--- a/train_cmd.c Fri Jun 24 17:41:08 2005 +0000
+++ b/train_cmd.c Sat Jun 25 06:15:43 2005 +0000
@@ -596,7 +596,7 @@
Vehicle *v, *u;
UnitID unit_num;
Engine *e;
- TileIndex tile = TILE_FROM_XY(x,y);
+ TileIndex tile = TileVirtXY(x, y);
/* Check if the engine-type is valid (for the player) */
if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
@@ -2366,7 +2366,7 @@
CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
if (new_z != old_z) {
- TileIndex tile = TILE_FROM_XY(v->x_pos, v->y_pos);
+ TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
// XXX workaround, whole UP/DOWN detection needs overhaul
if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_map5[tile] & 0x80) != 0)
@@ -2582,13 +2582,13 @@
if (v->u.rail.track == 0x80)
return;
- assert(v->u.rail.track == 0x40 || TILE_FROM_XY(v->x_pos, v->y_pos) == v->tile);
+ assert(v->u.rail.track == 0x40 || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
tcc.v = v;
tcc.v_skip = v->next;
/* find colliding vehicle */
- realcoll = VehicleFromPos(TILE_FROM_XY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
+ realcoll = VehicleFromPos(TileVirtXY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
if (realcoll == NULL)
return;