = dpi;
+
+	/* clear it */
+	GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
+
+	/* setup owner table */
+	if (type == 5) {
+		const Player *p;
+
+		/* fill with some special colors */
+		_owner_colors[OWNER_TOWN] = MKCOLOR(0xB4B4B4B4);
+		_owner_colors[OWNER_NONE] = MKCOLOR(0x54545454);
+		_owner_colors[OWNER_WATER] = MKCOLOR(0xCACACACA);
+		_owner_colors[OWNER_END]   = MKCOLOR(0x20202020); /* industry */
+
+		/* now fill with the player colors */
+		FOR_ALL_PLAYERS(p) {
+			if (p->is_active) {
+				_owner_colors[p->index] =
+					_colour_gradient[p->player_color][5] * 0x01010101;
+			}
+		}
+	}
+
+	tile_x = WP(w,smallmap_d).scroll_x / TILE_SIZE;
+	tile_y = WP(w,smallmap_d).scroll_y / TILE_SIZE;
+
+	dx = dpi->left + WP(w,smallmap_d).subscroll;
+	tile_x -= dx / 4;
+	tile_y += dx / 4;
+	dx &= 3;
+
+	dy = dpi->top;
+	tile_x += dy / 2;
+	tile_y += dy / 2;
+
+	if (dy & 1) {
+		tile_x++;
+		dx += 2;
+		if (dx > 3) {
+			dx -= 4;
+			tile_x--;
+			tile_y++;
+		}
+	}
+
+	ptr = dpi->dst_ptr - dx - 4;
+	x = - dx - 4;
+	y = 0;
+
+	for (;;) {
+		uint32 mask = 0xFFFFFFFF;
+		int reps;
+		int t;
+
+		/* distance from left edge */
+		if (x < 0) {
+			if (x < -3) goto skip_column;
+			/* mask to use at the left edge */
+			mask = _smallmap_mask_left[x + 3];
+		}
+
+		/* distance from right edge */
+		t = dpi->width - x;
+		if (t < 4) {
+			if (t <= 0) break; /* exit loop */
+			/* mask to use at the right edge */
+			mask &= _smallmap_mask_right[t - 1];
+		}
+
+		/* number of lines */
+		reps = (dpi->height - y + 1) / 2;
+		if (reps > 0) {
+//			assert(ptr >= dpi->dst_ptr);
+			DrawSmallMapStuff(ptr, tile_x, tile_y, dpi->pitch * 2, reps, mask, _smallmap_draw_procs[type]);
+		}
+
+skip_column:
+		if (y == 0) {
+			tile_y++;
+			y++;
+			ptr += dpi->pitch;
+		} else {
+			tile_x--;
+			y--;
+			ptr -= dpi->pitch;
+		}
+		ptr += 2;
+		x += 2;
+	}
+
+	/* draw vehicles? */
+	if (type == 0 || type == 1) {
+		Vehicle *v;
+		bool skip;
+		byte color;
+
+		FOR_ALL_VEHICLES(v) {
+			if (v->type != VEH_Special &&
+					(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
+				// Remap into flat coordinates.
+				Point pt = RemapCoords(
+					v->x_pos / TILE_SIZE - WP(w,smallmap_d).scroll_x / TILE_SIZE, // divide each one separately because (a-b)/c != a/c-b/c in integer world
+					v->y_pos / TILE_SIZE - WP(w,smallmap_d).scroll_y / TILE_SIZE, //    dtto
+					0);
+				x = pt.x;
+				y = pt.y;
+
+				// Check if y is out of bounds?
+				y -= dpi->top;
+				if (!IS_INT_INSIDE(y, 0, dpi->height)) continue;
+
+				// Default is to draw both pixels.
+				skip = false;
+
+				// Offset X coordinate
+				x -= WP(w,smallmap_d).subscroll + 3 + dpi->left;
+
+				if (x < 0) {
+					// if x+1 is 0, that means we're on the very left edge,
+					//  and should thus only draw a single pixel
+					if (++x != 0) continue;
+					skip = true;
+				} else if (x >= dpi->width - 1) {
+					// Check if we're at the very right edge, and if so draw only a single pixel
+					if (x != dpi->width - 1) continue;
+					skip = true;
+				}
+
+				// Calculate pointer to pixel and the color
+				ptr = dpi->dst_ptr + y * dpi->pitch + x;
+				color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF;
+
+				// And draw either one or two pixels depending on clipping
+				ptr[0] = color;
+				if (!skip) ptr[1] = color;
+			}
+		}
+	}
+
+	if (show_towns) {
+		const Town *t;
+
+		FOR_ALL_TOWNS(t) {
+			// Remap the town coordinate
+			Point pt = RemapCoords(
+				(int)(TileX(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_x) / TILE_SIZE,
+				(int)(TileY(t->xy) * TILE_SIZE - WP(w, smallmap_d).scroll_y) / TILE_SIZE,
+				0);
+			x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
+			y = pt.y;
+
+			// Check if the town sign is within bounds
+			if (x + t->sign.width_2 > dpi->left &&
+					x < dpi->left + dpi->width &&
+					y + 6 > dpi->top &&
+					y < dpi->top + dpi->height) {
+				// And draw it.
+				SetDParam(0, t->index);
+				DrawString(x, y, STR_2056, 12);
+			}
+		}
+	}
+
+	// Draw map indicators
+	{
+		Point pt;
+
+		// Find main viewport.
+		vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
+
+		pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0);
+
+		x = vp->virtual_left - pt.x;
+		y = vp->virtual_top - pt.y;
+		x2 = (x + vp->virtual_width) / TILE_SIZE;
+		y2 = (y + vp->virtual_height) / TILE_SIZE;
+		x /= TILE_SIZE;
+		y /= TILE_SIZE;
+
+		x -= WP(w,smallmap_d).subscroll;
+		x2 -= WP(w,smallmap_d).subscroll;
+
+		DrawVertMapIndicator(x, y, x, y2);
+		DrawVertMapIndicator(x2, y, x2, y2);
+
+		DrawHorizMapIndicator(x, y, x2, y);
+		DrawHorizMapIndicator(x, y2, x2, y2);
+	}
+	_cur_dpi = old_dpi;
+}
+
+void SmallMapCenterOnCurrentPos(Window *w)
+{
+	int x, y;
+	ViewPort *vp;
+	vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
+
+	x  = ((vp->virtual_width  - (w->widget[4].right  - w->widget[4].left) * TILE_SIZE) / 2 + vp->virtual_left) / 4;
+	y  = ((vp->virtual_height - (w->widget[4].bottom - w->widget[4].top ) * TILE_SIZE) / 2 + vp->virtual_top ) / 2 - TILE_SIZE * 2;
+	WP(w, smallmap_d).scroll_x = (y - x) & ~0xF;
+	WP(w, smallmap_d).scroll_y = (x + y) & ~0xF;
+	SetWindowDirty(w);
+}
+
+static void SmallMapWindowProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+		case WE_PAINT: {
+			const uint16 *tbl;
+			int x, y, y_org;
+			DrawPixelInfo new_dpi;
+
+			/* draw the window */
+			SetDParam(0, STR_00E5_CONTOURS + _smallmap_type);
+			DrawWindowWidgets(w);
+
+			/* draw the legend */
+			tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)];
+			x = 4;
+			y_org = w->height - 44 - 11;
+			y = y_org;
+			for (;;) {
+				GfxFillRect(x,     y + 1, x + 8, y + 5, 0);
+				GfxFillRect(x + 1, y + 2, x + 7, y + 4, (byte)tbl[0]);
+				DrawString(x + 11, y, tbl[1], 0);
+
+				tbl += 2;
+				y += 6;
+
+				if (tbl[0] == 0xFFFF) {
+					break;
+				} else if (tbl[0] & 0x100) {
+					x += 123;
+					y = y_org;
+				}
+			}
+
+			if (!FillDrawPixelInfo(&new_dpi, 3, 17, w->width - 28 + 22, w->height - 64 - 11))
+				return;
+
+			DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns);
+		} break;
+
+		case WE_CLICK:
+			switch (e->we.click.widget) {
+				case 4: { // Map window
+					Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
+					Point pt;
+
+					/*
+					 * XXX: scrolling with the left mouse button is done by subsequently
+					 * clicking with the left mouse button; clicking once centers the
+					 * large map at the selected point. So by unclicking the left mouse
+					 * button here, it gets reclicked during the next inputloop, which
+					 * would make it look like the mouse is being dragged, while it is
+					 * actually being (virtually) clicked every inputloop.
+					 */
+					_left_button_clicked = false;
+
+					pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0);
+					WP(w2, vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
+					WP(w2, vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
+
+					SetWindowDirty(w);
+				} break;
+
+				case 5:  // Show land contours
+				case 6:  // Show vehicles
+				case 7:  // Show industries
+				case 8:  // Show transport routes
+				case 9:  // Show vegetation
+				case 10: // Show land owners
+					RaiseWindowWidget(w, _smallmap_type + 5);
+					_smallmap_type = e->we.click.widget - 5;
+					LowerWindowWidget(w, _smallmap_type + 5);
+
+					SetWindowDirty(w);
+					SndPlayFx(SND_15_BEEP);
+					break;
+
+				case 11: // Center the smallmap again
+					SmallMapCenterOnCurrentPos(w);
+
+					SetWindowDirty(w);
+					SndPlayFx(SND_15_BEEP);
+					break;
+
+				case 12: // Toggle town names
+					ToggleWidgetLoweredState(w, 12);
+					_smallmap_show_towns = IsWindowWidgetLowered(w, 12);
+
+					SetWindowDirty(w);
+					SndPlayFx(SND_15_BEEP);
+					break;
+				}
+			break;
+
+		case WE_RCLICK:
+			if (e->we.click.widget == 4) {
+				if (_scrolling_viewport) return;
+				_scrolling_viewport = true;
+				_cursor.delta.x = 0;
+				_cursor.delta.y = 0;
+			}
+			break;
+
+		case WE_MOUSELOOP:
+			/* update the window every now and then */
+			if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w);
+			break;
+
+		case WE_SCROLL: {
+			int x;
+			int y;
+			int sub;
+			int hx;
+			int hy;
+			int hvx;
+			int hvy;
+
+			_cursor.fix_at = true;
+
+			x = WP(w, smallmap_d).scroll_x;
+			y = WP(w, smallmap_d).scroll_y;
+
+			sub = WP(w, smallmap_d).subscroll + e->we.scroll.delta.x;
+
+			x -= (sub >> 2) << 4;
+			y += (sub >> 2) << 4;
+			sub &= 3;
+
+			x += (e->we.scroll.delta.y >> 1) << 4;
+			y += (e->we.scroll.delta.y >> 1) << 4;
+
+			if (e->we.scroll.delta.y & 1) {
+				x += TILE_SIZE;
+				sub += 2;
+				if (sub > 3) {
+					sub -= 4;
+					x -= TILE_SIZE;
+					y += TILE_SIZE;
+				}
+			}
+
+			hx = (w->widget[4].right  - w->widget[4].left) / 2;
+			hy = (w->widget[4].bottom - w->widget[4].top ) / 2;
+			hvx = hx * -4 + hy * 8;
+			hvy = hx *  4 + hy * 8;
+			if (x < -hvx) {
+				x = -hvx;
+				sub = 0;
+			}
+			if (x > (int)MapMaxX() * TILE_SIZE - hvx) {
+				x = MapMaxX() * TILE_SIZE - hvx;
+				sub = 0;
+			}
+			if (y < -hvy) {
+				y = -hvy;
+				sub = 0;
+			}
+			if (y > (int)MapMaxY() * TILE_SIZE - hvy) {
+				y = MapMaxY() * TILE_SIZE - hvy;
+				sub = 0;
+			}
+
+			WP(w, smallmap_d).scroll_x = x;
+			WP(w, smallmap_d).scroll_y = y;
+			WP(w, smallmap_d).subscroll = sub;
+
+			SetWindowDirty(w);
+		} break;
+	}
+}
+
+static const WindowDesc _smallmap_desc = {
+	WDP_AUTO, WDP_AUTO, 446, 314,
+	WC_SMALLMAP,0,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+	_smallmap_widgets,
+	SmallMapWindowProc
+};
+
+void ShowSmallMap(void)
+{
+	Window *w;
+
+	w = AllocateWindowDescFront(&_smallmap_desc, 0);
+	if (w == NULL) return;
+
+	LowerWindowWidget(w, _smallmap_type + 5);
+	SetWindowWidgetLoweredState(w, 12, _smallmap_show_towns);
+	w->resize.width = 350;
+	w->resize.height = 250;
+
+	SmallMapCenterOnCurrentPos(w);
+}
+
+/* Extra ViewPort Window Stuff */
+static const Widget _extra_view_port_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                         STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,  RESIZE_RIGHT,    14,    11,   287,     0,    13, STR_EXTRA_VIEW_PORT_TITLE,        STR_018C_WINDOW_TITLE_DRAG_THIS},
+{  WWT_STICKYBOX,     RESIZE_LR,    14,   288,   299,     0,    13, 0x0,                              STR_STICKY_BUTTON},
+{      WWT_PANEL,     RESIZE_RB,    14,     0,   299,    14,   233, 0x0,                              STR_NULL},
+{      WWT_INSET,     RESIZE_RB,    14,     2,   297,    16,   231, 0x0,                              STR_NULL},
+{ WWT_PUSHIMGBTN,     RESIZE_TB,    14,     0,    21,   234,   255, SPR_IMG_ZOOMIN,                   STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_PUSHIMGBTN,     RESIZE_TB,    14,    22,    43,   234,   255, SPR_IMG_ZOOMOUT,                  STR_0180_ZOOM_THE_VIEW_OUT},
+{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,    44,   171,   234,   255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT},
+{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   172,   298,   234,   255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT},
+{      WWT_PANEL,    RESIZE_RTB,    14,   299,   299,   234,   255, 0x0,                              STR_NULL},
+{      WWT_PANEL,    RESIZE_RTB,    14,     0,   287,   256,   267, 0x0,                              STR_NULL},
+{  WWT_RESIZEBOX,   RESIZE_LRTB,    14,   288,   299,   256,   267, 0x0,                              STR_RESIZE_BUTTON},
+{   WIDGETS_END},
+};
+
+static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_CREATE: /* Disable zoom in button */
+		DisableWindowWidget(w, 5);
+		break;
+
+	case WE_PAINT:
+		// set the number in the title bar
+		SetDParam(0, w->window_number + 1);
+
+		DrawWindowWidgets(w);
+		DrawWindowViewport(w);
+		break;
+
+	case WE_CLICK:
+		switch (e->we.click.widget) {
+			case 5: DoZoomInOutWindow(ZOOM_IN,  w); break;
+			case 6: DoZoomInOutWindow(ZOOM_OUT, w); break;
+
+		case 7: { /* location button (move main view to same spot as this view) 'Paste Location' */
+			Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
+			int x = WP(w, vp_d).scrollpos_x; // Where is the main looking at
+			int y = WP(w, vp_d).scrollpos_y;
+
+			// set this view to same location. Based on the center, adjusting for zoom
+			WP(w2, vp_d).scrollpos_x =  x - (w2->viewport->virtual_width -  w->viewport->virtual_width) / 2;
+			WP(w2, vp_d).scrollpos_y =  y - (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
+		} break;
+
+		case 8: { /* inverse location button (move this view to same spot as main view) 'Copy Location' */
+			const Window *w2 = FindWindowById(WC_MAIN_WINDOW, 0);
+			int x = WP(w2, const vp_d).scrollpos_x;
+			int y = WP(w2, const vp_d).scrollpos_y;
+
+			WP(w, vp_d).scrollpos_x =  x + (w2->viewport->virtual_width -  w->viewport->virtual_width) / 2;
+			WP(w, vp_d).scrollpos_y =  y + (w2->viewport->virtual_height - w->viewport->virtual_height) / 2;
+		} break;
+		}
+		break;
+
+	case WE_RESIZE:
+		w->viewport->width          += e->we.sizing.diff.x;
+		w->viewport->height         += e->we.sizing.diff.y;
+		w->viewport->virtual_width  += e->we.sizing.diff.x;
+		w->viewport->virtual_height += e->we.sizing.diff.y;
+		break;
+
+		case WE_SCROLL: {
+			ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
+
+			if (vp == NULL) {
+				_cursor.fix_at = false;
+				_scrolling_viewport = false;
+			}
+
+			WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom;
+			WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom;
+		} break;
+
+		case WE_MOUSEWHEEL:
+			ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
+			break;
+
+
+		case WE_MESSAGE:
+			/* Only handle zoom message if intended for us (msg ZOOM_IN/ZOOM_OUT) */
+			if (e->we.message.wparam != w->window_number) break;
+			HandleZoomMessage(w, w->viewport, 5, 6);
+			break;
+	}
+}
+
+static const WindowDesc _extra_view_port_desc = {
+	WDP_AUTO, WDP_AUTO, 300, 268,
+	WC_EXTRA_VIEW_PORT,0,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+	_extra_view_port_widgets,
+	ExtraViewPortWndProc
+};
+
+void ShowExtraViewPortWindow(void)
+{
+	Window *w, *v;
+	int i = 0;
+
+	// find next free window number for extra viewport
+	while (FindWindowById(WC_EXTRA_VIEW_PORT, i) != NULL) i++;
+
+	w = AllocateWindowDescFront(&_extra_view_port_desc, i);
+	if (w != NULL) {
+		int x, y;
+		// the main window with the main view
+		v = FindWindowById(WC_MAIN_WINDOW, 0);
+		// New viewport start ats (zero,zero)
+		AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0);
+
+		// center on same place as main window (zoom is maximum, no adjustment needed)
+		x = WP(v, vp_d).scrollpos_x;
+		y = WP(v, vp_d).scrollpos_y;
+		WP(w, vp_d).scrollpos_x = x + (v->viewport->virtual_width  - (294)) / 2;
+		WP(w, vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2;
+	}
+}