--- a/town_cmd.c Thu Feb 23 11:53:48 2006 +0000
+++ b/town_cmd.c Thu Feb 23 12:24:19 2006 +0000
@@ -4,6 +4,7 @@
#include "openttd.h"
#include "functions.h"
#include "strings.h"
+#include "road.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
@@ -489,7 +490,7 @@
// No, try to build one in the direction.
// if that fails clear the land, and if that fails exit.
// This is to make sure that we can build a road here later.
- if (CmdFailed(DoCommandByTile(tile, (dir&1)?0xA:0x5, 0, DC_AUTO, CMD_BUILD_ROAD)) &&
+ if (CmdFailed(DoCommandByTile(tile, (dir & 1 ? ROAD_X : ROAD_Y), 0, DC_AUTO, CMD_BUILD_ROAD)) &&
CmdFailed(DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
return false;
}