sdl.c
changeset 423 9e28d68fa333
parent 410 8de2aaf20800
child 424 4c7808af7526
--- a/sdl.c	Mon Nov 15 08:11:04 2004 +0000
+++ b/sdl.c	Mon Nov 15 09:05:06 2004 +0000
@@ -51,8 +51,8 @@
 	SDLMod (SDLCALL *SDL_GetModState)();
 	void (SDLCALL *SDL_Delay)(Uint32);
 	void (SDLCALL *SDL_Quit)();
-	SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int,int,int,Uint32);
-	int (SDLCALL *SDL_EnableKeyRepeat)(int,int);
+	SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
+	int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
 	void (SDLCALL *SDL_EnableUNICODE)(int);
 	void (SDLCALL *SDL_VideoDriverName)(char *, int);
 	SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
@@ -95,7 +95,7 @@
 
 static SDLProcs _proc;
 
-static char *LoadSdlDLL()
+static char *LoadSdlDLL(void)
 {
 	if (_proc.SDL_Init != NULL)
 		return NULL;
@@ -122,12 +122,15 @@
 static char *SdlOpen(uint32 x)
 {
 #if defined(DYNAMICALLY_LOADED_SDL) && defined(WIN32)
-	{ char *s = LoadSdlDLL(); if (s) return s; }
+	{
+		char *s = LoadSdlDLL();
+		if (s != NULL) return s;
+	}
 #endif
 	if (_sdl_usage++ == 0) {
 		if (SDL_CALL SDL_Init(x) == -1)
 			return SDL_CALL SDL_GetError();
-	} else if (x) {
+	} else if (x != 0) {
 		if (SDL_CALL SDL_InitSubSystem(x) == -1)
 			return SDL_CALL SDL_GetError();
 	}
@@ -141,17 +144,17 @@
 
 static void SdlClose(uint32 x)
 {
-	if (x)
+	if (x != 0)
 		SDL_CALL SDL_QuitSubSystem(x);
 	if (--_sdl_usage == 0) {
 		SDL_CALL SDL_Quit();
-#ifdef UNIX
-#ifndef __MORPHOS__
-		signal(SIGABRT, SIG_DFL);
-#else
-		signal(SIGABRT, (void (*)(int))0 );
-#endif
-#endif
+		#ifdef UNIX
+			#ifndef __MORPHOS__
+				signal(SIGABRT, SIG_DFL);
+			#else
+				signal(SIGABRT, (void (*)(int))0);
+			#endif
+		#endif
 	}
 }
 
@@ -170,11 +173,12 @@
 
 static SDL_Color pal[256];
 
-static void UpdatePalette(uint start, uint end) {
+static void UpdatePalette(uint start, uint end)
+{
 	uint i;
 	byte *b;
 
-	for(i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) {
+	for (i = start, b = _cur_palette + start * 3; i != end; i++, b += 3) {
 		pal[i].r = b[0];
 		pal[i].g = b[1];
 		pal[i].b = b[2];
@@ -184,11 +188,12 @@
 	SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
 }
 
-static void InitPalette(void) {
+static void InitPalette(void)
+{
 	UpdatePalette(0, 256);
 }
 
-static void CheckPaletteAnim()
+static void CheckPaletteAnim(void)
 {
 	if(_pal_last_dirty != -1) {
 		UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
@@ -196,45 +201,44 @@
 	}
 }
 
-static void DrawSurfaceToScreen()
+static void DrawSurfaceToScreen(void)
 {
-	int n;
-
-	if ((n=_num_dirty_rects) != 0) {
+	int n = _num_dirty_rects;
+	if (n != 0) {
 		_num_dirty_rects = 0;
 		if (n > MAX_DIRTY_RECTS)
 			SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
-		else {
+		else
 			SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
-		}
 	}
 }
 
 static int CDECL compare_res(const void *pa, const void *pb)
 {
 	int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
-	if (x) return x;
+	if (x != 0) return x;
 	return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
 }
 
 static const uint16 default_resolutions[][2] = {
-	{640,480},
-	{800,600},
-	{1024,768},
-	{1152,864},
-	{1280,960},
-	{1280,1024},
-	{1400,1050},
-	{1600,1200},
+	{ 640,  480},
+	{ 800,  600},
+	{1024,  768},
+	{1152,  864},
+	{1280,  960},
+	{1280, 1024},
+	{1400, 1050},
+	{1600, 1200}
 };
 
-static void GetVideoModes(void) {
+static void GetVideoModes(void)
+{
 	int i;
 	SDL_Rect **modes;
 
 	modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
 
-	if(modes == NULL)
+	if (modes == NULL)
 		error("sdl: no modes available");
 
 	_all_modes = (modes == (void*)-1);
@@ -245,7 +249,7 @@
 		_num_resolutions = lengthof(default_resolutions);
 	} else {
 		int n = 0;
-		for(i = 0; modes[i]; i++) {
+		for (i = 0; modes[i]; i++) {
 			int w = modes[i]->w;
 			int h = modes[i]->h;
 			if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
@@ -292,8 +296,6 @@
 			delta = newdelta;
 		}
 	}
-
-	// use the default mode
 	*w = _resolutions[best][0];
 	*h = _resolutions[best][1];
 	return 2;
@@ -308,8 +310,8 @@
 	DEBUG(misc, 0) ("sdl: using mode %dx%d", w, h);
 
 	// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
-	newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE + SDL_HWPALETTE + (_fullscreen?SDL_FULLSCREEN:SDL_RESIZABLE));
-	if(newscreen == NULL)
+	newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
+	if (newscreen == NULL)
 		return false;
 
 	_screen.width = newscreen->w;
@@ -327,18 +329,18 @@
 	return true;
 }
 
-typedef struct {
+typedef struct VkMapping {
 	uint16 vk_from;
 	byte vk_count;
 	byte map_to;
 } VkMapping;
 
-#define AS(x,z) {x,0,z}
-#define AM(x,y,z,w) {x,y-x,z}
+#define AS(x, z) {x, 0, z}
+#define AM(x, y, z, w) {x, y - x, z}
 
 static const VkMapping _vk_mapping[] = {
 	// Pageup stuff + up/down
-	AM(SDLK_PAGEUP,SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
+	AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
 	AS(SDLK_UP,			WKC_UP),
 	AS(SDLK_DOWN,		WKC_DOWN),
 	AS(SDLK_LEFT,		WKC_LEFT),
@@ -351,8 +353,8 @@
 	AS(SDLK_DELETE,	WKC_DELETE),
 
 	// Map letters & digits
-	AM(SDLK_a,SDLK_z,'A','Z'),
-	AM(SDLK_0,SDLK_9,'0','9'),
+	AM(SDLK_a, SDLK_z, 'A', 'Z'),
+	AM(SDLK_0, SDLK_9, '0', '9'),
 
 	AS(SDLK_ESCAPE,	WKC_ESC),
 	AS(SDLK_BACKSPACE,	WKC_BACKSPACE),
@@ -362,34 +364,26 @@
 	AS(SDLK_TAB,			WKC_TAB),
 
 	// Function keys
-	AM(SDLK_F1, SDLK_F12,	WKC_F1, WKC_F12),
+	AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
 
 	// Numeric part.
 	// What is the virtual keycode for numeric enter??
-	AM(SDLK_KP0,SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
+	AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
 	AS(SDLK_KP_DIVIDE,		WKC_NUM_DIV),
 	AS(SDLK_KP_MULTIPLY,	WKC_NUM_MUL),
 	AS(SDLK_KP_MINUS,			WKC_NUM_MINUS),
 	AS(SDLK_KP_PLUS,			WKC_NUM_PLUS),
 	AS(SDLK_KP_ENTER,			WKC_NUM_ENTER),
-	AS(SDLK_KP_PERIOD,		WKC_NUM_DECIMAL),
-	{0, 0, 0}
+	AS(SDLK_KP_PERIOD,		WKC_NUM_DECIMAL)
 };
 
 static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
 {
-	const VkMapping	*map = _vk_mapping - 1;
-	uint from;
-	uint key = sym->sym;
-	for(;;) {
-		map++;
-		from = map->vk_from;
-		if (from == 0) {
-			key = 0;
-			break;
-		}
-		if ((uint)(key - from) <= map->vk_count) {
-			key = key - from + map->map_to;
+	const VkMapping	*map;
+	uint key = 0;
+	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
+		if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
+			key = sym->sym - map->vk_from + map->map_to;
 			break;
 		}
 	}
@@ -397,35 +391,32 @@
 	// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
 #if defined(WIN32)
 	if (sym->scancode == 41) key |= WKC_BACKQUOTE;
+#elif defined(__APPLE__)
+	if (sym->scancode == 10) key |= WKC_BACKQUOTE;
+#elif defined(__MORPHOS__)
+	if (sym->scancode == 0)  key |= WKC_BACKQUOTE;  // yes, that key is code '0' under MorphOS :)
 #else
-	#if defined(__APPLE__)
-		if (sym->scancode == 10) key |= WKC_BACKQUOTE;
-	#else
-		#if defined(__MORPHOS__)
-			if (sym->scancode == 0)  key |= WKC_BACKQUOTE;  // yes, that key is code '0' under MorphOS :)
-		#else
-			if (sym->scancode == 49) key |= WKC_BACKQUOTE;
-		#endif
-	#endif
+	if (sym->scancode == 49) key |= WKC_BACKQUOTE;
 #endif
 	// META are the command keys on mac
 	if (sym->mod & KMOD_META) key |= WKC_META;
 	if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
 	if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
 	if (sym->mod & KMOD_ALT) key |= WKC_ALT;
-	// these two lines really helps porting hotkey combos. Uncomment to use -- Bjarni
+	// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
 	//printf("scancode character pressed %d\n", sym->scancode);
 	//printf("unicode character pressed %d\n", sym->unicode);
 	return (key << 16) + sym->unicode;
 }
 
-static int PollEvent() {
+static int PollEvent(void)
+{
 	SDL_Event ev;
 
 	if (!SDL_CALL SDL_PollEvent(&ev))
 		return -2;
 
-	switch(ev.type) {
+	switch (ev.type) {
 	case SDL_MOUSEMOTION:
 		if (_cursor.fix_at) {
 			int dx = ev.motion.x - _cursor.pos.x;
@@ -448,19 +439,25 @@
 		if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
 			ev.button.button = SDL_BUTTON_RIGHT;
 
-		if (ev.button.button == SDL_BUTTON_LEFT) {
-			_left_button_down = true;
-		} else if (ev.button.button == SDL_BUTTON_RIGHT) {
-			_right_button_down = true;
-			_right_button_clicked = true;
+		switch (ev.button.button) {
+			case SDL_BUTTON_LEFT:
+				_left_button_down = true;
+				break;
+			case SDL_BUTTON_RIGHT:
+				_right_button_down = true;
+				_right_button_clicked = true;
+				break;
+#if !defined(WIN32)
+			case SDL_BUTTON_WHEELUP:
+				_cursor.wheel--;
+				break;
+			case SDL_BUTTON_WHEELDOWN:
+				_cursor.wheel++;
+				break;
+#endif
+			default:
+				break;
 		}
-#if !defined(WIN32)
-		 else if (ev.button.button == SDL_BUTTON_WHEELUP) {
-			_cursor.wheel--;
-		} else if (ev.button.button == SDL_BUTTON_WHEELDOWN) {
-			_cursor.wheel++;
-		}
-#endif
 		break;
 
 	case SDL_MOUSEBUTTONUP:
@@ -478,14 +475,15 @@
 
 	case SDL_QUIT:
 		// do not ask to quit on the main screen
-		if(_game_mode != GM_MENU)
+		if (_game_mode != GM_MENU)
 			AskExitGame();
 		else
 			return ML_QUIT;
 		break;
 
 	case SDL_KEYDOWN:
-		if ((((ev.key.keysym.sym == SDLK_RETURN) || (ev.key.keysym.sym == SDLK_f)) && (ev.key.keysym.mod & KMOD_ALT)) || (((ev.key.keysym.sym == SDLK_RETURN) || (ev.key.keysym.sym == SDLK_f)) && (ev.key.keysym.mod & KMOD_META))) {
+		if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
+				(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
 			_fullscreen ^= true;
 			GetVideoModes();
 			CreateMainSurface(_screen.width, _screen.height);
@@ -496,26 +494,21 @@
 		break;
 
 	case SDL_VIDEORESIZE: {
-			int w, h;
-			w = ev.resize.w;
-			h = ev.resize.h;
-
-			w = clamp(w, 64, MAX_SCREEN_WIDTH);
-			h = clamp(h, 64, MAX_SCREEN_HEIGHT);
-
-			ChangeResInGame(w, h);
-
-			break;
-		}
+		int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
+		int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
+		ChangeResInGame(w, h);
+		break;
+	}
 	}
 	return -1;
 }
 
 static const char *SdlVideoStart(char **parm)
 {
-    char buf[30];
+	char buf[30];
 
-	{char *s;if ((s = SdlOpen(SDL_INIT_VIDEO)) != NULL) return s;}
+	const char *s = SdlOpen(SDL_INIT_VIDEO);
+	if (s != NULL) return s;
 
 	SDL_CALL SDL_VideoDriverName(buf, 30);
 	DEBUG(misc, 0) ("sdl: using driver '%s'", buf);
@@ -529,40 +522,43 @@
 	return NULL;
 }
 
-static void SdlVideoStop()
+static void SdlVideoStop(void)
 {
 	SdlClose(SDL_INIT_VIDEO);
 }
 
-static int SdlVideoMainLoop()
+static int SdlVideoMainLoop(void)
 {
-	uint32 next_tick = SDL_CALL SDL_GetTicks() + 30, cur_ticks, pal_tick = 0;
+	uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
+	uint32 cur_ticks;
+	uint32 pal_tick = 0;
 	int i;
 	uint32 mod;
 	int numkeys;
 	Uint8 *keys;
 
-	while (true) {
+	for (;;) {
 		InteractiveRandom(); // randomness
 
-		while ((i=PollEvent()) == -1) {}
-		if (i>=0) return i;
+		while ((i = PollEvent()) == -1) {}
+		if (i >= 0) return i;
 
 		if (_exit_game)	return ML_QUIT;
 
 		mod = SDL_CALL SDL_GetModState();
 		keys = SDL_CALL SDL_GetKeyState(&numkeys);
 #if defined(_DEBUG)
-		if (_shift_pressed) {
+		if (_shift_pressed)
 #else
-		if (keys[SDLK_TAB]) {
+		if (keys[SDLK_TAB])
 #endif
+		{
 			if (!_networking) _fast_forward |= 2;
-		} else if (_fast_forward&2) {
+		} else if (_fast_forward & 2) {
 			_fast_forward = 0;
 		}
 
-		cur_ticks=SDL_CALL SDL_GetTicks();
+		cur_ticks = SDL_CALL SDL_GetTicks();
 		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
 			next_tick = cur_ticks;
 
@@ -575,17 +571,17 @@
 
 			// determine which directional keys are down
 			_dirkeys =
-			    (keys[SDLK_LEFT] ? 1 : 0) +
-			    (keys[SDLK_UP] ? 2 : 0) +
-			    (keys[SDLK_RIGHT] ? 4 : 0) +
-			    (keys[SDLK_DOWN] ? 8 : 0);
+				(keys[SDLK_LEFT]  ? 1 : 0) |
+				(keys[SDLK_UP]    ? 2 : 0) |
+				(keys[SDLK_RIGHT] ? 4 : 0) |
+				(keys[SDLK_DOWN]  ? 8 : 0);
 			GameLoop();
 
 			_screen.dst_ptr = _sdl_screen->pixels;
 			UpdateWindows();
-			if (++ pal_tick > 4){
-			    CheckPaletteAnim();
-			    pal_tick = 1;
+			if (++pal_tick > 4) {
+				CheckPaletteAnim();
+				pal_tick = 1;
 			}
  			DrawSurfaceToScreen();
 		} else {
@@ -617,25 +613,27 @@
 
 static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
 {
-	MxMixSamples(_mixer, stream, len >> 2);
+	MxMixSamples(_mixer, stream, len / 4);
 }
 
 static char *SdlSoundStart(char **parm)
 {
 	SDL_AudioSpec spec;
 
-	{char *s;if ((s = SdlOpen(SDL_INIT_AUDIO)) != NULL) return s;}
+	char *s = SdlOpen(SDL_INIT_AUDIO);
+	if (s != NULL) return s;
+
 	spec.freq = GetDriverParamInt(parm, "hz", 11025);
 	spec.format = AUDIO_S16SYS;
 	spec.channels = 2;
 	spec.samples = 512;
-	*(void**)&spec.callback = fill_sound_buffer;
+	spec.callback = fill_sound_buffer;
 	SDL_CALL SDL_OpenAudio(&spec, &spec);
 	SDL_CALL SDL_PauseAudio(0);
 	return NULL;
 }
 
-static void SdlSoundStop()
+static void SdlSoundStop(void)
 {
 	SDL_CALL SDL_CloseAudio();
 	SdlClose(SDL_INIT_AUDIO);
@@ -647,6 +645,7 @@
 };
 
 
+#if 0 /* XXX what the heck is that? */
 #include "viewport.h"
 void redsq_debug(int tile)
 {
@@ -664,4 +663,6 @@
 	SdlVideoMakeDirty(0,0,_screen.width,_screen.height);
 	DrawSurfaceToScreen();
 }
+#endif
+
 #endif // WITH_SDL