changeset 1576 | a066e33fa297 |
parent 998 | d9dc257b8949 |
child 1767 | 394867897b0a |
--- a/player.h Sat Mar 26 21:22:29 2005 +0000 +++ b/player.h Sun Mar 27 00:28:14 2005 +0000 @@ -27,7 +27,7 @@ typedef struct PlayerAI { byte state; byte tick; // Used to determine how often to move - uint16 state_counter; + uint32 state_counter; // Can hold tile index! uint16 timeout_counter; byte state_mode;