--- a/src/ai/default/default.cpp Wed Jan 23 13:20:51 2008 +0000
+++ b/src/ai/default/default.cpp Wed Jan 23 14:51:36 2008 +0000
@@ -2228,7 +2228,7 @@
return false;
_players_ai[p->index].cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(_players_ai[p->index].cur_dir_a));
return true;
- } else {
+ } else { // IsBridge(tile)
// Check if the bridge points in the right direction.
// This is not really needed the first place AiRemoveTileAndGoForward is called.
if (DiagDirToAxis(GetTunnelBridgeDirection(tile)) != (_players_ai[p->index].cur_dir_a & 1)) return false;