--- a/openttd.c Mon Feb 06 08:43:05 2006 +0000
+++ b/openttd.c Mon Feb 06 09:18:04 2006 +0000
@@ -657,7 +657,7 @@
}
_opt_ptr = &_opt;
- memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(GameDifficulty));
+ memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(_opt_ptr->diff));
_opt.diff_level = _opt_newgame.diff_level;
// Inititalize data
@@ -731,7 +731,7 @@
case SM_NEWGAME: /* New Game --> 'Random game' */
#ifdef ENABLE_NETWORK
if (_network_server) {
- snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "Random Map");
+ snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map");
}
#endif /* ENABLE_NETWORK */
MakeNewGame();
@@ -740,7 +740,7 @@
case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */
#ifdef ENABLE_NETWORK
if (_network_server) {
- snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded scenario)", _file_to_saveload.title);
+ snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title);
}
#endif /* ENABLE_NETWORK */
StartScenario();
@@ -757,7 +757,7 @@
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK
if (_network_server) {
- snprintf(_network_game_info.map_name, NETWORK_NAME_LENGTH, "%s (Loaded game)", _file_to_saveload.title);
+ snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
}
#endif /* ENABLE_NETWORK */
}