queue.h
changeset 110 a22a6b07904b
parent 107 c72381c27546
child 201 c40d343115f8
--- a/queue.h	Sun Aug 22 15:31:23 2004 +0000
+++ b/queue.h	Sun Aug 22 15:56:56 2004 +0000
@@ -1,203 +1,203 @@
-#ifndef QUEUE_H
-#define QUEUE_H
-
-//#define NOFREE
-//#define QUEUE_DEBUG
-//#define HASH_DEBUG
-
-
-typedef struct Queue Queue;
-typedef bool Queue_PushProc(Queue* q, void* item, int priority);
-typedef void* Queue_PopProc(Queue* q);
-typedef bool Queue_DeleteProc(Queue* q, void* item, int priority);
-typedef void Queue_ClearProc(Queue* q, bool free_values);
-typedef void Queue_FreeProc(Queue* q, bool free_values);
-
-typedef struct InsSortNode InsSortNode;
-struct InsSortNode {
-	void* item;
-	int priority;
-	InsSortNode* next;
-};
-typedef struct BinaryHeapNode BinaryHeapNode;
-	struct BinaryHeapNode {
-	void* item;
-	int priority;
-};
-
-
-struct Queue{
-	/*
-	 * Pushes an element into the queue, at the appropriate place for the queue.
-	 * Requires the queue pointer to be of an appropriate type, of course.
-	 */
-	Queue_PushProc* push;
-	/*
-	 * Pops the first element from the queue. What exactly is the first element,
-	 * is defined by the exact type of queue.
-	 */
-	Queue_PopProc* pop;
-	/*
-	 * Deletes the item from the queue. priority should be specified if
-	 * known, which speeds up the deleting for some queue's. Should be -1
-	 * if not known.
-	 */
-	Queue_DeleteProc* del;
-
-	/* Clears the queue, by removing all values from it. It's state is
-	 * effectively reset. If free_items is true, each of the items cleared
-	 * in this way are free()'d.
-	 */
-	Queue_ClearProc* clear;
-	/* Frees the queue, by reclaiming all memory allocated by it. After
-	 * this it is no longer usable. If free_items is true, any remaining
-	 * items are free()'d too. 
-	 */
-	Queue_FreeProc* free;
-
-	union {
-		struct {
-			uint max_size;
-			uint size;
-			void** elements;
-		} stack;
-		struct {
-			uint max_size;
-			uint head; /* The index where the last element should be inserted */
-			uint tail; /* The index where the next element should be read */
-			void** elements;
-		} fifo;
-		struct {
-			InsSortNode* first;
-		} inssort;
-		struct {
-			uint max_size;
-			uint size;
-			uint blocks; /* The amount of blocks for which space is reserved in elements */
-			BinaryHeapNode** elements;
-		} binaryheap;
-	} data;
-
-	/* If true, this struct will be free'd when the
-	 * Queue is deleted. */
-	bool freeq;
-};
-
-/* Initializes a stack and allocates internal memory. */
-void init_Stack(Queue* q, uint max_size);
-
-/* Allocate a new stack with a maximum of max_size elements. */
-Queue* new_Stack(uint max_size);
-
-/*
- * Fifo
- */
-
-/* Initializes a fifo and allocates internal memory for maximum of max_size
- * elements */
-void init_Fifo(Queue* q, uint max_size);
-
-/* Allocate a new fifo and initializes it with a maximum of max_size elements. */
-Queue* new_Fifo(uint max_size);
-
-Queue* new_Fifo_in_buffer(uint max_size, void* buffer);
-
-int build_Fifo(void* buffer, uint size);
-
-/*
- * Insertion Sorter
- */
-
-/* Initializes a inssort and allocates internal memory. There is no maximum
- * size */
-void init_InsSort(Queue* q);
-
-/* Allocate a new fifo and initializes it. There is no maximum size */
-Queue* new_InsSort();
-
-/*
- *  Binary Heap
- *  For information, see:
- *   http://www.policyalmanac.org/games/binaryHeaps.htm
- */
-
-/* The amount of elements that will be malloc'd at a time */
-#define BINARY_HEAP_BLOCKSIZE_BITS 10
-
-/* Initializes a binary heap and allocates internal memory for maximum of
- * max_size elements */
-void init_BinaryHeap(Queue* q, uint max_size);
-
-/* Allocate a new binary heap and initializes it with a maximum of max_size
- * elements. */
-Queue* new_BinaryHeap(uint max_size);
-
-/*
- * Hash
- */
-typedef struct HashNode HashNode;
-struct HashNode {
-	uint key1;
-	uint key2;
-	void* value;
-	HashNode* next;
-};
-/* Generates a hash code from the given key pair. You should make sure that
- * the resulting range is clearly defined.
- */
-typedef uint Hash_HashProc(uint key1, uint key2);
-typedef struct Hash {
-	/* The hash function used */
-	Hash_HashProc* hash;
-	/* The amount of items in the hash */
-	uint size;
-	/* The number of buckets allocated */
-	uint num_buckets;
-	/* A pointer to an array of num_buckets buckets. */
-	HashNode* buckets;
-	/* A pointer to an array of numbuckets booleans, which will be true if
-	 * there are any Nodes in the bucket */
-	bool* buckets_in_use;
-	/* If true, buckets will be freed in delete_hash */
-	bool freeb;
-	/* If true, the pointer to this struct will be freed in delete_hash */
-	bool freeh;
-} Hash;
-
-/* Call these function to manipulate a hash */
-
-/* Deletes the value with the specified key pair from the hash and returns
- * that value. Returns NULL when the value was not present. The value returned
- * is _not_ free()'d! */
-void* Hash_Delete(Hash* h, uint key1, uint key2);
-/* Sets the value associated with the given key pair to the given value.
- * Returns the old value if the value was replaced, NULL when it was not yet present. */
-void* Hash_Set(Hash* h, uint key1, uint key2, void* value);
-/* Gets the value associated with the given key pair, or NULL when it is not
- * present. */
-void* Hash_Get(Hash* h, uint key1, uint key2);
-
-/* Call these function to create/destroy a hash */
-
-/* Builds a new hash, with num_buckets buckets. Make sure that hash() always
- * returns a hash less than num_buckets! Call delete_hash after use */
-Hash* new_Hash(Hash_HashProc* hash, int num_buckets);
-/* Builds a new hash in an existing struct. Make sure that hash() always
- * returns a hash less than num_buckets! Call delete_hash after use */
-void init_Hash(Hash* h, Hash_HashProc* hash, int num_buckets);
-/*
- * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
- * & friends. If free is true, it will call free() on all the values that
- * are left in the hash.
- */
-void delete_Hash(Hash* h, bool free_values);
-/*
- * Cleans the hash, but keeps the memory allocated
- */
-void clear_Hash(Hash* h, bool free_values);
-/*
- * Gets the current size of the Hash
- */
-uint Hash_Size(Hash* h);
-
-#endif /* QUEUE_H */
+#ifndef QUEUE_H
+#define QUEUE_H
+
+//#define NOFREE
+//#define QUEUE_DEBUG
+//#define HASH_DEBUG
+
+
+typedef struct Queue Queue;
+typedef bool Queue_PushProc(Queue* q, void* item, int priority);
+typedef void* Queue_PopProc(Queue* q);
+typedef bool Queue_DeleteProc(Queue* q, void* item, int priority);
+typedef void Queue_ClearProc(Queue* q, bool free_values);
+typedef void Queue_FreeProc(Queue* q, bool free_values);
+
+typedef struct InsSortNode InsSortNode;
+struct InsSortNode {
+	void* item;
+	int priority;
+	InsSortNode* next;
+};
+typedef struct BinaryHeapNode BinaryHeapNode;
+	struct BinaryHeapNode {
+	void* item;
+	int priority;
+};
+
+
+struct Queue{
+	/*
+	 * Pushes an element into the queue, at the appropriate place for the queue.
+	 * Requires the queue pointer to be of an appropriate type, of course.
+	 */
+	Queue_PushProc* push;
+	/*
+	 * Pops the first element from the queue. What exactly is the first element,
+	 * is defined by the exact type of queue.
+	 */
+	Queue_PopProc* pop;
+	/*
+	 * Deletes the item from the queue. priority should be specified if
+	 * known, which speeds up the deleting for some queue's. Should be -1
+	 * if not known.
+	 */
+	Queue_DeleteProc* del;
+
+	/* Clears the queue, by removing all values from it. It's state is
+	 * effectively reset. If free_items is true, each of the items cleared
+	 * in this way are free()'d.
+	 */
+	Queue_ClearProc* clear;
+	/* Frees the queue, by reclaiming all memory allocated by it. After
+	 * this it is no longer usable. If free_items is true, any remaining
+	 * items are free()'d too. 
+	 */
+	Queue_FreeProc* free;
+
+	union {
+		struct {
+			uint max_size;
+			uint size;
+			void** elements;
+		} stack;
+		struct {
+			uint max_size;
+			uint head; /* The index where the last element should be inserted */
+			uint tail; /* The index where the next element should be read */
+			void** elements;
+		} fifo;
+		struct {
+			InsSortNode* first;
+		} inssort;
+		struct {
+			uint max_size;
+			uint size;
+			uint blocks; /* The amount of blocks for which space is reserved in elements */
+			BinaryHeapNode** elements;
+		} binaryheap;
+	} data;
+
+	/* If true, this struct will be free'd when the
+	 * Queue is deleted. */
+	bool freeq;
+};
+
+/* Initializes a stack and allocates internal memory. */
+void init_Stack(Queue* q, uint max_size);
+
+/* Allocate a new stack with a maximum of max_size elements. */
+Queue* new_Stack(uint max_size);
+
+/*
+ * Fifo
+ */
+
+/* Initializes a fifo and allocates internal memory for maximum of max_size
+ * elements */
+void init_Fifo(Queue* q, uint max_size);
+
+/* Allocate a new fifo and initializes it with a maximum of max_size elements. */
+Queue* new_Fifo(uint max_size);
+
+Queue* new_Fifo_in_buffer(uint max_size, void* buffer);
+
+int build_Fifo(void* buffer, uint size);
+
+/*
+ * Insertion Sorter
+ */
+
+/* Initializes a inssort and allocates internal memory. There is no maximum
+ * size */
+void init_InsSort(Queue* q);
+
+/* Allocate a new fifo and initializes it. There is no maximum size */
+Queue* new_InsSort();
+
+/*
+ *  Binary Heap
+ *  For information, see:
+ *   http://www.policyalmanac.org/games/binaryHeaps.htm
+ */
+
+/* The amount of elements that will be malloc'd at a time */
+#define BINARY_HEAP_BLOCKSIZE_BITS 10
+
+/* Initializes a binary heap and allocates internal memory for maximum of
+ * max_size elements */
+void init_BinaryHeap(Queue* q, uint max_size);
+
+/* Allocate a new binary heap and initializes it with a maximum of max_size
+ * elements. */
+Queue* new_BinaryHeap(uint max_size);
+
+/*
+ * Hash
+ */
+typedef struct HashNode HashNode;
+struct HashNode {
+	uint key1;
+	uint key2;
+	void* value;
+	HashNode* next;
+};
+/* Generates a hash code from the given key pair. You should make sure that
+ * the resulting range is clearly defined.
+ */
+typedef uint Hash_HashProc(uint key1, uint key2);
+typedef struct Hash {
+	/* The hash function used */
+	Hash_HashProc* hash;
+	/* The amount of items in the hash */
+	uint size;
+	/* The number of buckets allocated */
+	uint num_buckets;
+	/* A pointer to an array of num_buckets buckets. */
+	HashNode* buckets;
+	/* A pointer to an array of numbuckets booleans, which will be true if
+	 * there are any Nodes in the bucket */
+	bool* buckets_in_use;
+	/* If true, buckets will be freed in delete_hash */
+	bool freeb;
+	/* If true, the pointer to this struct will be freed in delete_hash */
+	bool freeh;
+} Hash;
+
+/* Call these function to manipulate a hash */
+
+/* Deletes the value with the specified key pair from the hash and returns
+ * that value. Returns NULL when the value was not present. The value returned
+ * is _not_ free()'d! */
+void* Hash_Delete(Hash* h, uint key1, uint key2);
+/* Sets the value associated with the given key pair to the given value.
+ * Returns the old value if the value was replaced, NULL when it was not yet present. */
+void* Hash_Set(Hash* h, uint key1, uint key2, void* value);
+/* Gets the value associated with the given key pair, or NULL when it is not
+ * present. */
+void* Hash_Get(Hash* h, uint key1, uint key2);
+
+/* Call these function to create/destroy a hash */
+
+/* Builds a new hash, with num_buckets buckets. Make sure that hash() always
+ * returns a hash less than num_buckets! Call delete_hash after use */
+Hash* new_Hash(Hash_HashProc* hash, int num_buckets);
+/* Builds a new hash in an existing struct. Make sure that hash() always
+ * returns a hash less than num_buckets! Call delete_hash after use */
+void init_Hash(Hash* h, Hash_HashProc* hash, int num_buckets);
+/*
+ * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
+ * & friends. If free is true, it will call free() on all the values that
+ * are left in the hash.
+ */
+void delete_Hash(Hash* h, bool free_values);
+/*
+ * Cleans the hash, but keeps the memory allocated
+ */
+void clear_Hash(Hash* h, bool free_values);
+/*
+ * Gets the current size of the Hash
+ */
+uint Hash_Size(Hash* h);
+
+#endif /* QUEUE_H */