--- a/network.c Wed Dec 15 23:33:04 2004 +0000
+++ b/network.c Thu Dec 16 11:04:43 2004 +0000
@@ -864,6 +864,9 @@
_frame_counter_max = 0;
_network_own_client_index = NETWORK_SERVER_INDEX;
+ if (!_network_dedicated)
+ _network_playas = 1;
+
_network_clients_connected = 0;
NetworkInitGameInfo();