src/train_cmd.cpp
changeset 7268 9c77f6baef3b
parent 7267 f49300df3842
child 7280 358095cd3c51
--- a/src/train_cmd.cpp	Fri Jun 01 11:17:30 2007 +0000
+++ b/src/train_cmd.cpp	Fri Jun 01 11:41:02 2007 +0000
@@ -15,6 +15,7 @@
 #include "tile.h"
 #include "tunnel_map.h"
 #include "vehicle.h"
+#include "articulated_vehicles.h"
 #include "command.h"
 #include "pathfind.h"
 #include "npf.h"
@@ -501,75 +502,6 @@
 	DrawSprite(image, pal, x, y);
 }
 
-uint CountArticulatedParts(EngineID engine_type)
-{
-	if (!HASBIT(EngInfo(engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return 0;
-
-	uint i;
-	for (i = 1; i < 10; i++) {
-		uint16 callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, engine_type, NULL);
-		if (callback == CALLBACK_FAILED || callback == 0xFF) break;
-	}
-
-	return i - 1;
-}
-
-static void AddArticulatedParts(Vehicle **vl)
-{
-	const Vehicle *v = vl[0];
-	Vehicle *u = vl[0];
-
-	if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return;
-
-	for (uint i = 1; i < 10; i++) {
-		uint16 callback = GetVehicleCallback(CBID_TRAIN_ARTIC_ENGINE, i, 0, v->engine_type, v);
-		if (callback == CALLBACK_FAILED || callback == 0xFF) return;
-
-		/* Attempt to use pre-allocated vehicles until they run out. This can happen
-		 * if the callback returns different values depending on the cargo type. */
-		u->next = vl[i];
-		if (u->next == NULL) u->next = AllocateVehicle();
-		if (u->next == NULL) return;
-
-		u = u->next;
-
-		EngineID engine_type = GB(callback, 0, 7);
-		bool flip_image = HASBIT(callback, 7);
-		const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type);
-
-		/* get common values from first engine */
-		u->direction = v->direction;
-		u->owner = v->owner;
-		u->tile = v->tile;
-		u->x_pos = v->x_pos;
-		u->y_pos = v->y_pos;
-		u->z_pos = v->z_pos;
-		u->u.rail.track = v->u.rail.track;
-		u->u.rail.railtype = v->u.rail.railtype;
-		u->build_year = v->build_year;
-		u->vehstatus = v->vehstatus & ~VS_STOPPED;
-		u->u.rail.first_engine = v->engine_type;
-
-		/* get more settings from rail vehicle info */
-		u->spritenum = rvi_artic->image_index;
-		if (flip_image) u->spritenum++;
-		u->cargo_type = rvi_artic->cargo_type;
-		u->cargo_subtype = 0;
-		u->cargo_cap = rvi_artic->capacity;
-		u->max_speed = 0;
-		u->max_age = 0;
-		u->engine_type = engine_type;
-		u->value = 0;
-		u = new (u) Train();
-		u->subtype = 0;
-		SetArticulatedPart(u);
-		u->cur_image = 0xAC2;
-		u->random_bits = VehicleRandomBits();
-
-		VehiclePositionChanged(u);
-	}
-}
-
 static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
 {
 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);