src/hal.h
changeset 5838 9c3129cb019b
parent 5726 8f399788f6c9
child 5887 063ca43b682c
--- a/src/hal.h	Wed Jan 10 18:44:52 2007 +0000
+++ b/src/hal.h	Wed Jan 10 18:56:51 2007 +0000
@@ -3,6 +3,85 @@
 #ifndef HAL_H
 #define HAL_H
 
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+enum WindowKeyCodes {
+	WKC_SHIFT = 0x8000,
+	WKC_CTRL  = 0x4000,
+	WKC_ALT   = 0x2000,
+	WKC_META  = 0x1000,
+
+	// Special ones
+	WKC_NONE        =  0,
+	WKC_ESC         =  1,
+	WKC_BACKSPACE   =  2,
+	WKC_INSERT      =  3,
+	WKC_DELETE      =  4,
+
+	WKC_PAGEUP      =  5,
+	WKC_PAGEDOWN    =  6,
+	WKC_END         =  7,
+	WKC_HOME        =  8,
+
+	// Arrow keys
+	WKC_LEFT        =  9,
+	WKC_UP          = 10,
+	WKC_RIGHT       = 11,
+	WKC_DOWN        = 12,
+
+	// Return & tab
+	WKC_RETURN      = 13,
+	WKC_TAB         = 14,
+
+	// Numerical keyboard
+	WKC_NUM_0       = 16,
+	WKC_NUM_1       = 17,
+	WKC_NUM_2       = 18,
+	WKC_NUM_3       = 19,
+	WKC_NUM_4       = 20,
+	WKC_NUM_5       = 21,
+	WKC_NUM_6       = 22,
+	WKC_NUM_7       = 23,
+	WKC_NUM_8       = 24,
+	WKC_NUM_9       = 25,
+	WKC_NUM_DIV     = 26,
+	WKC_NUM_MUL     = 27,
+	WKC_NUM_MINUS   = 28,
+	WKC_NUM_PLUS    = 29,
+	WKC_NUM_ENTER   = 30,
+	WKC_NUM_DECIMAL = 31,
+
+	// Space
+	WKC_SPACE       = 32,
+
+	// Function keys
+	WKC_F1          = 33,
+	WKC_F2          = 34,
+	WKC_F3          = 35,
+	WKC_F4          = 36,
+	WKC_F5          = 37,
+	WKC_F6          = 38,
+	WKC_F7          = 39,
+	WKC_F8          = 40,
+	WKC_F9          = 41,
+	WKC_F10         = 42,
+	WKC_F11         = 43,
+	WKC_F12         = 44,
+
+	// backquote is the key left of "1"
+	// we only store this key here, no matter what character is really mapped to it
+	// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
+	WKC_BACKQUOTE   = 45,
+	WKC_PAUSE       = 46,
+
+	// 0-9 are mapped to 48-57
+	// A-Z are mapped to 65-90
+	// a-z are mapped to 97-122
+};
+
+
 typedef struct {
 	const char *(*start)(const char * const *parm);
 	void (*stop)(void);
@@ -32,9 +111,9 @@
 	void (*set_volume)(byte vol);
 } HalMusicDriver;
 
-VARDEF HalMusicDriver *_music_driver;
-VARDEF HalSoundDriver *_sound_driver;
-VARDEF HalVideoDriver *_video_driver;
+extern HalMusicDriver *_music_driver;
+extern HalSoundDriver *_sound_driver;
+extern HalVideoDriver *_video_driver;
 
 enum DriverType {
 	VIDEO_DRIVER = 0,
@@ -42,8 +121,99 @@
 	MUSIC_DRIVER = 2,
 };
 
+enum GameModes {
+	GM_MENU,
+	GM_NORMAL,
+	GM_EDITOR
+};
+
 void GameLoop(void);
 
 void CreateConsole(void);
 
+typedef int32 CursorID;
+typedef byte Pixel;
+
+typedef struct Point {
+	int x,y;
+} Point;
+
+typedef struct Rect {
+	int left,top,right,bottom;
+} Rect;
+
+
+typedef struct CursorVars {
+	Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
+	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
+	CursorID sprite; ///< current image of cursor
+
+	int wheel;       ///< mouse wheel movement
+	const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
+	uint animate_timeout;                       ///< current frame in list of animated cursor
+
+	bool visible;    ///< cursor is visible
+	bool dirty;      ///< the rect occupied by the mouse is dirty (redraw)
+	bool fix_at;     ///< mouse is moving, but cursor is not (used for scrolling)
+	bool in_window;  ///< mouse inside this window, determines drawing logic
+} CursorVars;
+
+typedef struct DrawPixelInfo {
+	Pixel *dst_ptr;
+	int left, top, width, height;
+	int pitch;
+	uint16 zoom;
+} DrawPixelInfo;
+
+
+extern byte _dirkeys;        // 1 = left, 2 = up, 4 = right, 8 = down
+extern bool _fullscreen;
+extern CursorVars _cursor;
+extern bool _ctrl_pressed;   // Is Ctrl pressed?
+extern bool _shift_pressed;  // Is Shift pressed?
+extern byte _fast_forward;
+
+extern bool _left_button_down;
+extern bool _left_button_clicked;
+extern bool _right_button_down;
+extern bool _right_button_clicked;
+
+extern DrawPixelInfo _screen;
+extern bool _exit_game;
+extern bool _networking;         ///< are we in networking mode?
+extern byte _game_mode;
+extern byte _pause;
+
+
+void HandleKeypress(uint32 key);
+void HandleMouseEvents(void);
+void CSleep(int milliseconds);
+void UpdateWindows(void);
+
+uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
+uint InteractiveRandomRange(uint max);
+void DrawTextMessage(void);
+void DrawMouseCursor(void);
+void ScreenSizeChanged(void);
+void HandleExitGameRequest(void);
+void GameSizeChanged(void);
+void UndrawMouseCursor(void);
+
+extern int _pal_first_dirty;
+extern int _pal_last_dirty;
+extern int _num_resolutions;
+extern uint16 _resolutions[32][2];
+extern uint16 _cur_resolution[2];
+
+typedef struct Colour {
+	byte r;
+	byte g;
+	byte b;
+} Colour;
+extern Colour _cur_palette[256];
+
+#ifdef __cplusplus
+} // extern "C"
+#endif //__cplusplus
+
 #endif /* HAL_H */