--- a/src/tunnelbridge_cmd.cpp Mon May 28 20:46:59 2007 +0000
+++ b/src/tunnelbridge_cmd.cpp Mon May 28 21:32:26 2007 +0000
@@ -1325,7 +1325,14 @@
if (new_player != PLAYER_SPECTATOR) {
SetTileOwner(tile, new_player);
} else {
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
+ /* When clearing the bridge/tunnel failed there are still vehicles on/in
+ * the bridge/tunnel. As all *our* vehicles are already removed, they
+ * must be of another owner. Therefor this must be a road bridge/tunnel.
+ * In that case we can safely reassign the ownership to OWNER_NONE. */
+ assert((IsTunnel(tile) ? GetTunnelTransportType(tile) : GetBridgeTransportType(tile)) == TRANSPORT_ROAD);
+ SetTileOwner(tile, OWNER_NONE);
+ }
}
}