src/video/sdl_v.c
changeset 5726 8f399788f6c9
parent 5720 cc0ceeafaa55
child 5832 28aa8ad3bb04
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/sdl_v.c	Tue Jan 02 19:19:48 2007 +0000
@@ -0,0 +1,515 @@
+/* $Id$ */
+
+#include "../stdafx.h"
+
+#ifdef WITH_SDL
+
+#include "../openttd.h"
+#include "../debug.h"
+#include "../functions.h"
+#include "../gfx.h"
+#include "../macros.h"
+#include "../sdl.h"
+#include "../window.h"
+#include "../network/network.h"
+#include "../variables.h"
+#include "sdl_v.h"
+#include <SDL.h>
+
+static SDL_Surface *_sdl_screen;
+static bool _all_modes;
+
+#define MAX_DIRTY_RECTS 100
+static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
+static int _num_dirty_rects;
+
+static void SdlVideoMakeDirty(int left, int top, int width, int height)
+{
+	if (_num_dirty_rects < MAX_DIRTY_RECTS) {
+		_dirty_rects[_num_dirty_rects].x = left;
+		_dirty_rects[_num_dirty_rects].y = top;
+		_dirty_rects[_num_dirty_rects].w = width;
+		_dirty_rects[_num_dirty_rects].h = height;
+	}
+	_num_dirty_rects++;
+}
+
+static void UpdatePalette(uint start, uint count)
+{
+	SDL_Color pal[256];
+	uint i;
+
+	for (i = 0; i != count; i++) {
+		pal[i].r = _cur_palette[start + i].r;
+		pal[i].g = _cur_palette[start + i].g;
+		pal[i].b = _cur_palette[start + i].b;
+		pal[i].unused = 0;
+	}
+
+	SDL_CALL SDL_SetColors(_sdl_screen, pal, start, count);
+}
+
+static void InitPalette(void)
+{
+	UpdatePalette(0, 256);
+}
+
+static void CheckPaletteAnim(void)
+{
+	if (_pal_last_dirty != -1) {
+		UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
+		_pal_last_dirty = -1;
+	}
+}
+
+static void DrawSurfaceToScreen(void)
+{
+	int n = _num_dirty_rects;
+	if (n != 0) {
+		_num_dirty_rects = 0;
+		if (n > MAX_DIRTY_RECTS)
+			SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
+		else
+			SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
+	}
+}
+
+static const uint16 default_resolutions[][2] = {
+	{ 640,  480},
+	{ 800,  600},
+	{1024,  768},
+	{1152,  864},
+	{1280,  800},
+	{1280,  960},
+	{1280, 1024},
+	{1400, 1050},
+	{1600, 1200},
+	{1680, 1050},
+	{1920, 1200}
+};
+
+static void GetVideoModes(void)
+{
+	int i;
+	SDL_Rect **modes;
+
+	modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
+
+	if (modes == NULL)
+		error("sdl: no modes available");
+
+	_all_modes = (modes == (void*)-1);
+
+	if (_all_modes) {
+		// all modes available, put some default ones here
+		memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
+		_num_resolutions = lengthof(default_resolutions);
+	} else {
+		int n = 0;
+		for (i = 0; modes[i]; i++) {
+			int w = modes[i]->w;
+			int h = modes[i]->h;
+			if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
+					IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
+				int j;
+				for (j = 0; j < n; j++) {
+					if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
+				}
+
+				if (j == n) {
+					_resolutions[j][0] = w;
+					_resolutions[j][1] = h;
+					if (++n == lengthof(_resolutions)) break;
+				}
+			}
+		}
+		_num_resolutions = n;
+		SortResolutions(_num_resolutions);
+	}
+}
+
+static void GetAvailableVideoMode(int *w, int *h)
+{
+	int i;
+	int best;
+	uint delta;
+
+	// all modes available?
+	if (_all_modes) return;
+
+	// is the wanted mode among the available modes?
+	for (i = 0; i != _num_resolutions; i++) {
+		if (*w == _resolutions[i][0] && *h == _resolutions[i][1]) return;
+	}
+
+	// use the closest possible resolution
+	best = 0;
+	delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
+	for (i = 1; i != _num_resolutions; ++i) {
+		uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
+		if (newdelta < delta) {
+			best = i;
+			delta = newdelta;
+		}
+	}
+	*w = _resolutions[best][0];
+	*h = _resolutions[best][1];
+}
+
+#ifndef ICON_DIR
+#define ICON_DIR "media"
+#endif
+
+#ifdef WIN32
+/* Let's redefine the LoadBMP macro with because we are dynamically
+ * loading SDL and need to 'SDL_CALL' all functions */
+#undef SDL_LoadBMP
+#define SDL_LoadBMP(file)	SDL_LoadBMP_RW(SDL_CALL SDL_RWFromFile(file, "rb"), 1)
+#endif
+
+static bool CreateMainSurface(int w, int h)
+{
+	extern const char _openttd_revision[];
+	SDL_Surface *newscreen, *icon;
+	char caption[50];
+
+	GetAvailableVideoMode(&w, &h);
+
+	DEBUG(driver, 1, "SDL: using mode %dx%d", w, h);
+
+	/* Give the application an icon */
+	icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
+	if (icon != NULL) {
+		/* Get the colourkey, which will be magenta */
+		uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
+
+		SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
+		SDL_CALL SDL_WM_SetIcon(icon, NULL);
+		SDL_CALL SDL_FreeSurface(icon);
+	}
+
+	// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
+	newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
+	if (newscreen == NULL)
+		return false;
+
+	_screen.width = newscreen->w;
+	_screen.height = newscreen->h;
+	_screen.pitch = newscreen->pitch;
+
+	_sdl_screen = newscreen;
+	InitPalette();
+
+	snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
+	SDL_CALL SDL_WM_SetCaption(caption, caption);
+	SDL_CALL SDL_ShowCursor(0);
+
+	GameSizeChanged();
+
+	return true;
+}
+
+typedef struct VkMapping {
+	uint16 vk_from;
+	byte vk_count;
+	byte map_to;
+} VkMapping;
+
+#define AS(x, z) {x, 0, z}
+#define AM(x, y, z, w) {x, y - x, z}
+
+static const VkMapping _vk_mapping[] = {
+	// Pageup stuff + up/down
+	AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
+	AS(SDLK_UP,     WKC_UP),
+	AS(SDLK_DOWN,   WKC_DOWN),
+	AS(SDLK_LEFT,   WKC_LEFT),
+	AS(SDLK_RIGHT,  WKC_RIGHT),
+
+	AS(SDLK_HOME,   WKC_HOME),
+	AS(SDLK_END,    WKC_END),
+
+	AS(SDLK_INSERT, WKC_INSERT),
+	AS(SDLK_DELETE, WKC_DELETE),
+
+	// Map letters & digits
+	AM(SDLK_a, SDLK_z, 'A', 'Z'),
+	AM(SDLK_0, SDLK_9, '0', '9'),
+
+	AS(SDLK_ESCAPE,    WKC_ESC),
+	AS(SDLK_PAUSE,     WKC_PAUSE),
+	AS(SDLK_BACKSPACE, WKC_BACKSPACE),
+
+	AS(SDLK_SPACE,     WKC_SPACE),
+	AS(SDLK_RETURN,    WKC_RETURN),
+	AS(SDLK_TAB,       WKC_TAB),
+
+	// Function keys
+	AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
+
+	// Numeric part.
+	// What is the virtual keycode for numeric enter??
+	AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
+	AS(SDLK_KP_DIVIDE,   WKC_NUM_DIV),
+	AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
+	AS(SDLK_KP_MINUS,    WKC_NUM_MINUS),
+	AS(SDLK_KP_PLUS,     WKC_NUM_PLUS),
+	AS(SDLK_KP_ENTER,    WKC_NUM_ENTER),
+	AS(SDLK_KP_PERIOD,   WKC_NUM_DECIMAL)
+};
+
+static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
+{
+	const VkMapping *map;
+	uint key = 0;
+
+	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
+		if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
+			key = sym->sym - map->vk_from + map->map_to;
+			break;
+		}
+	}
+
+	// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
+#if defined(WIN32) || defined(__OS2__)
+	if (sym->scancode == 41) key = WKC_BACKQUOTE;
+#elif defined(__APPLE__)
+	if (sym->scancode == 10) key = WKC_BACKQUOTE;
+#elif defined(__MORPHOS__)
+	if (sym->scancode == 0)  key = WKC_BACKQUOTE;  // yes, that key is code '0' under MorphOS :)
+#elif defined(__BEOS__)
+	if (sym->scancode == 17) key = WKC_BACKQUOTE;
+#elif defined(__SVR4) && defined(__sun)
+	if (sym->scancode == 60) key = WKC_BACKQUOTE;
+	if (sym->scancode == 49) key = WKC_BACKSPACE;
+#elif defined(__sgi__)
+	if (sym->scancode == 22) key = WKC_BACKQUOTE;
+#else
+	if (sym->scancode == 49) key = WKC_BACKQUOTE;
+#endif
+
+	// META are the command keys on mac
+	if (sym->mod & KMOD_META)  key |= WKC_META;
+	if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
+	if (sym->mod & KMOD_CTRL)  key |= WKC_CTRL;
+	if (sym->mod & KMOD_ALT)   key |= WKC_ALT;
+	// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
+#if 0
+	DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode);
+	DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode);
+#endif
+	return (key << 16) + sym->unicode;
+}
+
+static int PollEvent(void)
+{
+	SDL_Event ev;
+
+	if (!SDL_CALL SDL_PollEvent(&ev)) return -2;
+
+	switch (ev.type) {
+		case SDL_MOUSEMOTION:
+			if (_cursor.fix_at) {
+				int dx = ev.motion.x - _cursor.pos.x;
+				int dy = ev.motion.y - _cursor.pos.y;
+				if (dx != 0 || dy != 0) {
+					_cursor.delta.x += dx;
+					_cursor.delta.y += dy;
+					SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
+				}
+			} else {
+				_cursor.delta.x = ev.motion.x - _cursor.pos.x;
+				_cursor.delta.y = ev.motion.y - _cursor.pos.y;
+				_cursor.pos.x = ev.motion.x;
+				_cursor.pos.y = ev.motion.y;
+				_cursor.dirty = true;
+			}
+			HandleMouseEvents();
+			break;
+
+		case SDL_MOUSEBUTTONDOWN:
+			if (_rightclick_emulate && SDL_CALL SDL_GetModState() & KMOD_CTRL) {
+				ev.button.button = SDL_BUTTON_RIGHT;
+			}
+
+			switch (ev.button.button) {
+				case SDL_BUTTON_LEFT:
+					_left_button_down = true;
+					break;
+
+				case SDL_BUTTON_RIGHT:
+					_right_button_down = true;
+					_right_button_clicked = true;
+					break;
+
+				case SDL_BUTTON_WHEELUP:   _cursor.wheel--; break;
+				case SDL_BUTTON_WHEELDOWN: _cursor.wheel++; break;
+
+				default: break;
+			}
+			HandleMouseEvents();
+			break;
+
+		case SDL_MOUSEBUTTONUP:
+			if (_rightclick_emulate) {
+				_right_button_down = false;
+				_left_button_down = false;
+				_left_button_clicked = false;
+			} else if (ev.button.button == SDL_BUTTON_LEFT) {
+				_left_button_down = false;
+				_left_button_clicked = false;
+			} else if (ev.button.button == SDL_BUTTON_RIGHT) {
+				_right_button_down = false;
+			}
+			HandleMouseEvents();
+			break;
+
+		case SDL_ACTIVEEVENT:
+			if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
+
+			if (ev.active.gain) { // mouse entered the window, enable cursor
+				_cursor.in_window = true;
+			} else {
+				UndrawMouseCursor(); // mouse left the window, undraw cursor
+				_cursor.in_window = false;
+			}
+			break;
+
+		case SDL_QUIT: HandleExitGameRequest(); break;
+
+		case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
+			if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
+					(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
+				ToggleFullScreen(!_fullscreen);
+			} else {
+				HandleKeypress(ConvertSdlKeyIntoMy(&ev.key.keysym));
+			}
+			break;
+
+		case SDL_VIDEORESIZE: {
+			int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
+			int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
+			ChangeResInGame(w, h);
+			break;
+		}
+	}
+	return -1;
+}
+
+static const char *SdlVideoStart(const char * const *parm)
+{
+	char buf[30];
+
+	const char *s = SdlOpen(SDL_INIT_VIDEO);
+	if (s != NULL) return s;
+
+	SDL_CALL SDL_VideoDriverName(buf, 30);
+	DEBUG(driver, 1, "SDL: using driver '%s'", buf);
+
+	GetVideoModes();
+	CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
+	MarkWholeScreenDirty();
+
+	SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+	SDL_CALL SDL_EnableUNICODE(1);
+	return NULL;
+}
+
+static void SdlVideoStop(void)
+{
+	SdlClose(SDL_INIT_VIDEO);
+}
+
+static void SdlVideoMainLoop(void)
+{
+	uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
+	uint32 cur_ticks;
+	uint32 pal_tick = 0;
+	uint32 mod;
+	int numkeys;
+	Uint8 *keys;
+
+	for (;;) {
+		InteractiveRandom(); // randomness
+
+		while (PollEvent() == -1) {}
+		if (_exit_game) return;
+
+		mod = SDL_CALL SDL_GetModState();
+		keys = SDL_CALL SDL_GetKeyState(&numkeys);
+#if defined(_DEBUG)
+		if (_shift_pressed)
+#else
+		/* Speedup when pressing tab, except when using ALT+TAB
+		 * to switch to another application */
+		if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
+#endif
+		{
+			if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
+		} else if (_fast_forward & 2) {
+			_fast_forward = 0;
+		}
+
+		cur_ticks = SDL_CALL SDL_GetTicks();
+		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
+			next_tick = cur_ticks;
+
+		if (cur_ticks == next_tick) {
+			next_tick += 30;
+
+			_ctrl_pressed  = !!(mod & KMOD_CTRL);
+			_shift_pressed = !!(mod & KMOD_SHIFT);
+#ifdef _DEBUG
+			_dbg_screen_rect = !!(mod & KMOD_CAPS);
+#endif
+
+			// determine which directional keys are down
+			_dirkeys =
+				(keys[SDLK_LEFT]  ? 1 : 0) |
+				(keys[SDLK_UP]    ? 2 : 0) |
+				(keys[SDLK_RIGHT] ? 4 : 0) |
+				(keys[SDLK_DOWN]  ? 8 : 0);
+			GameLoop();
+
+			_screen.dst_ptr = _sdl_screen->pixels;
+			UpdateWindows();
+			if (++pal_tick > 4) {
+				CheckPaletteAnim();
+				pal_tick = 1;
+			}
+			DrawSurfaceToScreen();
+		} else {
+			SDL_CALL SDL_Delay(1);
+			_screen.dst_ptr = _sdl_screen->pixels;
+			DrawTextMessage();
+			DrawMouseCursor();
+			DrawSurfaceToScreen();
+		}
+	}
+}
+
+static bool SdlVideoChangeRes(int w, int h)
+{
+	return CreateMainSurface(w, h);
+}
+
+static void SdlVideoFullScreen(bool full_screen)
+{
+	_fullscreen = full_screen;
+	GetVideoModes(); // get the list of available video modes
+	if (_num_resolutions == 0 || !_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
+		// switching resolution failed, put back full_screen to original status
+		_fullscreen ^= true;
+	}
+}
+
+const HalVideoDriver _sdl_video_driver = {
+	SdlVideoStart,
+	SdlVideoStop,
+	SdlVideoMakeDirty,
+	SdlVideoMainLoop,
+	SdlVideoChangeRes,
+	SdlVideoFullScreen,
+};
+
+#endif