player.h
changeset 1576 a066e33fa297
parent 998 d9dc257b8949
child 1767 394867897b0a
--- a/player.h	Sat Mar 26 21:22:29 2005 +0000
+++ b/player.h	Sun Mar 27 00:28:14 2005 +0000
@@ -27,7 +27,7 @@
 typedef struct PlayerAI {
 	byte state;
 	byte tick; // Used to determine how often to move
-	uint16 state_counter;
+	uint32 state_counter; // Can hold tile index!
 	uint16 timeout_counter;
 
 	byte state_mode;